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Use window scaling parameter for framebuffer size.
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@@ -36,7 +36,7 @@ ShaderTerminal {
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height: parent.height * appSettings.bloomQuality
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sourceComponent: FastBlur{
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radius: Utils.lint(16, 64, appSettings.bloomQuality * appSettings.windowScaling);
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radius: Utils.lint(16, 64, appSettings.bloomQuality);
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source: terminal.mainSource
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transparentBorder: true
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}
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