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mirror of https://github.com/Swordfish90/cool-retro-term.git synced 2025-10-30 06:34:16 +00:00

Added realtime reflections on the frame. They are a little bit hacky but don't have any impact on performances.

This commit is contained in:
Filippo Scognamiglio
2014-04-05 15:14:52 +02:00
parent 80404ffe89
commit e62ee54aea
10 changed files with 77 additions and 19 deletions

View File

@@ -3,7 +3,7 @@ import QtQuick 2.1
ShaderEffect{
property variant source: framesource
property variant normals: framesourcenormals
property real screen_distorsion: shadersettings.screen_distortion
property real screen_distorsion: shadersettings.screen_distortion * framecontainer.distortionCoefficient
property real ambient_light: shadersettings.ambient_light
property color font_color: shadersettings.font_color
property color background_color: shadersettings.background_color
@@ -12,6 +12,8 @@ ShaderEffect{
property real brightness_flickering: shadersettings.brightness_flickering
property real brightness: shadersettings.brightness * 1.5 + 0.5
property real frame_reflection_strength: shadersettings.frame_reflection_strength
property color reflection_color: Qt.rgba((font_color.r*0.3 + background_color.r*0.7),
(font_color.g*0.3 + background_color.g*0.7),
(font_color.b*0.3 + background_color.b*0.7),
@@ -62,10 +64,12 @@ ShaderEffect{
vec4 txt_normal = texture2D(normals, coords);
vec3 normal = normalize(txt_normal.rgb * 2.0 - 1.0);
vec3 light_dir = normalize(vec3(0.5,0.5, 0.0) - vec3(qt_TexCoord0, 0.0));
float reflection = (dot(normal, light_dir) * 0.4 + 0.2) * brightness;
vec3 final_color = reflection_color.rgb * reflection * 0.5;
float reflection = (dot(normal, light_dir));
float light = (reflection * 0.4 + 0.2) * brightness;
vec3 final_color = reflection_color.rgb * light * 0.5;
final_color += txt_color.rgb * ambient_light;
gl_FragColor = vec4(final_color * txt_normal.a, txt_color.a * qt_Opacity);
float reflection_alpha = (1.0 - reflection*0.4);
gl_FragColor = vec4(final_color * txt_normal.a, txt_color.a * qt_Opacity * reflection_alpha);
}"
onStatusChanged: console.log(log) //Print warning messages

View File

@@ -13,6 +13,14 @@ Item{
property rect sourceRect
property string shaderString
//Values used to displace the texture in the screen. Used to make reflections correct.
property real displacementLeft
property real displacementTop
property real displacementRight
property real displacementBottom
property real distortionCoefficient
BorderImage{
id: frameimage
anchors.centerIn: parent