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Add reflections to frame for better glossiness
I mean, it's how it works in the real world; it's added to the frame's base color, not occluded by the frame.
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@ -321,7 +321,7 @@ Item {
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(displayTerminalFrame ?
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"vec4 frameColor = texture2D(frameSource, qt_TexCoord0);
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finalColor = mix(finalColor, frameColor.rgb, frameColor.a);"
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finalColor = mix(finalColor, frameColor.rgb + finalColor, frameColor.a);"
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: "") +
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"gl_FragColor = vec4(finalColor, qt_Opacity);" +
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