mirror of
https://github.com/Swordfish90/cool-retro-term.git
synced 2025-11-01 15:42:12 +00:00
Slight improvements to burnin and rgb shift effects.
This commit is contained in:
@@ -44,7 +44,7 @@ ShaderEffect {
|
||||
|
||||
property real chromaColor: appSettings.chromaColor;
|
||||
|
||||
property real rbgShift: appSettings.rbgShift * 0.2
|
||||
property real rbgShift: appSettings.rbgShift * 0.2 * (appSettings.chromaColor !== 0 ? 1.0 : 0.0)
|
||||
|
||||
property real flickering: appSettings.flickering
|
||||
property real horizontalSync: appSettings.horizontalSync * 0.5
|
||||
@@ -280,6 +280,15 @@ ShaderEffect {
|
||||
|
||||
"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
|
||||
|
||||
(rbgShift !== 0 ? "
|
||||
float rgb_noise = abs(texture2D(noiseSource, vec2(fract(time/(1024.0 * 128.0)), fract(time/(1024.0*512.0)))).a - 0.5);
|
||||
vec2 baseDisplacement = vec2(0.02, 0.0) * rbgShift;
|
||||
vec2 randomDisplacement = vec2(0.05, 0.0) * rbgShift * rgb_noise;
|
||||
float rcolor = texture2D(source, txt_coords + baseDisplacement + randomDisplacement).r;
|
||||
float bcolor = texture2D(source, txt_coords - baseDisplacement - randomDisplacement).b;
|
||||
txt_color.r = rcolor;
|
||||
txt_color.b = bcolor;" : "") +
|
||||
|
||||
(burnIn !== 0 ? "
|
||||
vec4 txt_blur = texture2D(blurredSource, txt_coords);
|
||||
txt_color = txt_color + txt_blur.rgb * txt_blur.a;"
|
||||
@@ -288,13 +297,6 @@ ShaderEffect {
|
||||
"float greyscale_color = rgb2grey(txt_color) + color;" +
|
||||
|
||||
(chromaColor !== 0 ?
|
||||
(rbgShift !== 0 ? "
|
||||
float rgb_noise = abs(texture2D(noiseSource, vec2(fract(time/(1024.0 * 256.0)), fract(time/(1024.0*1024.0)))).a - 0.5);
|
||||
float rcolor = texture2D(source, txt_coords + vec2(0.1, 0.0) * rbgShift * rgb_noise).r;
|
||||
float bcolor = texture2D(source, txt_coords - vec2(0.1, 0.0) * rbgShift * rgb_noise).b;
|
||||
txt_color.r = rcolor;
|
||||
txt_color.b = bcolor;
|
||||
greyscale_color = 0.33 * (rcolor + bcolor);" : "") +
|
||||
|
||||
"vec3 mixedColor = mix(fontColor.rgb, txt_color * fontColor.rgb, chromaColor);
|
||||
vec3 finalBackColor = mix(backgroundColor.rgb, mixedColor, greyscale_color);
|
||||
|
||||
Reference in New Issue
Block a user