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Add two settings to change colors.
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@ -67,6 +67,9 @@ Item{
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property real motion_blur: 0.40
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property real motion_blur: 0.40
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property real bloom_strength: 0.65
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property real bloom_strength: 0.65
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property real chroma_color: 0.0
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property real saturation_color: 0.0
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property real jitter: 0.18
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property real jitter: 0.18
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property real horizontal_sincronization: 0.08
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property real horizontal_sincronization: 0.08
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@ -171,6 +174,8 @@ Item{
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brightness_flickering: brightness_flickering,
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brightness_flickering: brightness_flickering,
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horizontal_sincronization: horizontal_sincronization,
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horizontal_sincronization: horizontal_sincronization,
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noise_strength: noise_strength,
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noise_strength: noise_strength,
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chroma_color: chroma_color,
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saturation_color: saturation_color,
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screen_distortion: screen_distortion,
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screen_distortion: screen_distortion,
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glowing_line_strength: glowing_line_strength,
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glowing_line_strength: glowing_line_strength,
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frames_index: frames_index,
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frames_index: frames_index,
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@ -234,6 +239,8 @@ Item{
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horizontal_sincronization = settings.horizontal_sincronization !== undefined ? settings.horizontal_sincronization : horizontal_sincronization
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horizontal_sincronization = settings.horizontal_sincronization !== undefined ? settings.horizontal_sincronization : horizontal_sincronization
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brightness_flickering = settings.brightness_flickering !== undefined ? settings.brightness_flickering : brightness_flickering;
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brightness_flickering = settings.brightness_flickering !== undefined ? settings.brightness_flickering : brightness_flickering;
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noise_strength = settings.noise_strength !== undefined ? settings.noise_strength : noise_strength;
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noise_strength = settings.noise_strength !== undefined ? settings.noise_strength : noise_strength;
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chroma_color = settings.chroma_color !== undefined ? settings.chroma_color : chroma_color;
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saturation_color = settings.saturation_color !== undefined ? settings.saturation_color : saturation_color;
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screen_distortion = settings.screen_distortion !== undefined ? settings.screen_distortion : screen_distortion;
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screen_distortion = settings.screen_distortion !== undefined ? settings.screen_distortion : screen_distortion;
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glowing_line_strength = settings.glowing_line_strength !== undefined ? settings.glowing_line_strength : glowing_line_strength;
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glowing_line_strength = settings.glowing_line_strength !== undefined ? settings.glowing_line_strength : glowing_line_strength;
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@ -333,7 +340,7 @@ Item{
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}
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}
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ListElement{
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ListElement{
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text: "IBM Dos"
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text: "IBM Dos"
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obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.4,"brightness":0.5,"brightness_flickering":0.07,"contrast":0.85,"fontIndex":7,"font_color":"#ffffff","frames_index":1,"glowing_line_strength":0.13,"horizontal_sincronization":0,"jitter":0.08,"motion_blur":0.3,"noise_strength":0.03,"rasterization":0,"screen_distortion":0.1,"windowOpacity":1}'
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obj_string: '{"ambient_light":0.2,"background_color":"#000000","bloom_strength":0.4,"brightness":0.5,"brightness_flickering":0.07,"contrast":0.85,"fontIndex":7,"font_color":"#ffffff","frames_index":1,"glowing_line_strength":0.13,"horizontal_sincronization":0,"jitter":0.08,"motion_blur":0.3,"noise_strength":0.03,"rasterization":0,"screen_distortion":0.1,"windowOpacity":1,"chroma_color":1}'
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builtin: true
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builtin: true
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}
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}
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ListElement{
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ListElement{
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@ -92,21 +92,35 @@ Tab{
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GroupBox{
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GroupBox{
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title: qsTr("Colors")
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title: qsTr("Colors")
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Layout.fillWidth: true
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Layout.fillWidth: true
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RowLayout{
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ColumnLayout{
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anchors.fill: parent
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RowLayout{
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ColorButton{
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anchors.fill: parent
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name: qsTr("Font")
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ColorButton{
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height: 50
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name: qsTr("Font")
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Layout.fillWidth: true
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height: 50
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onColorSelected: shadersettings._font_color = color;
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Layout.fillWidth: true
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button_color: shadersettings._font_color
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onColorSelected: shadersettings._font_color = color;
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button_color: shadersettings._font_color
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}
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ColorButton{
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name: qsTr("Background")
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height: 50
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Layout.fillWidth: true
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onColorSelected: shadersettings._background_color = color;
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button_color: shadersettings._background_color
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}
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}
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}
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ColorButton{
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ColumnLayout{
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name: qsTr("Background")
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CheckableSlider{
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height: 50
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name: qsTr("Chroma Color")
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Layout.fillWidth: true
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onValueChanged: shadersettings.chroma_color = value
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onColorSelected: shadersettings._background_color = color;
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_value: shadersettings.chroma_color
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button_color: shadersettings._background_color
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}
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CheckableSlider{
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name: qsTr("Saturation Color")
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onValueChanged: shadersettings.saturation_color = value
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_value: shadersettings.saturation_color
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}
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}
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}
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}
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}
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}
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}
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@ -39,6 +39,9 @@ ShaderEffect {
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property real screen_distorsion: shadersettings.screen_distortion
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property real screen_distorsion: shadersettings.screen_distortion
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property real glowing_line_strength: shadersettings.glowing_line_strength
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property real glowing_line_strength: shadersettings.glowing_line_strength
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property real chroma_color: shadersettings.chroma_color;
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property real saturation_color: shadersettings.saturation_color;
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property real brightness_flickering: shadersettings.brightness_flickering
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property real brightness_flickering: shadersettings.brightness_flickering
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property real horizontal_sincronization: shadersettings.horizontal_sincronization
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property real horizontal_sincronization: shadersettings.horizontal_sincronization
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@ -184,10 +187,20 @@ ShaderEffect {
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(glowing_line_strength !== 0 ? "
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(glowing_line_strength !== 0 ? "
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color += randomPass(coords) * glowing_line_strength;" : "") +
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color += randomPass(coords) * glowing_line_strength;" : "") +
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"vec4 realBackColor = texture2D(source, txt_coords);" +
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(chroma_color !== 0 ?
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"vec4 mixedColor = mix(realBackColor * font_color, font_color, 0.0);" +
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"vec4 realBackColor = texture2D(source, txt_coords);" +
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"vec4 finalBackColor = mix(background_color, mixedColor, realBackColor.a);" +
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(saturation_color !== 0 ?
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"vec3 finalColor = mix(finalBackColor, font_color, color).rgb;" +
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"vec4 satured_font_color = mix(font_color, vec4(1) , "+ str(saturation_color) + ");" +
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"vec4 mixedColor = mix(font_color, realBackColor * satured_font_color, "+ str(chroma_color) +");":
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"vec4 mixedColor = mix(font_color, realBackColor * font_color, "+ str(chroma_color) +");"
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) +
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"vec4 finalBackColor = mix(background_color, mixedColor, realBackColor.a);" +
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"vec3 finalColor = mix(finalBackColor, font_color, color).rgb;" :
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"color += texture2D(source, txt_coords).a;" +
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"vec3 finalColor = mix(background_color, font_color, color).rgb;"
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) +
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"finalColor *= texture2D(rasterizationSource, coords).a;" +
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"finalColor *= texture2D(rasterizationSource, coords).a;" +
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(bloom !== 0 ? "
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(bloom !== 0 ? "
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