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	Fixes issue #491.
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		| @@ -61,7 +61,7 @@ ShaderEffect { | ||||
|             float inShadowLength = shadowLength * 0.5; | ||||
|  | ||||
|             float outShadow = max2(1.0 - smoothstep(vec2(-outShadowLength), vec2(0.0), coords) + smoothstep(vec2(1.0), vec2(1.0 + outShadowLength), coords)); | ||||
|             outShadow = clamp(0.0, 1.0, sqrt(outShadow)); | ||||
|             outShadow = clamp(sqrt(outShadow), 0.0, 1.0); | ||||
|             color += frameColor.rgb * outShadow; | ||||
|             alpha = sum2(1.0 - smoothstep(vec2(0.0), aadelta, coords) + smoothstep(vec2(1.0) - aadelta, vec2(1.0), coords)); | ||||
|             alpha = clamp(alpha, 0.0, 1.0) * mix(1.0, 0.9, outShadow); | ||||
|   | ||||
| @@ -482,7 +482,7 @@ Item { | ||||
|  | ||||
|                  (screenCurvature !== 0 ? " | ||||
|                      float reflectionMask = sum2(step(vec2(0.0), curvatureCoords) - step(vec2(1.0), curvatureCoords)); | ||||
|                      reflectionMask = clamp(0.0, 1.0, reflectionMask);" | ||||
|                      reflectionMask = clamp(reflectionMask, 0.0, 1.0);" | ||||
|                  : | ||||
|                      "float reflectionMask = 1.0;") + | ||||
|  | ||||
|   | ||||
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