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				https://github.com/Swordfish90/cool-retro-term.git
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	Bloom quality is now customizable in performance tab.
This commit is contained in:
		| @@ -69,6 +69,8 @@ Item{ | ||||
|     property real motion_blur: 0.40 | ||||
|     property real bloom_strength: 0.65 | ||||
|  | ||||
|     property real bloom_quality: 1.0 | ||||
|  | ||||
|     property real chroma_color: 0.0 | ||||
|     property real saturation_color: 0.0 | ||||
|  | ||||
| @@ -173,7 +175,8 @@ Item{ | ||||
|             fontIndexes: fontIndexes, | ||||
|             frameReflections: _frameReflections, | ||||
|             showMenubar: showMenubar, | ||||
|             scanline_quality: scanline_quality | ||||
|             scanline_quality: scanline_quality, | ||||
|             bloom_quality: bloom_quality | ||||
|         } | ||||
|         return JSON.stringify(settings); | ||||
|     } | ||||
| @@ -245,6 +248,7 @@ Item{ | ||||
|         showMenubar = settings.showMenubar !== undefined ? settings.showMenubar : showMenubar; | ||||
|  | ||||
|         scanline_quality = settings.scanline_quality !== undefined ? settings.scanline_quality : scanline_quality; | ||||
|         bloom_quality = settings.bloom_quality !== undefined ? settings.bloom_quality : bloom_quality; | ||||
|     } | ||||
|  | ||||
|     function loadProfileString(profileString){ | ||||
|   | ||||
| @@ -303,14 +303,15 @@ Item{ | ||||
|     //  BLOOM  //////////////////////////////////////////////////////////////// | ||||
|  | ||||
|     Loader{ | ||||
|         property real scaling: shadersettings.bloom_quality | ||||
|         id: bloomEffectLoader | ||||
|         active: mBloom != 0 | ||||
|         anchors.fill: parent | ||||
|         width: parent.width * scaling | ||||
|         height: parent.height * scaling | ||||
|         sourceComponent: FastBlur{ | ||||
|             radius: 48 | ||||
|             radius: 48 * scaling | ||||
|             source: kterminal | ||||
|             transparentBorder: true | ||||
|             smooth: false | ||||
|         } | ||||
|     } | ||||
|     Loader{ | ||||
| @@ -319,7 +320,7 @@ Item{ | ||||
|         sourceComponent: ShaderEffectSource{ | ||||
|             sourceItem: bloomEffectLoader.item | ||||
|             hideSource: true | ||||
|             smooth: false | ||||
|             smooth: true | ||||
|         } | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -50,7 +50,7 @@ Tab{ | ||||
|                     value: shadersettings.fps !== 0 ? shadersettings.fps : 60 | ||||
|                 } | ||||
|                 Text{text: slider.value} | ||||
|                 Text{text: qsTr("Texture quality")} | ||||
|                 Text{text: qsTr("Texture Quality")} | ||||
|                 Slider{ | ||||
|                     Layout.fillWidth: true | ||||
|                     id: txtslider | ||||
| @@ -77,13 +77,12 @@ Tab{ | ||||
|                 property var valsStrings: [ | ||||
|                     qsTr("Low"), | ||||
|                     qsTr("Medium"), | ||||
|                     qsTr("High"), | ||||
|                     qsTr("Very high") | ||||
|                     qsTr("High") | ||||
|                 ] | ||||
|  | ||||
|                 onValsIndexChanged: shadersettings.scanline_quality = vals[valsIndex]; | ||||
|  | ||||
|                 Text{text: qsTr("Scanline quality")} | ||||
|                 Text{text: qsTr("Scanlines Quality")} | ||||
|                 Slider{ | ||||
|                     id: scanlineQualitySlider | ||||
|                     Layout.fillWidth: true | ||||
| @@ -105,16 +104,56 @@ Tab{ | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         GroupBox{ | ||||
|             title: qsTr("Bloom") | ||||
|             Layout.fillWidth: true | ||||
|             anchors.left: parent.left | ||||
|             anchors.right: parent.right | ||||
|             GridLayout{ | ||||
|                 id: bloomQualityContainer | ||||
|                 anchors.fill: parent | ||||
|                 columns: 3 | ||||
|                 property alias valsIndex: bloomQualitySlider.value | ||||
|                 property var vals: [0.25, 0.50, 1.00] | ||||
|                 property var valsStrings: [ | ||||
|                     qsTr("Low"), | ||||
|                     qsTr("Medium"), | ||||
|                     qsTr("High") | ||||
|                 ] | ||||
|  | ||||
|                 onValsIndexChanged: shadersettings.bloom_quality = vals[valsIndex]; | ||||
|  | ||||
|                 Text{text: qsTr("Bloom Quality")} | ||||
|                 Slider{ | ||||
|                     id: bloomQualitySlider | ||||
|                     Layout.fillWidth: true | ||||
|                     onValueChanged: parent.valsIndex = value; | ||||
|                     stepSize: 1 | ||||
|                     Component.onCompleted: { | ||||
|                         minimumValue = 0; | ||||
|                         maximumValue = 2; | ||||
|                         value = parent.vals.indexOf(shadersettings.bloom_quality); | ||||
|                     } | ||||
|                     Connections{ | ||||
|                         target: shadersettings | ||||
|                         onBloom_qualityChanged: | ||||
|                             bloomQualityContainer.valsIndex = bloomQualityContainer.vals.indexOf(shadersettings.bloom_quality); | ||||
|                     } | ||||
|                 } | ||||
|                 Text{ | ||||
|                     text: parent.valsStrings[parent.valsIndex]; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         GroupBox{ | ||||
|             title: qsTr("Frame") | ||||
|             Layout.fillWidth: true | ||||
|             anchors.left: parent.left | ||||
|             anchors.right: parent.right | ||||
|             CheckBox{ | ||||
|                 checked: !shadersettings._frameReflections | ||||
|                 text: qsTr("Disable reflections") | ||||
|                 onCheckedChanged: shadersettings._frameReflections = !checked | ||||
|                 enabled: shadersettings.reflectionsAllowed | ||||
|                 checked: shadersettings._frameReflections | ||||
|                 text: qsTr("Frame Reflections") | ||||
|                 onCheckedChanged: shadersettings._frameReflections = checked | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|   | ||||
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