1
0
mirror of https://github.com/Swordfish90/cool-retro-term.git synced 2026-02-08 00:32:27 +00:00

Migrate all modern fonts to NerdFonts. Small UI improvements around.

This commit is contained in:
Filippo Scognamiglio
2026-01-13 22:37:10 +01:00
parent 2d2749cb20
commit f99ccf97dc
91 changed files with 370 additions and 133 deletions

View File

@@ -2,6 +2,8 @@
#include <QFont>
#include <QFontDatabase>
#include <QFontMetricsF>
#include <QtGlobal>
#include <QtMath>
namespace {
@@ -234,6 +236,13 @@ void FontManager::populateBundledFonts()
8,
true,
"UNSCII_8_SCALED");
addBundledFont(
"GOHU_11_SCALED",
"Gohu 11",
":/fonts/gohu/GohuFont11NerdFontMono-Regular.ttf",
1.0,
11,
true);
addBundledFont(
"COZETTE_SCALED",
"Cozette",
@@ -316,35 +325,56 @@ void FontManager::populateBundledFonts()
addBundledFont(
"HACK",
"Hack",
":/fonts/hack/Hack-Regular.ttf",
":/fonts/hack/HackNerdFontMono-Regular.ttf",
1.0,
32,
false);
addBundledFont(
"FIRA_CODE",
"Fira Code",
":/fonts/fira-code/FiraCode-Medium.ttf",
":/fonts/fira-code/FiraCodeNerdFontMono-Regular.ttf",
1.0,
32,
false);
addBundledFont(
"IOSEVKA",
"Iosevka",
":/fonts/iosevka/IosevkaTerm-ExtendedMedium.ttf",
":/fonts/iosevka/IosevkaTermNerdFontMono-Regular.ttf",
1.0,
32,
false);
addBundledFont(
"JETBRAINS_MONO",
"JetBrains Mono",
":/fonts/jetbrains-mono/JetBrainsMono-Medium.ttf",
":/fonts/jetbrains-mono/JetBrainsMonoNerdFontMono-Regular.ttf",
1.0,
32,
false);
addBundledFont(
"IBM_3278",
"IBM 3278",
":/fonts/ibm-3278/3270-Regular.ttf",
":/fonts/ibm-3278/3270NerdFontMono-Regular.ttf",
1.0,
32,
false);
addBundledFont(
"SOURCE_CODE_PRO",
"Source Code Pro",
":/fonts/source-code-pro/SauceCodeProNerdFontMono-Regular.ttf",
1.0,
32,
false);
addBundledFont(
"DEPARTURE_MONO_SCALED",
"Departure Mono",
":/fonts/departure-mono/DepartureMonoNerdFontMono-Regular.otf",
1.0,
11,
true);
addBundledFont(
"OPENDYSLEXIC",
"OpenDyslexic",
":/fonts/opendyslexic/OpenDyslexicMNerdFontMono-Regular.otf",
1.0,
32,
false);
@@ -362,12 +392,14 @@ void FontManager::addBundledFont(const QString &name,
entry.name = name;
entry.text = text;
entry.source = source;
entry.baseWidth = baseWidth;
entry.pixelSize = pixelSize;
entry.lowResolutionFont = lowResolutionFont;
entry.isSystemFont = false;
entry.fallbackName = fallbackName;
entry.family = resolveFontFamily(source);
entry.baseWidth = lowResolutionFont
? computeBaseWidth(entry.family, pixelSize, baseWidth)
: baseWidth;
m_allFonts.append(entry);
}
@@ -529,3 +561,24 @@ QString FontManager::resolveFontFamily(const QString &sourcePath)
m_loadedFamilies.insert(sourcePath, family);
return family;
}
qreal FontManager::computeBaseWidth(const QString &family, int pixelSize, qreal fallbackWidth) const
{
if (family.isEmpty()) {
return fallbackWidth;
}
QFont font(family);
font.setPixelSize(pixelSize);
QFontMetricsF metrics(font);
const qreal glyphWidth = metrics.horizontalAdvance(QLatin1String("M"));
const qreal glyphHeight = metrics.height();
if (glyphWidth <= 0.0 || glyphHeight <= 0.0) {
return fallbackWidth;
}
const qreal targetRatio = 0.5;
qreal computedWidth = (targetRatio * glyphHeight) / glyphWidth;
return qBound(0.25, computedWidth, 2.0);
}

View File

@@ -89,6 +89,7 @@ private:
void updateComputedFont();
const FontEntry *findFontByName(const QString &name) const;
QString resolveFontFamily(const QString &sourcePath);
qreal computeBaseWidth(const QString &family, int pixelSize, qreal fallbackWidth) const;
FontListModel m_fontListModel;
FontListModel m_filteredFontListModel;

View File

@@ -28,7 +28,7 @@ QtObject {
readonly property int profileVersion: 2
// STATIC CONSTANTS ////////////////////////////////////////////////////////
readonly property real screenCurvatureSize: 0.4
readonly property real screenCurvatureSize: 0.6
readonly property real minimumFontScaling: 0.25
readonly property real maximumFontScaling: 2.50
@@ -46,7 +46,7 @@ QtObject {
property bool showTerminalSize: true
property real windowScaling: 1.0
property int effectsFrameSkip: 2
property int effectsFrameSkip: 3
property bool verbose: false
property real bloomQuality: 0.5
@@ -95,10 +95,12 @@ QtObject {
property real frameSize: _frameSize * 0.05
property real _screenRadius: 0.2
property real screenRadius: Utils.lint(4.0, 40.0, _screenRadius)
property real screenRadius: Utils.lint(4.0, 120.0, _screenRadius)
property real _margin: 0.5
property real margin: Utils.lint(1.0, 40.0, _margin) + 0.25 * screenRadius
property real margin: Utils.lint(1.0, 40.0, _margin) + (1.0 - Math.SQRT1_2) * screenRadius
readonly property bool frameEnabled: ambientLight > 0 || _frameSize > 0 || screenCurvature > 0
readonly property int no_rasterization: 0
readonly property int scanline_rasterization: 1
@@ -144,6 +146,7 @@ QtObject {
function close() {
storeSettings()
storeCustomProfiles()
Qt.quit()
}
property Storage storage: Storage {}
@@ -384,13 +387,13 @@ QtObject {
"rbgShift": 0,
"saturationColor": 0.2,
"screenCurvature": 0.4,
"screenRadius": 0.3,
"screenRadius": 0.1,
"staticNoise": 0.1,
"windowOpacity": 1,
"margin": 0.3,
"blinkingCursor": false,
"frameSize": 0.1,
"frameColor": "#f2d4a7",
"frameColor": "#cfcfcf",
"frameShininess": 0.3
}'
builtin: true
@@ -418,13 +421,13 @@ QtObject {
"rbgShift": 0,
"saturationColor": 0.0,
"screenCurvature": 0.7,
"screenRadius": 0.6,
"screenRadius": 0.2,
"staticNoise": 0.1,
"windowOpacity": 1,
"margin": 0.3,
"blinkingCursor": false,
"frameSize": 0.1,
"frameColor": "#bdeed2",
"frameColor": "#d4d4d4",
"frameShininess": 0.1
}'
builtin: true
@@ -452,7 +455,7 @@ QtObject {
"rbgShift": 0,
"saturationColor": 0.2,
"screenCurvature": 1.0,
"screenRadius": 0.3,
"screenRadius": 0.1,
"staticNoise": 0.1,
"windowOpacity": 1,
"margin": 0.3,
@@ -486,7 +489,7 @@ QtObject {
"rbgShift": 0,
"saturationColor": 0,
"screenCurvature": 0.5,
"screenRadius": 0.4,
"screenRadius": 0.1,
"staticNoise": 0.1,
"windowOpacity": 1,
"margin": 0.3,
@@ -520,7 +523,7 @@ QtObject {
"rbgShift": 0.1,
"saturationColor": 0,
"screenCurvature": 1.0,
"screenRadius": 1.0,
"screenRadius": 0.3,
"staticNoise": 0.2,
"windowOpacity": 1,
"margin": 0.2,
@@ -554,7 +557,7 @@ QtObject {
"rbgShift": 0.1,
"saturationColor": 0,
"screenCurvature": 1.0,
"screenRadius": 1.0,
"screenRadius": 0.3,
"staticNoise": 0.2,
"windowOpacity": 1,
"margin": 0.0,
@@ -588,13 +591,13 @@ QtObject {
"rbgShift": 0.0,
"saturationColor": 0,
"screenCurvature": 0.3,
"screenRadius": 0.5,
"screenRadius": 0.2,
"staticNoise": 0.1,
"windowOpacity": 1,
"margin": 0.2,
"blinkingCursor": false,
"frameSize": 0.4,
"frameColor": "#8ed6ff",
"frameColor": "#cccccc",
"frameShininess": 0.3
}'
builtin: true
@@ -622,7 +625,7 @@ QtObject {
"rbgShift": 0.15,
"saturationColor": 0,
"screenCurvature": 0.3,
"screenRadius": 0.2,
"screenRadius": 0.1,
"staticNoise": 0.0,
"windowOpacity": 1,
"margin": 0.2,
@@ -696,7 +699,7 @@ QtObject {
"margin": 0.1,
"blinkingCursor": false,
"frameSize": 0,
"frameColor": "#52f7ff",
"frameColor": "#c3c3c3",
"frameShininess": 0.2
}'
builtin: true
@@ -730,7 +733,7 @@ QtObject {
"margin": 0.1,
"blinkingCursor": false,
"frameSize": 0,
"frameColor": "#9aa7b3",
"frameColor": "#a7a7a7",
"frameShininess": 0.2
}'
builtin: true
@@ -764,7 +767,7 @@ QtObject {
"margin": 0.1,
"blinkingCursor": false,
"frameSize": 0,
"frameColor": "#ff9bd6",
"frameColor": "#d0d0d0",
"frameShininess": 0.2
}'
builtin: true
@@ -832,7 +835,7 @@ QtObject {
"margin": 0.1,
"blinkingCursor": false,
"frameSize": 0,
"frameColor": "#d0d0c8",
"frameColor": "#cdcdcd",
"frameShininess": 0.2
}'
builtin: true

View File

@@ -26,7 +26,7 @@ Item {
function dynamicFragmentPath() {
var rasterMode = appSettings.rasterization;
var burnInOn = appSettings.burnIn > 0 ? 1 : 0;
var frameOn = (appSettings._frameSize > 0 || appSettings.screenCurvature > 0) ? 1 : 0;
var frameOn = appSettings.frameEnabled ? 1 : 0;
var chromaOn = appSettings.chromaColor > 0 ? 1 : 0;
return "qrc:/shaders/terminal_dynamic_raster" + rasterMode +
"_burn" + burnInOn +
@@ -104,8 +104,6 @@ Item {
// We progressively disable rasterization from 4x up to 2x resolution.
property real rasterizationIntensity: Utils.smoothstep(2.0, 4.0, _screenDensity)
property real displayTerminalFrame: appSettings._frameSize > 0 || appSettings.screenCurvature > 0
property real time: timeManager ? timeManager.time : 0
property ShaderEffectSource noiseSource: noiseShaderSource
@@ -141,7 +139,7 @@ Item {
Loader {
id: terminalFrameLoader
active: dynamicShader.displayTerminalFrame
active: appSettings.frameEnabled
width: staticShader.width
height: staticShader.height

View File

@@ -0,0 +1,93 @@
Copyright 20222024 Helena Zhang (helenazhang.com).
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

View File

@@ -91,68 +91,3 @@ INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
About
Free monospaced font with programming ligatures
Topics
font ligatures programming-ligatures
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License
OFL-1.1 license
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Releases 29
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on Dec 6, 2021
+ 28 releases
Used by 457
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+ 449
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+ 110 contributors
Languages
Clojure 47.3%
Shell 22.4%
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CSS 2.5%
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@@ -0,0 +1,13 @@
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar
14 rue de Plaisance, 75014 Paris, France
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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Binary file not shown.

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@@ -3,16 +3,30 @@ The work in the Hack project is Copyright 2018 Source Foundry Authors and licens
The work in the DejaVu project was committed to the public domain.
Bitstream Vera Sans Mono Copyright 2003 Bitstream Inc. and licensed under the Bitstream Vera License with Reserved Font Names "Bitstream" and "Vera"
MIT License
### MIT License
Copyright (c) 2018 Source Foundry Authors
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
BITSTREAM VERA LICENSE
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
### BITSTREAM VERA LICENSE
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc.

Binary file not shown.

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@@ -1,4 +1,6 @@
Copyright (c) 2011-2017, Ricardo Banffy.
Copyright 2022 The 3270font Authors (https://github.com/rbanffy/3270font)
Copyright (c) 2011-2022, Ricardo Banffy.
Copyright (c) 1993-2011, Paul Mattes.
Copyright (c) 2004-2005, Don Russell.
Copyright (c) 2004, Dick Altenbern.

View File

@@ -1,4 +1,4 @@
Copyright (c) 2015-2025, Renzhi Li (aka. Belleve Invis, belleve@typeof.net)
Copyright (c) 2015-2023, Renzhi Li (aka. Belleve Invis, belleve@typeof.net)
This Font Software is licensed under the SIL Open Font License, Version 1.1.

View File

@@ -0,0 +1,22 @@
License
-------
The license for this font is:
♡ Copying is an act of love. Please copy.
Bitstream License:
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license (“Fonts”) and associated documentation files (the “Font Software”), to reproduce and distribute the Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions:
The above copyright and trademark notices and this permission notice shall be included in all copies of one or more of the Font Software typefaces.
The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing either the words “Bitstream” or the word “Vera”.
This License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the “Bitstream Vera” names.
The Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself.
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
Except as contained in this notice, the names of Gnome, the Gnome Foundation, and Bitstream Inc., shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Font Software without prior written authorization from the Gnome Foundation or Bitstream Inc., respectively. For further information, contact: fonts at gnome dot org.

View File

@@ -0,0 +1,93 @@
Copyright 2010-2020 Adobe (http://www.adobe.com/), with Reserved Font Name 'Source'. All Rights Reserved. Source is a trademark of Adobe in the United States and/or other countries.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

View File

@@ -65,6 +65,8 @@ QtObject {
window.destroy()
if (windowsModel.count === 0) {
settingsWindow.close()
aboutWindow.close()
appSettings.close()
}
}

View File

@@ -17,7 +17,7 @@
<file>main.qml</file>
<file>SettingsTerminalTab.qml</file>
<file>fonts/apple2/PrintChar21.ttf</file>
<file>fonts/ibm-3278/3270-Regular.ttf</file>
<file>fonts/ibm-3278/3270NerdFontMono-Regular.ttf</file>
<file>Storage.qml</file>
<file>SettingsAdvancedTab.qml</file>
<file>TerminalContainer.qml</file>
@@ -28,11 +28,12 @@
<file>fonts/fixedsys-excelsior/FSEX301-L2.ttf</file>
<file>fonts/cozette/CozetteVector.ttf</file>
<file>fonts/greybeard/Greybeard-16px.ttf</file>
<file>fonts/hack/Hack-Regular.ttf</file>
<file>fonts/fira-code/FiraCode-Medium.ttf</file>
<file>fonts/gohu/GohuFont11NerdFontMono-Regular.ttf</file>
<file>fonts/hack/HackNerdFontMono-Regular.ttf</file>
<file>fonts/fira-code/FiraCodeNerdFontMono-Regular.ttf</file>
<file>fonts/bigblue-terminal/BigBlueTerm437NerdFontMono-Regular.ttf</file>
<file>fonts/iosevka/IosevkaTerm-ExtendedMedium.ttf</file>
<file>fonts/jetbrains-mono/JetBrainsMono-Medium.ttf</file>
<file>fonts/iosevka/IosevkaTermNerdFontMono-Regular.ttf</file>
<file>fonts/jetbrains-mono/JetBrainsMonoNerdFontMono-Regular.ttf</file>
<file>../icons/32x32/cool-retro-term.png</file>
<file>Components/SizedLabel.qml</file>
<file>fonts/atari-400-800/AtariClassic-Regular.ttf</file>
@@ -40,6 +41,9 @@
<file>fonts/pet-me/PetMe.ttf</file>
<file>BurnInEffect.qml</file>
<file>fonts/terminus/TerminessNerdFontMono-Regular.ttf</file>
<file>fonts/departure-mono/DepartureMonoNerdFontMono-Regular.otf</file>
<file>fonts/opendyslexic/OpenDyslexicMNerdFontMono-Regular.otf</file>
<file>fonts/source-code-pro/SauceCodeProNerdFontMono-Regular.ttf</file>
<file>TerminalFrame.qml</file>
<file>menus/WindowMenu.qml</file>
<file>menus/FullContextMenu.qml</file>

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@@ -26,7 +26,6 @@ layout(std140, binding = 0) uniform ubuf {
float horizontalSync;
float horizontalSyncStrength;
float flickering;
float displayTerminalFrame;
vec2 scaleNoiseSize;
float screen_brightness;
float bloom;

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@@ -40,7 +40,6 @@ layout(std140, binding = 0) uniform ubuf {
float horizontalSync;
float horizontalSyncStrength;
float flickering;
float displayTerminalFrame;
vec2 scaleNoiseSize;
float frameShininess;
float frameSize;

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@@ -23,7 +23,6 @@ layout(std140, binding = 0) uniform ubuf {
float horizontalSync;
float horizontalSyncStrength;
float flickering;
float displayTerminalFrame;
vec2 scaleNoiseSize;
float frameShininess;
float frameSize;

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@@ -17,6 +17,7 @@ layout(std140, binding = 0) uniform ubuf {
float min2(vec2 v) { return min(v.x, v.y); }
float prod2(vec2 v) { return v.x * v.y; }
float rand2(vec2 v) { return fract(sin(dot(v, vec2(12.9898, 78.233))) * 43758.5453); }
vec2 distortCoordinates(vec2 coords){
vec2 paddedCoords = coords * (vec2(1.0) + frameSize * 2.0) - frameSize;
@@ -38,8 +39,6 @@ void main() {
vec2 staticCoords = qt_TexCoord0;
vec2 coords = distortCoordinates(staticCoords);
float depth = 1.0 - 5.0 * min(min2(staticCoords), min2(vec2(1.0) - staticCoords));
float screenRadiusPixels = screenRadius;
float edgeSoftPixels = 1.0;
@@ -63,15 +62,18 @@ void main() {
);
float distPixels = roundedRectSdfPixels(coords, vec2(0.0), vec2(1.0), screenRadiusPixels);
float frameShadow = (e * 0.66 + w * 0.66 + n * 0.33 + s) * depth;
float frameShadow = (e * 0.66 + w * 0.66 + n * 0.33 + s);
frameShadow *= smoothstep(0.0, edgeSoftPixels * 5.0, distPixels);
float frameAlpha = 1.0 - frameShininess * 0.4;
float inScreen = smoothstep(0.0, edgeSoftPixels, -distPixels);
float alpha = mix(frameAlpha, mix(0.0, 0.2, ambientLight), inScreen);
float glass = clamp(ambientLight * pow(prod2(coords * (1.0 - coords.yx)) * 50.0, 0.25) * inScreen, 0.0, 1.0);
vec3 color = mix(frameColor.rgb * frameShadow, vec3(glass), inScreen);
float alpha = mix(frameAlpha, mix(0.0, 0.3, ambientLight), inScreen);
float glass = clamp(ambientLight * pow(prod2(coords * (1.0 - coords.yx)) * 25.0, 0.5) * inScreen, 0.0, 1.0);
vec3 frameTint = frameColor.rgb * frameShadow;
float noise = rand2(staticCoords * viewportSize) - 0.5;
frameTint = clamp(frameTint + vec3(noise * 0.04), 0.0, 1.0);
vec3 color = mix(frameTint, vec3(glass), inScreen);
fragColor = vec4(color, alpha) * qt_Opacity;
}

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@@ -32,6 +32,7 @@ layout(binding = 2) uniform sampler2D bloomSource;
float min2(vec2 v) { return min(v.x, v.y); }
float max2(vec2 v) { return max(v.x, v.y); }
float rand2(vec2 v) { return fract(sin(dot(v, vec2(12.9898, 78.233))) * 43758.5453); }
vec2 distortCoordinates(vec2 coords){
vec2 paddedCoords = coords * (vec2(1.0) + frameSize * 2.0) - frameSize;
vec2 cc = (paddedCoords - vec2(0.5));
@@ -89,5 +90,9 @@ void main() {
#endif
finalColor *= screen_brightness;
float noise = rand2(qt_TexCoord0) - 0.5;
finalColor = clamp(finalColor + vec3(noise * 0.025), 0.0, 1.0);
fragColor = vec4(finalColor, qt_Opacity);
}