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mirror of https://github.com/Swordfish90/cool-retro-term.git synced 2025-02-21 20:39:00 +00:00

Some cleanups.

This commit is contained in:
Filippo Scognamiglio 2014-07-12 01:51:53 +02:00
parent 009f2dd998
commit a96f8ec220
6 changed files with 41 additions and 147 deletions

View File

@ -346,6 +346,7 @@ Item{
}
// RASTERIZATION //////////////////////////////////////////////////////////
ShaderEffect{
id: rasterizationContainer
width: frame.sourceRect.width

View File

@ -56,6 +56,25 @@ ShaderEffect {
blending: false
//Smooth random texture used for flickering effect.
Image{
id: randtexture
source: "frames/images/randfunction.png"
width: 512
height: 512
sourceSize.width: 512
sourceSize.height: 256
fillMode: Image.TileVertically
}
ShaderEffectSource{
id: randfuncsource
sourceItem: randtexture
live: false
hideSource: true
wrapMode: ShaderEffectSource.Repeat
}
//Print the number with a reasonable precision for the shader.
function str(num){
return num.toFixed(8);
}

View File

@ -21,18 +21,19 @@
import QtQuick 2.2
Timer{
default property bool enableTimer: false
property real time
NumberAnimation on time {
from: 0
to: 100000
running: shadersettings.fps === 0
running: shadersettings.fps === 0 && enableTimer
duration: 100000
loops: Animation.Infinite
}
onTriggered: time += interval
running: shadersettings.fps !== 0
running: shadersettings.fps !== 0 && enableTimer
interval: Math.round(1000 / shadersettings.fps)
repeat: true
}

View File

@ -1,108 +0,0 @@
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<value type="QString" key="language">Cpp</value>
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<value type="QString" key="language">QmlJS</value>
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<value type="bool" key="EditorConfiguration.ConstrainTooltips">false</value>
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<value type="bool" key="EditorConfiguration.addFinalNewLine">true</value>
<value type="bool" key="EditorConfiguration.cleanIndentation">true</value>
<value type="bool" key="EditorConfiguration.cleanWhitespace">true</value>
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<value type="QString" key="ProjectExplorer.ProjectConfiguration.DefaultDisplayName">Deploy locally</value>
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<value type="QString" key="ProjectExplorer.ProjectConfiguration.DisplayName">QML Scene</value>
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">QmlProjectManager.QmlRunConfiguration.QmlScene</value>
<value type="QString" key="QmlProjectManager.QmlRunConfiguration.MainScript">CurrentFile</value>
<value type="QString" key="QmlProjectManager.QmlRunConfiguration.QDeclarativeViewerArguments"></value>
<value type="uint" key="RunConfiguration.QmlDebugServerPort">3768</value>
<value type="bool" key="RunConfiguration.UseCppDebugger">false</value>
<value type="bool" key="RunConfiguration.UseCppDebuggerAuto">true</value>
<value type="bool" key="RunConfiguration.UseMultiProcess">false</value>
<value type="bool" key="RunConfiguration.UseQmlDebugger">true</value>
<value type="bool" key="RunConfiguration.UseQmlDebuggerAuto">false</value>
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View File

@ -2,8 +2,8 @@ import QtQuick 2.2
Item{
id: framecontainer
property int textureWidth
property int textureHeight
property int textureWidth: terminalWindow.width
property int textureHeight: terminalWindow.height
property int addedWidth
property int addedHeight
@ -13,7 +13,6 @@ Item{
property int borderBottom
property string imageSource
property string normalsSource
property rect sourceRect
property string shaderString
//Value used to create the rect used to add the border to the texture
@ -28,6 +27,11 @@ Item{
property real distortionCoefficient
property rect sourceRect: Qt.rect(-rectX * shadersettings.window_scaling,
-rectY * shadersettings.window_scaling,
terminal.width + 2*rectX * shadersettings.window_scaling,
terminal.height + 2*rectY * shadersettings.window_scaling)
BorderImage{
id: frameimage
anchors.centerIn: parent

View File

@ -27,15 +27,16 @@ import org.kde.konsole 0.1
ApplicationWindow{
id: terminalWindow
width: 1024
height: 768
minimumWidth: 320
minimumHeight: 240
property bool fullscreen: shadersettings.fullscreen
onFullscreenChanged: visibility = (fullscreen ? Window.FullScreen : Window.Windowed)
title: qsTr("cool-old-term")
visible: true
visibility: shadersettings.fullscreen ? Window.FullScreen : Window.Windowed
Action {
id: fullscreenAction
@ -90,11 +91,13 @@ ApplicationWindow{
MenuItem {action: fullscreenAction}
}
}
ApplicationSettings{
id: shadersettings
}
TimeManager{
id: timeManager
enableTimer: terminalWindow.visible
}
Item{
id: maincontainer
anchors.centerIn: parent
@ -106,38 +109,12 @@ ApplicationWindow{
Loader{
id: frame
property rect sourceRect: Qt.rect(-item.rectX * shadersettings.window_scaling,
-item.rectY * shadersettings.window_scaling,
terminal.width + 2*item.rectX * shadersettings.window_scaling,
terminal.height + 2*item.rectY * shadersettings.window_scaling)
anchors.fill: parent
property rect sourceRect: item.sourceRect
z: 2.1
source: shadersettings.frame_source
opacity: 1.0
onLoaded: {
item.textureWidth = Qt.binding(function() { return terminalWindow.width;})
item.textureHeight = Qt.binding(function () {return terminalWindow.height;})
console.log(terminalWindow.width);
}
}
Image{
id: randtexture
source: "frames/images/randfunction.png"
width: 512
height: 512
sourceSize.width: 512
sourceSize.height: 256
fillMode: Image.TileVertically
}
ShaderEffectSource{
id: randfuncsource
sourceItem: randtexture
live: false
hideSource: true
wrapMode: ShaderEffectSource.Repeat
}
TimeManager{
id: timeManager
}
PreprocessedTerminal{
id: terminal