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https://github.com/Swordfish90/cool-retro-term.git
synced 2025-01-31 10:11:20 +00:00
Fix smooth, reenable antialising and remove few useless lines.
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67ea080c2e
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@ -45,8 +45,6 @@ Item{
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property real _minBlurCoefficient: 0.70
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property real _minBlurCoefficient: 0.70
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property real _maxBlurCoefficient: 0.90
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property real _maxBlurCoefficient: 0.90
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property size virtualPxSize: Qt.size(1,1)
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property real mBloom: shadersettings.bloom_strength
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property real mBloom: shadersettings.bloom_strength
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property int mScanlines: shadersettings.rasterization
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property int mScanlines: shadersettings.rasterization
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onMScanlinesChanged: restartBlurredSource()
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onMScanlinesChanged: restartBlurredSource()
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@ -168,7 +166,7 @@ Item{
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id: kterminalSource
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id: kterminalSource
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sourceItem: kterminal
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sourceItem: kterminal
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hideSource: true
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hideSource: true
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smooth: false
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smooth: mScanlines == shadersettings.no_rasterization
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}
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}
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Loader{
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Loader{
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id: blurredSourceLoader
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id: blurredSourceLoader
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@ -180,7 +178,8 @@ Item{
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recursive: true
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recursive: true
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live: false
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live: false
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hideSource: true
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hideSource: true
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smooth: false
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smooth: mScanlines == shadersettings.no_rasterization
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function restartBlurSource(){
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function restartBlurSource(){
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livetimer.restart();
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livetimer.restart();
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@ -32,8 +32,6 @@ ShaderEffect {
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property size txt_Size: Qt.size(frame.sourceRect.width, frame.sourceRect.height)
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property size txt_Size: Qt.size(frame.sourceRect.width, frame.sourceRect.height)
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property real bloom_strength: shadersettings.bloom_strength * 2.5
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property real bloom_strength: shadersettings.bloom_strength * 2.5
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property int rasterization: shadersettings.rasterization
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property real jitter: shadersettings.jitter * 0.007
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property real jitter: shadersettings.jitter * 0.007
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property real noise_strength: shadersettings.noise_strength
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property real noise_strength: shadersettings.noise_strength
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@ -87,7 +87,7 @@ const ColorEntry base_color_table[TABLE_COLORS] =
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// scroll increment used when dragging selection at top/bottom of window.
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// scroll increment used when dragging selection at top/bottom of window.
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// static
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// static
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bool KTerminalDisplay::_antialiasText = false;
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bool KTerminalDisplay::_antialiasText = true;
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bool KTerminalDisplay::HAVE_TRANSPARENCY = true;
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bool KTerminalDisplay::HAVE_TRANSPARENCY = true;
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// we use this to force QPainter to display text in LTR mode
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// we use this to force QPainter to display text in LTR mode
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