Filippo Scognamiglio
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cb0e94a6e2
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Fix: motion blur depends quadratically on fps and not linearly.
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2014-07-26 15:12:38 +02:00 |
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Filippo Scognamiglio
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239a1e0a30
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Finally we can set opacity! Yuuuuu.
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2014-07-14 02:23:22 +02:00 |
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Filippo Scognamiglio
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a96f8ec220
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Some cleanups.
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2014-07-12 01:51:53 +02:00 |
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Filippo Scognamiglio
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cbdf73d713
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Merge branch 'unstable'
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2014-07-11 00:40:22 +02:00 |
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Filippo Scognamiglio
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7dead18a56
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Frames now follow the window scaling.
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2014-07-11 00:39:50 +02:00 |
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Filippo Scognamiglio
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17615a9f14
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Fix #10: implicit cast in shader.
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2014-07-09 19:15:56 +02:00 |
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Filippo Scognamiglio
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ef3303134d
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Edge borders are now slightly smoother.
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2014-07-09 01:33:05 +02:00 |
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Filippo Scognamiglio
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85c7d8ea97
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Removed mouse use since is not working, removed some prints and avoid passing mousemove events if the left button is not pressed.
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2014-07-07 00:38:08 +02:00 |
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Filippo Scognamiglio
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2fe6d147d9
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Initial support for mouse in applications.
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2014-07-02 02:38:28 +02:00 |
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Filippo Scognamiglio
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f1dc94fab2
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REmoved bold fonts (caused problems rasterization), using custom greyscale color scheme (applications that use colors are now useable).
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2014-07-01 01:49:36 +02:00 |
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Filippo Scognamiglio
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9eee62b3a4
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Storing some computations to texture.
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2014-06-28 11:47:10 +02:00 |
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Filippo Scognamiglio
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211afe6dce
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Some code cleanups.
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2014-06-27 23:54:17 +02:00 |
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