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First wrong framebuffer implementation.
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@@ -56,11 +56,11 @@ ShaderTerminal {
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bloomSource: bloomSourceLoader.item
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NewTerminalFrame {
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id: terminalFrame
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anchors.fill: parent
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blending: true
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}
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// NewTerminalFrame {
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// id: terminalFrame
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// anchors.fill: parent
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// blending: true
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// }
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// This shader might be useful in the future. Since we used it only for a couple
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// of calculations is probably best to move those in the main shader. If in the future
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