diff --git a/app/qml/ApplicationSettings.qml b/app/qml/ApplicationSettings.qml
index 1cf7629..430a5d8 100644
--- a/app/qml/ApplicationSettings.qml
+++ b/app/qml/ApplicationSettings.qml
@@ -78,7 +78,7 @@ Item{
ListModel{
id: framelist
- ListElement{text: "No frame"; source: "./frames/NoFrame.qml"; reflections: false}
+ ListElement{text: "No frame"; source: ""; reflections: false}
ListElement{text: "Simple white frame"; source: "./frames/WhiteSimpleFrame.qml"; reflections: true}
ListElement{text: "Rough black frame"; source: "./frames/BlackRoughFrame.qml"; reflections: true}
}
@@ -154,7 +154,7 @@ Item{
// FRAMES /////////////////////////////////////////////////////////////////
- property bool _frameReflections: true
+ property bool _frameReflections: false
property bool reflectionsAllowed: framelist.get(frames_index).reflections
property bool frameReflections: _frameReflections && reflectionsAllowed
diff --git a/app/qml/PreprocessedTerminal.qml b/app/qml/PreprocessedTerminal.qml
index 94a6fce..5cbc95b 100644
--- a/app/qml/PreprocessedTerminal.qml
+++ b/app/qml/PreprocessedTerminal.qml
@@ -35,10 +35,10 @@ Item{
property alias title: ksession.title
property alias kterminal: kterminal
- anchors.leftMargin: frame.item.displacementLeft * appSettings.window_scaling
- anchors.rightMargin: frame.item.displacementRight * appSettings.window_scaling
- anchors.topMargin: frame.item.displacementTop * appSettings.window_scaling
- anchors.bottomMargin: frame.item.displacementBottom * appSettings.window_scaling
+ anchors.leftMargin: frame.displacementLeft * appSettings.window_scaling
+ anchors.rightMargin: frame.displacementRight * appSettings.window_scaling
+ anchors.topMargin: frame.displacementTop * appSettings.window_scaling
+ anchors.bottomMargin: frame.displacementBottom * appSettings.window_scaling
//The blur effect has to take into account the framerate
property real mBlur: appSettings.motion_blur
diff --git a/app/qml/ShaderTerminal.qml b/app/qml/ShaderTerminal.qml
index 4501a13..22e81ec 100644
--- a/app/qml/ShaderTerminal.qml
+++ b/app/qml/ShaderTerminal.qml
@@ -49,10 +49,10 @@ ShaderEffect {
property bool frameReflections: appSettings.frameReflections
- property real disp_top: (frame.item.displacementTop * appSettings.window_scaling) / height
- property real disp_bottom: (frame.item.displacementBottom * appSettings.window_scaling) / height
- property real disp_left: (frame.item.displacementLeft * appSettings.window_scaling) / width
- property real disp_right: (frame.item.displacementRight * appSettings.window_scaling) / width
+ property real disp_top: (frame.displacementTop * appSettings.window_scaling) / height
+ property real disp_bottom: (frame.displacementBottom * appSettings.window_scaling) / height
+ property real disp_left: (frame.displacementLeft * appSettings.window_scaling) / width
+ property real disp_right: (frame.displacementRight * appSettings.window_scaling) / width
property real screen_brightness: appSettings.brightness * 1.5 + 0.5
diff --git a/app/qml/TerminalContainer.qml b/app/qml/TerminalContainer.qml
index 784a338..fb2ab2e 100644
--- a/app/qml/TerminalContainer.qml
+++ b/app/qml/TerminalContainer.qml
@@ -19,6 +19,15 @@ ShaderTerminal{
Loader{
id: frame
anchors.fill: parent
+
+ property real displacementLeft: item ? item.displacementLeft : 0
+ property real displacementTop: item ? item.displacementTop : 0
+ property real displacementRight: item ? item.displacementRight : 0
+ property real displacementBottom: item ? item.displacementBottom : 0
+
+ asynchronous: true
+ visible: status === Loader.Ready
+
z: 2.1
source: appSettings.frame_source
}
diff --git a/app/qml/frames/BlackRoughFrame.qml b/app/qml/frames/BlackRoughFrame.qml
index 8661cd7..ebe0708 100644
--- a/app/qml/frames/BlackRoughFrame.qml
+++ b/app/qml/frames/BlackRoughFrame.qml
@@ -21,5 +21,6 @@ TerminalFrame{
displacementRight: 80.0
displacementBottom: 65.0
- shaderString: "FrameShader.qml"
+ staticDiffuseComponent: 1.0
+ dinamycDiffuseComponent: 0.6
}
diff --git a/app/qml/frames/WhiteSimpleFrame.qml b/app/qml/frames/WhiteSimpleFrame.qml
index 0231c40..77a42fe 100644
--- a/app/qml/frames/WhiteSimpleFrame.qml
+++ b/app/qml/frames/WhiteSimpleFrame.qml
@@ -21,5 +21,6 @@ TerminalFrame{
displacementRight: 55
displacementBottom: 50
- shaderString: "FrameShader.qml"
+ staticDiffuseComponent: 1.0
+ dinamycDiffuseComponent: 0.6
}
diff --git a/app/qml/frames/images/black-frame-normals.png b/app/qml/frames/images/black-frame-normals.png
index 70bb73f..e315663 100644
Binary files a/app/qml/frames/images/black-frame-normals.png and b/app/qml/frames/images/black-frame-normals.png differ
diff --git a/app/qml/frames/images/screen-frame-normals.png b/app/qml/frames/images/screen-frame-normals.png
index 2d7e955..2cb719e 100644
Binary files a/app/qml/frames/images/screen-frame-normals.png and b/app/qml/frames/images/screen-frame-normals.png differ
diff --git a/app/qml/frames/utils/FrameShader.qml b/app/qml/frames/utils/FrameShader.qml
deleted file mode 100644
index b7b1f4e..0000000
--- a/app/qml/frames/utils/FrameShader.qml
+++ /dev/null
@@ -1,103 +0,0 @@
-import QtQuick 2.2
-import QtGraphicalEffects 1.0
-
-ShaderEffect{
- property variant source: framesource
- property variant normals: framesourcenormals
- property real screen_distorsion: appSettings.screen_distortion * framecontainer.distortionCoefficient
- property real ambient_light: appSettings.ambient_light
- property color font_color: appSettings.font_color
- property color background_color: appSettings.background_color
- property real brightness: appSettings.brightness * 1.5 + 0.5
-
- property bool frameReflections: appSettings.frameReflections
- property variant lightSource: reflectionEffectSourceLoader.item
-
- property real chroma_color: appSettings.chroma_color
-
- Loader{
- id: reflectionEffectLoader
- width: parent.width * 0.33
- height: parent.height * 0.33
- active: frameReflections
-
- sourceComponent: FastBlur{
- id: frameReflectionEffect
- radius: 128
- source: terminal.kterminal
- smooth: false
- }
- }
-
- Loader{
- id: reflectionEffectSourceLoader
- active: frameReflections
- sourceComponent: ShaderEffectSource{
- id: frameReflectionSource
- sourceItem: reflectionEffectLoader.item
- hideSource: true
- smooth: true
- visible: false
- }
- }
-
- blending: true
-
- fragmentShader: "
- uniform sampler2D source;
- uniform sampler2D normals;
- uniform highp float screen_distorsion;
- uniform highp float ambient_light;
- uniform highp float qt_Opacity;
- uniform lowp float chroma_color;" +
-
- (frameReflections ?
- "uniform sampler2D lightSource;" : "") + "
-
- uniform vec4 font_color;
- uniform vec4 background_color;
- varying lowp float brightness;
-
- varying highp vec2 qt_TexCoord0;
-
- vec2 distortCoordinates(vec2 coords){
- vec2 cc = coords - vec2(0.5);
- float dist = dot(cc, cc) * screen_distorsion;
- return (coords + cc * (1.0 + dist) * dist);
- }
-
- float rgb2grey(vec3 v){
- return dot(v, vec3(0.21, 0.72, 0.04));
- }
-
- void main(){
- vec2 coords = distortCoordinates(qt_TexCoord0);
- vec4 txt_color = texture2D(source, coords);
- vec4 txt_normal = texture2D(normals, coords);
- vec3 normal = normalize(txt_normal.rgb * 2.0 - 1.0);
- vec3 light_direction = normalize(vec3(0.5, 0.5, 0.0) - vec3(qt_TexCoord0, 0.0));
-
- float dotProd = dot(normal, light_direction);" +
-
- (frameReflections ? "
- vec3 realLightColor = texture2D(lightSource, coords).rgb;
- float screenLight = rgb2grey(realLightColor);
- float clampedDotProd = clamp(dotProd, 0.05, 1.0);
- float diffuseReflection = clamp(screenLight * 1.5 * clampedDotProd, 0.0, 0.35);
- float reflectionAlpha = mix(1.0, 0.90, dotProd);
- vec3 lightColor = mix(font_color.rgb * screenLight, font_color.rgb * realLightColor, chroma_color);"
- : "
- float diffuseReflection = 0.0;
- float reflectionAlpha = 1.0;
- vec3 lightColor = font_color.rgb;") + "
-
-
- vec3 back_color = background_color.rgb * (0.2 + 0.5 * dotProd);
- vec3 front_color = lightColor * (0.05 + diffuseReflection);
-
- vec4 dark_color = vec4((back_color + front_color) * txt_normal.a, txt_normal.a * reflectionAlpha);
- gl_FragColor = mix(dark_color, txt_color, ambient_light);
- }"
-
- onStatusChanged: if (log) console.log(log) //Print warning messages
-}
diff --git a/app/qml/frames/utils/TerminalFrame.qml b/app/qml/frames/utils/TerminalFrame.qml
index 11f0d4e..2b9869f 100644
--- a/app/qml/frames/utils/TerminalFrame.qml
+++ b/app/qml/frames/utils/TerminalFrame.qml
@@ -1,4 +1,7 @@
import QtQuick 2.2
+import QtGraphicalEffects 1.0
+
+import "../../utils.js" as Utils
Item{
id: framecontainer
@@ -21,6 +24,10 @@ Item{
property real displacementRight
property real displacementBottom
+ // Material coefficients
+ property real staticDiffuseComponent: 0.7
+ property real dinamycDiffuseComponent: 1.0
+
property real distortionCoefficient
BorderImage{
@@ -65,10 +72,138 @@ Item{
textureSize: Qt.size(parent.width, parent.height)
visible: false
}
+
+ // REFLECTIONS ////////////////////////////////////////////////////////////
Loader{
+ id: reflectionEffectLoader
+ width: parent.width * 0.33
+ height: parent.height * 0.33
+ active: appSettings.frameReflections
+
+ sourceComponent: FastBlur{
+ id: frameReflectionEffect
+ radius: 128
+ source: terminal.kterminal
+ smooth: false
+ }
+ }
+
+ Loader{
+ id: reflectionEffectSourceLoader
+ active: appSettings.frameReflections
+ sourceComponent: ShaderEffectSource{
+ id: frameReflectionSource
+ sourceItem: reflectionEffectLoader.item
+ hideSource: true
+ smooth: true
+ visible: false
+ }
+ }
+
+ // This texture represent the static light component.
+ ShaderEffect {
+ id: staticLight
+ property alias source: framesource
+ property alias normals: framesourcenormals
+ property real screen_distorsion: appSettings.screen_distortion * framecontainer.distortionCoefficient
+ property real ambient_light: appSettings.ambient_light
+ property color font_color: appSettings.font_color
+ property color background_color: appSettings.background_color
+ property color reflectionColor: Utils.mix(font_color, background_color, 0.2)
+ property real diffuseComponent: staticDiffuseComponent
+
anchors.centerIn: parent
width: parent.width + (addedWidth / textureWidth) * parent.width
height: parent.height + (addedHeight / textureHeight) * parent.height
- source: shaderString
+
+ blending: true
+
+ fragmentShader: "
+ uniform highp sampler2D normals;
+ uniform highp sampler2D source;
+ uniform lowp float screen_distorsion;
+ uniform lowp float ambient_light;
+ uniform highp float qt_Opacity;
+ uniform lowp vec4 reflectionColor;
+ uniform lowp float diffuseComponent;
+
+ varying highp vec2 qt_TexCoord0;
+
+ vec2 distortCoordinates(vec2 coords){
+ vec2 cc = coords - vec2(0.5);
+ float dist = dot(cc, cc) * screen_distorsion;
+ return (coords + cc * (1.0 + dist) * dist);
+ }
+
+ float rgb2grey(vec3 v){
+ return dot(v, vec3(0.21, 0.72, 0.04));
+ }
+
+ void main(){
+ vec2 coords = distortCoordinates(qt_TexCoord0);
+ vec4 txtColor = texture2D(source, coords);
+ vec4 txtNormal = texture2D(normals, coords);
+
+ vec3 normal = normalize(txtNormal.rgb * 2.0 - 1.0);
+ vec2 lightDirection = normalize(vec2(0.5, 0.5) - coords);
+ float dotProd = dot(normal, vec3(lightDirection, 0.0)) * diffuseComponent;
+
+ vec3 darkColor = dotProd * reflectionColor.rgb;
+ gl_FragColor = vec4(mix(darkColor, txtColor.rgb, ambient_light), dotProd);
+ }
+ "
+
+ onStatusChanged: if (log) console.log(log) //Print warning messages
+ }
+
+ ShaderEffectSource {
+ id: staticLightSource
+ sourceItem: staticLight
+ hideSource: true
+ anchors.fill: staticLight
+ live: true
+ }
+
+ Loader{
+ id: dynamicLightLoader
+ anchors.fill: staticLight
+ active: appSettings.frameReflections
+ sourceComponent: ShaderEffect {
+ property ShaderEffectSource lightMask: staticLightSource
+ property ShaderEffectSource reflectionSource: reflectionEffectSourceLoader.item
+ property real diffuseComponent: dinamycDiffuseComponent
+ property real chroma_color: appSettings.chroma_color
+ property color font_color: appSettings.font_color
+
+ visible: true
+ blending: true
+
+ fragmentShader: "
+ uniform sampler2D lightMask;
+ uniform sampler2D reflectionSource;
+ uniform lowp float diffuseComponent;
+ uniform lowp float chroma_color;
+ uniform highp vec4 font_color;
+ uniform highp float qt_Opacity;
+
+ varying highp vec2 qt_TexCoord0;
+
+ float rgb2grey(vec3 v){
+ return dot(v, vec3(0.21, 0.72, 0.04));
+ }
+
+ void main() {
+ float alpha = texture2D(lightMask, qt_TexCoord0).a * diffuseComponent;
+ vec3 reflectionColor = texture2D(reflectionSource, qt_TexCoord0).rgb;
+ vec3 color = font_color.rgb * rgb2grey(reflectionColor);" +
+ (chroma_color !== 0 ?
+ "color = mix(color, font_color.rgb * reflectionColor, chroma_color);"
+ : "") +
+ "gl_FragColor = vec4(color, 1.0) * alpha;
+ }
+ "
+
+ onStatusChanged: if (log) console.log(log) //Print warning messages
+ }
}
}
diff --git a/app/qml/resources.qrc b/app/qml/resources.qrc
index 86d48fb..1ed86d2 100644
--- a/app/qml/resources.qrc
+++ b/app/qml/resources.qrc
@@ -9,7 +9,6 @@
frames/images/black-frame-original.png
frames/images/screen-frame-original.png
frames/WhiteSimpleFrame.qml
- frames/utils/FrameShader.qml
frames/utils/TerminalFrame.qml
SizeOverlay.qml
ShaderTerminal.qml