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				https://github.com/Swordfish90/cool-retro-term.git
				synced 2025-10-31 15:12:28 +00:00 
			
		
		
		
	Resore frames functionalities.
This commit is contained in:
		| @@ -167,6 +167,7 @@ Item{ | |||||||
|         sourceItem: kterminal |         sourceItem: kterminal | ||||||
|         hideSource: true |         hideSource: true | ||||||
|         smooth: mScanlines == shadersettings.no_rasterization |         smooth: mScanlines == shadersettings.no_rasterization | ||||||
|  |         wrapMode: ShaderEffectSource.ClampToEdge | ||||||
|     } |     } | ||||||
|     Loader{ |     Loader{ | ||||||
|         id: blurredSourceLoader |         id: blurredSourceLoader | ||||||
| @@ -178,6 +179,7 @@ Item{ | |||||||
|             recursive: true |             recursive: true | ||||||
|             live: false |             live: false | ||||||
|             hideSource: true |             hideSource: true | ||||||
|  |             wrapMode: kterminalSource.wrapMode | ||||||
|  |  | ||||||
|             smooth: mScanlines == shadersettings.no_rasterization |             smooth: mScanlines == shadersettings.no_rasterization | ||||||
|  |  | ||||||
| @@ -275,6 +277,7 @@ Item{ | |||||||
|             sourceItem: bloomEffectLoader.item |             sourceItem: bloomEffectLoader.item | ||||||
|             hideSource: true |             hideSource: true | ||||||
|             smooth: false |             smooth: false | ||||||
|  |             wrapMode: ShaderEffectSource.ClampToEdge | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -445,5 +448,6 @@ Item{ | |||||||
|         sourceItem: rasterizationEffect |         sourceItem: rasterizationEffect | ||||||
|         hideSource: true |         hideSource: true | ||||||
|         smooth: true |         smooth: true | ||||||
|  |         wrapMode: ShaderEffectSource.Repeat | ||||||
|     } |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -29,7 +29,6 @@ ShaderEffect { | |||||||
|     property variant bloomSource: terminal.bloomSource |     property variant bloomSource: terminal.bloomSource | ||||||
|     property variant rasterizationSource: terminal.rasterizationSource |     property variant rasterizationSource: terminal.rasterizationSource | ||||||
|     property variant noiseSource: terminal.staticNoiseSource |     property variant noiseSource: terminal.staticNoiseSource | ||||||
|     property size txt_Size: Qt.size(frame.sourceRect.width, frame.sourceRect.height) |  | ||||||
|     property real bloom_strength: shadersettings.bloom_strength * 2.5 |     property real bloom_strength: shadersettings.bloom_strength * 2.5 | ||||||
|  |  | ||||||
|     property real jitter: shadersettings.jitter * 0.007 |     property real jitter: shadersettings.jitter * 0.007 | ||||||
| @@ -47,10 +46,10 @@ ShaderEffect { | |||||||
|  |  | ||||||
|     property bool frameReflections: shadersettings.frameReflections |     property bool frameReflections: shadersettings.frameReflections | ||||||
|  |  | ||||||
|     property real disp_top: frame.item.displacementTop * shadersettings.window_scaling |     property real disp_top: frame.item.displacementTop / height | ||||||
|     property real disp_bottom: frame.item.displacementBottom * shadersettings.window_scaling |     property real disp_bottom: frame.item.displacementBottom / height | ||||||
|     property real disp_left: frame.item.displacementLeft * shadersettings.window_scaling |     property real disp_left: frame.item.displacementLeft / width | ||||||
|     property real disp_right: frame.item.displacementRight * shadersettings.window_scaling |     property real disp_right: frame.item.displacementRight / width | ||||||
|  |  | ||||||
|     property real screen_brightness: shadersettings.brightness * 1.5 + 0.5 |     property real screen_brightness: shadersettings.brightness * 1.5 + 0.5 | ||||||
|  |  | ||||||
| @@ -86,7 +85,11 @@ ShaderEffect { | |||||||
|         uniform highp mat4 qt_Matrix; |         uniform highp mat4 qt_Matrix; | ||||||
|         uniform highp float time; |         uniform highp float time; | ||||||
|         uniform sampler2D randomFunctionSource; |         uniform sampler2D randomFunctionSource; | ||||||
|         uniform highp vec2 txt_Size; |  | ||||||
|  |         uniform highp float disp_left; | ||||||
|  |         uniform highp float disp_right; | ||||||
|  |         uniform highp float disp_top; | ||||||
|  |         uniform highp float disp_bottom; | ||||||
|  |  | ||||||
|         attribute highp vec4 qt_Vertex; |         attribute highp vec4 qt_Vertex; | ||||||
|         attribute highp vec2 qt_MultiTexCoord0; |         attribute highp vec2 qt_MultiTexCoord0; | ||||||
| @@ -101,7 +104,8 @@ ShaderEffect { | |||||||
|             uniform lowp float horizontal_sincronization;" : "") + |             uniform lowp float horizontal_sincronization;" : "") + | ||||||
|         " |         " | ||||||
|         void main() { |         void main() { | ||||||
|             qt_TexCoord0 = qt_MultiTexCoord0; |             qt_TexCoord0.x = -disp_left + qt_MultiTexCoord0.x * (1.0 + disp_left + disp_right); | ||||||
|  |             qt_TexCoord0.y = -disp_top + qt_MultiTexCoord0.y * (1.0 + disp_top + disp_bottom); | ||||||
|             vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" + |             vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" + | ||||||
|             (brightness_flickering !== 0.0 ? " |             (brightness_flickering !== 0.0 ? " | ||||||
|                 brightness = 1.0 + (texture2D(randomFunctionSource, coords).g - 0.5) * brightness_flickering;" |                 brightness = 1.0 + (texture2D(randomFunctionSource, coords).g - 0.5) * brightness_flickering;" | ||||||
| @@ -120,7 +124,6 @@ ShaderEffect { | |||||||
|         uniform sampler2D source; |         uniform sampler2D source; | ||||||
|         uniform highp float qt_Opacity; |         uniform highp float qt_Opacity; | ||||||
|         uniform highp float time; |         uniform highp float time; | ||||||
|         uniform highp vec2 txt_Size; |  | ||||||
|         varying highp vec2 qt_TexCoord0; |         varying highp vec2 qt_TexCoord0; | ||||||
|  |  | ||||||
|         uniform highp vec4 font_color; |         uniform highp vec4 font_color; | ||||||
| @@ -172,9 +175,9 @@ ShaderEffect { | |||||||
|             :" |             :" | ||||||
|                 vec2 coords = qt_TexCoord0;") + |                 vec2 coords = qt_TexCoord0;") + | ||||||
|  |  | ||||||
|             (frameReflections ? " | //            (frameReflections ? " | ||||||
|                 vec2 inside = step(0.0, coords) - step(1.0, coords); | //                vec2 inside = step(0.0, coords) - step(1.0, coords); | ||||||
|                 coords = abs(mod(floor(coords), 2.0) - fract(coords)) * clamp(inside.x + inside.y, 0.0, 1.0);" : "") + | //                coords = abs(mod(floor(coords), 2.0) - fract(coords)) * clamp(inside.x + inside.y, 0.0, 1.0);" : "") + | ||||||
|  |  | ||||||
|             (horizontal_sincronization !== 0 ? " |             (horizontal_sincronization !== 0 ? " | ||||||
|                 float h_distortion = 0.5 * sin(time*0.001 + coords.y*10.0*fract(time/10.0)); |                 float h_distortion = 0.5 * sin(time*0.001 + coords.y*10.0*fract(time/10.0)); | ||||||
|   | |||||||
| @@ -7,22 +7,19 @@ TerminalFrame{ | |||||||
|     anchors.fill: parent |     anchors.fill: parent | ||||||
|     addedWidth: 200 |     addedWidth: 200 | ||||||
|     addedHeight: 370 |     addedHeight: 370 | ||||||
|     borderLeft: 148 |     borderLeft: 170 | ||||||
|     borderRight: 148 |     borderRight: 170 | ||||||
|     borderTop: 232 |     borderTop: 250 | ||||||
|     borderBottom: 232 |     borderBottom: 250 | ||||||
|     imageSource: "../images/black-frame.png" |     imageSource: "../images/black-frame.png" | ||||||
|     normalsSource: "../images/black-frame-normals.png" |     normalsSource: "../images/black-frame-normals.png" | ||||||
|  |  | ||||||
|     rectX: 20 |  | ||||||
|     rectY: 20 |  | ||||||
|  |  | ||||||
|     distortionCoefficient: 1.9 |     distortionCoefficient: 1.9 | ||||||
|  |  | ||||||
|     displacementLeft: 70.0 |     displacementLeft: 80.0 | ||||||
|     displacementTop: 55.0 |     displacementTop: 65.0 | ||||||
|     displacementRight: 50.0 |     displacementRight: 80.0 | ||||||
|     displacementBottom: 38.0 |     displacementBottom: 65.0 | ||||||
|  |  | ||||||
|     shaderString: "FrameShader.qml" |     shaderString: "FrameShader.qml" | ||||||
| } | } | ||||||
|   | |||||||
| @@ -12,9 +12,6 @@ TerminalFrame{ | |||||||
|     borderTop: 0 |     borderTop: 0 | ||||||
|     borderBottom: 0 |     borderBottom: 0 | ||||||
|  |  | ||||||
|     rectX: 15 |  | ||||||
|     rectY: 15 |  | ||||||
|  |  | ||||||
|     displacementLeft: 0 |     displacementLeft: 0 | ||||||
|     displacementTop: 0 |     displacementTop: 0 | ||||||
|     displacementRight: 0 |     displacementRight: 0 | ||||||
|   | |||||||
| @@ -14,15 +14,12 @@ TerminalFrame{ | |||||||
|     imageSource: "../images/screen-frame.png" |     imageSource: "../images/screen-frame.png" | ||||||
|     normalsSource: "../images/screen-frame-normals.png" |     normalsSource: "../images/screen-frame-normals.png" | ||||||
|  |  | ||||||
|     rectX: 15 |  | ||||||
|     rectY: 15 |  | ||||||
|  |  | ||||||
|     distortionCoefficient: 1.5 |     distortionCoefficient: 1.5 | ||||||
|  |  | ||||||
|     displacementLeft: 45 |     displacementLeft: 55 | ||||||
|     displacementTop: 40 |     displacementTop: 50 | ||||||
|     displacementRight: 38.0 |     displacementRight: 55 | ||||||
|     displacementBottom: 28.0 |     displacementBottom: 50 | ||||||
|  |  | ||||||
|     shaderString: "FrameShader.qml" |     shaderString: "FrameShader.qml" | ||||||
| } | } | ||||||
|   | |||||||
| @@ -15,10 +15,6 @@ Item{ | |||||||
|     property string normalsSource |     property string normalsSource | ||||||
|     property string shaderString |     property string shaderString | ||||||
|  |  | ||||||
|     //Value used to create the rect used to add the border to the texture |  | ||||||
|     property real rectX |  | ||||||
|     property real rectY |  | ||||||
|  |  | ||||||
|     //Values used to displace the texture in the screen. Used to make reflections correct. |     //Values used to displace the texture in the screen. Used to make reflections correct. | ||||||
|     property real displacementLeft |     property real displacementLeft | ||||||
|     property real displacementTop |     property real displacementTop | ||||||
| @@ -27,11 +23,6 @@ Item{ | |||||||
|  |  | ||||||
|     property real distortionCoefficient |     property real distortionCoefficient | ||||||
|  |  | ||||||
|     property rect sourceRect: Qt.rect(-rectX * shadersettings.window_scaling, |  | ||||||
|                                       -rectY * shadersettings.window_scaling, |  | ||||||
|                                       terminal.width + 2*rectX * shadersettings.window_scaling, |  | ||||||
|                                       terminal.height + 2*rectY * shadersettings.window_scaling) |  | ||||||
|  |  | ||||||
|     BorderImage{ |     BorderImage{ | ||||||
|         id: frameimage |         id: frameimage | ||||||
|         anchors.centerIn: parent |         anchors.centerIn: parent | ||||||
|   | |||||||
| @@ -153,9 +153,6 @@ ApplicationWindow{ | |||||||
|         Loader{ |         Loader{ | ||||||
|             id: frame |             id: frame | ||||||
|             anchors.fill: parent |             anchors.fill: parent | ||||||
|  |  | ||||||
|             property rect sourceRect: item.sourceRect |  | ||||||
|  |  | ||||||
|             z: 2.1 |             z: 2.1 | ||||||
|             source: shadersettings.frame_source |             source: shadersettings.frame_source | ||||||
|         } |         } | ||||||
|   | |||||||
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