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mirror of https://github.com/Swordfish90/cool-retro-term.git synced 2025-01-18 20:20:45 +00:00

Change mask value to use greyscale color instead of max channel.

This commit is contained in:
Filippo Scognamiglio 2018-11-12 23:43:37 +01:00
parent af8edc72f4
commit 9df470acfc

View File

@ -107,8 +107,8 @@ Loader {
uniform highp float prevLastUpdate;" +
"float max3(vec3 v) {
return max (max (v.x, v.y), v.z);
"float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
"void main() {
@ -118,7 +118,7 @@ Loader {
vec4 accColor = texture2D(burnInSource, coords);
float prevMask = accColor.a;
float currMask = max3(txtColor);
float currMask = rgb2grey(txtColor);
highp float blurDecay = clamp((lastUpdate - prevLastUpdate) * burnInTime, 0.0, 1.0);
blurDecay = max(0.0, blurDecay - prevMask);