mirror of
https://github.com/Swordfish90/cool-retro-term.git
synced 2025-01-31 02:01:19 +00:00
Merge pull request #197 from Swordfish90/add-pixelated-fonts
Add pixelated fonts and use them as default
This commit is contained in:
commit
c685cbd640
@ -81,6 +81,8 @@ QtObject{
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property real fontScaling: 1.0
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property real fontWidth: 1.0
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property bool lowResolutionFont: false
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property var fontNames: ["HERMIT", "COMMODORE_PET", "COMMODORE_PET"]
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property var fontlist: fontManager.item.fontlist
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@ -135,6 +137,8 @@ QtObject{
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var screenScaling = fontManager.item.screenScaling;
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var fontWidth = fontManager.item.defaultFontWidth * appSettings.fontWidth;
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lowResolutionFont = fontManager.item.lowResolutionFont;
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terminalFontChanged(fontSource, pixelSize, lineSpacing, screenScaling, fontWidth);
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}
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@ -367,12 +371,12 @@ QtObject{
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property ListModel profilesList: ListModel{
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ListElement{
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text: "Default Amber"
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obj_string: '{"ambientLight":0.16,"backgroundColor":"#000000","bloom":0.65,"brightness":0.5,"flickering":0.1,"contrast":0.85,"fontName":"HERMIT","fontColor":"#ff8100","frameName":"SIMPLE_WHITE_FRAME","glowingLine":0.2,"horizontalSync":0.16,"jitter":0.18,"burnIn":0.4,"staticNoise":0.1,"rasterization":0,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
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obj_string: '{"ambientLight":0.16,"backgroundColor":"#000000","bloom":0.65,"brightness":0.5,"flickering":0.1,"contrast":0.85,"fontName":"TERMINUS_SCALED","fontColor":"#ff8100","frameName":"SIMPLE_WHITE_FRAME","glowingLine":0.2,"horizontalSync":0.16,"jitter":0.18,"burnIn":0.4,"staticNoise":0.1,"rasterization":0,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
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builtin: true
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}
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ListElement{
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text: "Default Green"
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obj_string: '{"ambientLight":0.16,"backgroundColor":"#000000","bloom":0.4,"brightness":0.5,"flickering":0.1,"contrast":0.85,"fontName":"HERMIT","fontColor":"#0ccc68","frameName":"SIMPLE_WHITE_FRAME","glowingLine":0.2,"horizontalSync":0.16,"jitter":0.18,"burnIn":0.45,"staticNoise":0.1,"rasterization":0,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
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obj_string: '{"ambientLight":0.16,"backgroundColor":"#000000","bloom":0.4,"brightness":0.5,"flickering":0.1,"contrast":0.85,"fontName":"TERMINUS_SCALED","fontColor":"#0ccc68","frameName":"SIMPLE_WHITE_FRAME","glowingLine":0.2,"horizontalSync":0.16,"jitter":0.18,"burnIn":0.45,"staticNoise":0.1,"rasterization":0,"screenCurvature":0.1,"windowOpacity":1,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
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builtin: true
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}
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ListElement{
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@ -407,7 +411,7 @@ QtObject{
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}
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ListElement{
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text: "Transparent Green"
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obj_string: '{"ambientLight":0.2,"backgroundColor":"#000000","bloom":0.45,"brightness":0.5,"flickering":0.20,"contrast":0.85,"fontName":"HERMIT","fontColor":"#0ccc68","frameName":"NO_FRAME","glowingLine":0.16,"horizontalSync":0.1,"jitter":0.20,"burnIn":0.25,"staticNoise":0.20,"rasterization":0,"screenCurvature":0.05,"windowOpacity":0.60,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
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obj_string: '{"ambientLight":0.2,"backgroundColor":"#000000","bloom":0.45,"brightness":0.5,"flickering":0.20,"contrast":0.85,"fontName":"TERMINUS_SCALED","fontColor":"#0ccc68","frameName":"NO_FRAME","glowingLine":0.16,"horizontalSync":0.1,"jitter":0.20,"burnIn":0.25,"staticNoise":0.20,"rasterization":0,"screenCurvature":0.05,"windowOpacity":0.60,"chromaColor":0,"saturationColor":0,"rbgShift":0,"fontWidth":1.0}'
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builtin: true
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}
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}
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@ -29,6 +29,7 @@ QtObject{
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property int lineSpacing: _font.lineSpacing
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property real screenScaling: scaling * _font.baseScaling
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property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
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property bool lowResolutionFont: true
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property ListModel fontlist: ListModel{
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ListElement{
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@ -49,6 +50,24 @@ QtObject{
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baseScaling: 4.0
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fontWidth: 0.9
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}
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ListElement{
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name: "TERMINUS_SCALED"
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text: "Terminus (Modern)"
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source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
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lineSpacing: 1
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pixelSize: 12
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baseScaling: 3.0
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fontWidth: 1.0
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}
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ListElement{
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name: "PRO_FONT_SCALED"
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text: "Pro Font (Modern)"
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source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
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lineSpacing: 1
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pixelSize: 12
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baseScaling: 3.0
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fontWidth: 1.0
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}
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ListElement{
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name: "APPLE_II"
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text: "Apple ][ (1977)"
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@ -29,6 +29,7 @@ QtObject{
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property int lineSpacing: _font.lineSpacing
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property real screenScaling: scaling * _font.baseScaling
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property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
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property bool lowResolutionFont: true
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property ListModel fontlist: ListModel{
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ListElement{
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@ -49,6 +50,24 @@ QtObject{
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baseScaling: 4.0
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fontWidth: 0.9
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}
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ListElement{
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name: "TERMINUS_SCALED"
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text: "Terminus (Modern)"
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source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
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lineSpacing: 1
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pixelSize: 12
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baseScaling: 3.0
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fontWidth: 1.0
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}
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ListElement{
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name: "PRO_FONT_SCALED"
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text: "Pro Font (Modern)"
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source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
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lineSpacing: 1
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pixelSize: 12
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baseScaling: 3.0
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fontWidth: 1.0
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}
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ListElement{
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name: "APPLE_II"
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text: "Apple ][ (1977)"
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@ -25,117 +25,183 @@ QtObject{
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property real scaling
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property var source: fontlist.get(selectedFontIndex).source
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property var _font: fontlist.get(selectedFontIndex)
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property int pixelSize: _font.pixelSize * scaling
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property int lineSpacing: pixelSize * _font.lineSpacing
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property real screenScaling: 1.0
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property bool lowResolutionFont: _font.lowResolutionFont
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property int pixelSize: lowResolutionFont
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? _font.pixelSize
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: _font.pixelSize * scaling
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property int lineSpacing: lowResolutionFont
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? _font.lineSpacing
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: pixelSize * _font.lineSpacing
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property real screenScaling: lowResolutionFont
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? _font.baseScaling * scaling
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: 1.0
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property real defaultFontWidth: fontlist.get(selectedFontIndex).fontWidth
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//In this configuration lineSpacing is proportional to pixelSize.
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// There are two kind of fonts: low resolution and high resolution.
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// Low resolution font sets the lowResolutionFont property to true.
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// They are rendered at a fixed pixel size and the texture is upscaled
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// to fill the screen (they are much faster to render).
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// High resolution fonts are instead drawn on a texture which has the
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// size of the screen, and the scaling directly controls their pixels size.
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// Those are slower to render but are not pixelated.
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property ListModel fontlist: ListModel{
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ListElement{
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name: "HERMIT"
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text: "Hermit (Modern)"
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source: "fonts/modern-hermit/Hermit-medium.otf"
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lineSpacing: 0.05
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pixelSize: 28
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fontWidth: 1.0
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}
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ListElement{
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name: "TERMINUS"
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name: "TERMINUS_SCALED"
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text: "Terminus (Modern)"
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source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
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lineSpacing: 0.1
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pixelSize: 35
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lineSpacing: 1
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pixelSize: 12
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baseScaling: 3.0
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fontWidth: 1.0
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lowResolutionFont: true
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}
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ListElement{
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name: "ENVY_CODE_R"
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text: "Envy Code R (Modern)"
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source: "fonts/modern-envy-code-r/Envy Code R.ttf"
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lineSpacing: 0.1
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pixelSize: 30
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fontWidth: 1.0
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}
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ListElement{
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name: "PRO_FONT"
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name: "PRO_FONT_SCALED"
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text: "Pro Font (Modern)"
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source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
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lineSpacing: 0.1
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pixelSize: 35
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lineSpacing: 1
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pixelSize: 12
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baseScaling: 3.0
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fontWidth: 1.0
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lowResolutionFont: true
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}
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ListElement{
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name: "MONACO"
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text: "Monaco (Modern)"
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source: "fonts/modern-monaco/monaco.ttf"
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lineSpacing: 0.1
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pixelSize: 30
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fontWidth: 1.0
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}
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ListElement{
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name: "INCONSOLATA"
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text: "Inconsolata (Modern)"
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source: "fonts/modern-inconsolata/Inconsolata.otf"
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lineSpacing: 0.1
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pixelSize: 35
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fontWidth: 1.0
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}
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ListElement{
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name: "COMMODORE_PET"
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name: "COMMODORE_PET_SCALED"
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text: "Commodore PET (1977)"
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source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
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lineSpacing: 0.2
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pixelSize: 26
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lineSpacing: 2
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pixelSize: 8
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baseScaling: 3.5
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fontWidth: 0.7
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lowResolutionFont: true
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}
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ListElement{
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name: "APPLE_II"
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name: "PROGGY_TINY_SCALED"
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text: "Proggy Tiny (Modern)"
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source: "fonts/modern-proggy-tiny/ProggyTiny.ttf"
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lineSpacing: 1
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pixelSize: 16
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baseScaling: 3.0
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fontWidth: 0.9
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lowResolutionFont: true
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}
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ListElement{
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name: "APPLE_II_SCALED"
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text: "Apple ][ (1977)"
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source: "fonts/1977-apple2/PrintChar21.ttf"
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lineSpacing: 0.2
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pixelSize: 26
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lineSpacing: 2
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pixelSize: 8
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baseScaling: 3.5
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fontWidth: 0.8
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lowResolutionFont: true
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}
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ListElement{
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name: "ATARI_400"
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name: "ATARI_400_SCALED"
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text: "Atari 400-800 (1979)"
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source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
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lineSpacing: 0.3
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pixelSize: 26
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lineSpacing: 3
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pixelSize: 8
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baseScaling: 3.5
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fontWidth: 0.7
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lowResolutionFont: true
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}
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ListElement{
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name: "COMMODORE_64"
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name: "COMMODORE_64_SCALED"
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text: "Commodore 64 (1982)"
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source: "fonts/1982-commodore64/C64_Pro_Mono_v1.0-STYLE.ttf"
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lineSpacing: 0.3
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pixelSize: 26
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lineSpacing: 3
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pixelSize: 8
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baseScaling: 3.5
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fontWidth: 0.7
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lowResolutionFont: true
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}
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ListElement{
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name: "ATARI_ST"
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name: "ATARI_ST_SCALED"
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text: "Atari ST (1985)"
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source: "fonts/1985-atari-st/AtariST8x16SystemFont.ttf"
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lineSpacing: 0.2
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pixelSize: 32
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lineSpacing: 3
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pixelSize: 16
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baseScaling: 2.0
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fontWidth: 1.0
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lowResolutionFont: true
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}
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ListElement{
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name: "IBM_DOS"
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text: "IBM DOS (1985)"
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source: "fonts/1985-ibm-pc-vga/Perfect DOS VGA 437 Win.ttf"
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lineSpacing: 0.2
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pixelSize: 32
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lineSpacing: 3
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pixelSize: 16
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baseScaling: 2.0
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fontWidth: 1.0
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lowResolutionFont: true
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}
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ListElement{
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name: "HERMIT"
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text: "HD: Hermit (Modern)"
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source: "fonts/modern-hermit/Hermit-medium.otf"
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lineSpacing: 0.05
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pixelSize: 28
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fontWidth: 1.0
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lowResolutionFont: false
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}
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ListElement{
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name: "TERMINUS"
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text: "HD: Terminus (Modern)"
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source: "fonts/modern-terminus/TerminusTTF-4.38.2.ttf"
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lineSpacing: 0.1
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pixelSize: 35
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fontWidth: 1.0
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lowResolutionFont: false
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}
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ListElement{
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name: "PRO_FONT"
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text: "HD: Pro Font (Modern)"
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source: "fonts/modern-pro-font-win-tweaked/ProFontWindows.ttf"
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lineSpacing: 0.1
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pixelSize: 35
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fontWidth: 1.0
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lowResolutionFont: false
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}
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ListElement{
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name: "ENVY_CODE_R"
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text: "HD: Envy Code R (Modern)"
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source: "fonts/modern-envy-code-r/Envy Code R.ttf"
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lineSpacing: 0.1
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pixelSize: 30
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fontWidth: 1.0
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lowResolutionFont: false
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}
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ListElement{
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name: "MONACO"
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text: "HD: Monaco (Modern)"
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source: "fonts/modern-monaco/monaco.ttf"
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lineSpacing: 0.1
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pixelSize: 30
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fontWidth: 1.0
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lowResolutionFont: false
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}
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ListElement{
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name: "INCONSOLATA"
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text: "HD: Inconsolata (Modern)"
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source: "fonts/modern-inconsolata/Inconsolata.otf"
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lineSpacing: 0.1
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pixelSize: 35
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fontWidth: 1.0
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lowResolutionFont: false
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}
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ListElement{
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name: "IBM_3278"
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text: "IBM 3278 (1971)"
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text: "HD: IBM 3278 (1971)"
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source: "fonts/1971-ibm-3278/3270Medium.ttf"
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lineSpacing: 0.2
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pixelSize: 32
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fontWidth: 1.0
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lowResolutionFont: false
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}
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}
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}
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@ -83,7 +83,7 @@ Item{
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colorScheme: "cool-retro-term"
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smooth: appSettings.rasterization === appSettings.no_rasterization
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smooth: !appSettings.lowResolutionFont
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enableBold: false
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fullCursorHeight: true
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@ -115,13 +115,13 @@ Item{
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function handleFontChange(fontSource, pixelSize, lineSpacing, screenScaling, fontWidth){
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fontLoader.source = fontSource;
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kterminal.antialiasText = appSettings.rasterization === appSettings.no_rasterization
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kterminal.antialiasText = !appSettings.lowResolutionFont;
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font.pixelSize = pixelSize;
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font.family = fontLoader.name;
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terminalContainer.fontWidth = fontWidth;
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terminalContainer.screenScaling= screenScaling;
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scaleTexture = Math.max(1.0, Math.round(screenScaling / 2));
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terminalContainer.screenScaling = screenScaling;
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scaleTexture = Math.max(1.0, Math.floor(screenScaling * appSettings.windowScaling));
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kterminal.lineSpacing = lineSpacing;
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}
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@ -271,8 +271,15 @@ Item{
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Loader{
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id: blurredTerminalLoader
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width: kterminal.width * scaleTexture * appSettings.burnInQuality
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height: kterminal.height * scaleTexture * appSettings.burnInQuality
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property int burnInScaling: scaleTexture * appSettings.burnInQuality
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width: appSettings.lowResolutionFont
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? kterminal.width * Math.max(1, burnInScaling)
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: kterminal.width * scaleTexture * appSettings.burnInQuality
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height: appSettings.lowResolutionFont
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? kterminal.height * Math.max(1, burnInScaling)
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: kterminal.height * scaleTexture * appSettings.burnInQuality
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active: mBlur !== 0
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asynchronous: true
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@ -67,8 +67,8 @@ ShaderTerminal{
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bloomSource: bloomSourceLoader.item
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// This shader might be useful in the future. Since we used it only for a couple
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// of calculations is probably best to move those in the main shader. If in
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// we will need to store another fullScreen channel this might be handy.
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// of calculations is probably best to move those in the main shader. If in the future
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// we need to store another fullScreen channel this might be handy.
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// ShaderEffect {
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// id: rasterizationEffect
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