mirror of
				https://github.com/Swordfish90/cool-retro-term.git
				synced 2025-11-04 00:52:11 +00:00 
			
		
		
		
	Merge pull request #137 from Swordfish90/unstable
Import latest changes from unstable.
This commit is contained in:
		
							
								
								
									
										16
									
								
								app/main.cpp
									
									
									
									
									
								
							
							
						
						
									
										16
									
								
								app/main.cpp
									
									
									
									
									
								
							@@ -1,12 +1,20 @@
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#include <QtQml/QQmlApplicationEngine>
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					#include <QtQml/QQmlApplicationEngine>
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#include <QtGui/QGuiApplication>
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					#include <QtGui/QGuiApplication>
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					#include <QQmlContext>
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					#include <QStringList>
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#include <QtWidgets/QApplication>
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					#include <QtWidgets/QApplication>
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#include <QDebug>
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					#include <QDebug>
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#include <stdlib.h>
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					#include <stdlib.h>
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					QString getNamedArgument(QStringList args, QString name) {
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					    int index = args.indexOf(name);
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					    return (index != -1) ? args[index + 1] : QString("");
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					}
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int main(int argc, char *argv[])
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					int main(int argc, char *argv[])
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{
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					{
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    setenv("QT_QPA_PLATFORMTHEME", "", 1);
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					    setenv("QT_QPA_PLATFORMTHEME", "", 1);
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@@ -16,13 +24,18 @@ int main(int argc, char *argv[])
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    // Manage command line arguments from the cpp side
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					    // Manage command line arguments from the cpp side
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    QStringList args = app.arguments();
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					    QStringList args = app.arguments();
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    if (args.contains("-h") || args.contains("--help")) {
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					    if (args.contains("-h") || args.contains("--help")) {
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        qDebug() << "Usage: " + args.at(0) + " [--default-settings] [-h|--help]";
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					        qDebug() << "Usage: " + args.at(0) + " [--default-settings] [--workdir <dir>] [--program <prog>] [-h|--help]";
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        qDebug() << "    --default-settings  Run cool-old-term with the default settings";
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					        qDebug() << "    --default-settings  Run cool-old-term with the default settings";
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					        qDebug() << "    --workdir <dir>     Change working directory to 'dir'";
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					        qDebug() << "    --program <prog>    Run the 'prog' in the new terminal.";
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        qDebug() << "    -p|--profile        Run cool-old-term with the given profile.";
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					        qDebug() << "    -p|--profile        Run cool-old-term with the given profile.";
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        qDebug() << "    -h|--help           Print this help.";
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					        qDebug() << "    -h|--help           Print this help.";
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        return 0;
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					        return 0;
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    }
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					    }
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					    engine.rootContext()->setContextProperty("workdir", getNamedArgument(args, "--workdir"));
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					    engine.rootContext()->setContextProperty("shellProgram", getNamedArgument(args, "--program"));
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    // Manage import paths
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					    // Manage import paths
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    QStringList importPathList = engine.importPathList();
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					    QStringList importPathList = engine.importPathList();
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    importPathList.prepend(QCoreApplication::applicationDirPath() + "/imports/");
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					    importPathList.prepend(QCoreApplication::applicationDirPath() + "/imports/");
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@@ -32,4 +45,3 @@ int main(int argc, char *argv[])
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    return app.exec();
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					    return app.exec();
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}
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					}
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					 | 
				
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@@ -137,6 +137,14 @@ Item{
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        }
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					        }
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        Component.onCompleted: {
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					        Component.onCompleted: {
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            shadersettings.terminalFontChanged.connect(handleFontChange);
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					            shadersettings.terminalFontChanged.connect(handleFontChange);
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			||||||
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					            // Retrieve the variable set in main.cpp if arguments are passed.
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					            if (shellProgram)
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					                ksession.setShellProgram(shellProgram);
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					            if (workdir)
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			||||||
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					                ksession.initialWorkingDirectory = workdir;
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			||||||
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					            ksession.startShellProgram();
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			||||||
            forceActiveFocus();
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					            forceActiveFocus();
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			||||||
        }
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					        }
 | 
				
			||||||
    }
 | 
					    }
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			||||||
 
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@@ -56,6 +56,9 @@ ShaderEffect {
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    property real time: timeManager.time
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					    property real time: timeManager.time
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			||||||
    property variant randomFunctionSource: randfuncsource
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					    property variant randomFunctionSource: randfuncsource
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			||||||
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			||||||
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					    // If something goes wrong activate the fallback version of the shader.
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					    property bool fallBack: false
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 | 
					
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    blending: false
 | 
					    blending: false
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			||||||
 | 
					
 | 
				
			||||||
    //Smooth random texture used for flickering effect.
 | 
					    //Smooth random texture used for flickering effect.
 | 
				
			||||||
@@ -84,7 +87,6 @@ ShaderEffect {
 | 
				
			|||||||
    vertexShader: "
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					    vertexShader: "
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			||||||
        uniform highp mat4 qt_Matrix;
 | 
					        uniform highp mat4 qt_Matrix;
 | 
				
			||||||
        uniform highp float time;
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					        uniform highp float time;
 | 
				
			||||||
        uniform sampler2D randomFunctionSource;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        uniform highp float disp_left;
 | 
					        uniform highp float disp_left;
 | 
				
			||||||
        uniform highp float disp_right;
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					        uniform highp float disp_right;
 | 
				
			||||||
@@ -96,10 +98,13 @@ ShaderEffect {
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			|||||||
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			||||||
        varying highp vec2 qt_TexCoord0;" +
 | 
					        varying highp vec2 qt_TexCoord0;" +
 | 
				
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 | 
					
 | 
				
			||||||
        (brightness_flickering !== 0.0 ?"
 | 
					        (!fallBack ? "
 | 
				
			||||||
 | 
					            uniform sampler2D randomFunctionSource;" : "") +
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        (!fallBack && brightness_flickering !== 0.0 ?"
 | 
				
			||||||
            varying lowp float brightness;
 | 
					            varying lowp float brightness;
 | 
				
			||||||
            uniform lowp float brightness_flickering;" : "") +
 | 
					            uniform lowp float brightness_flickering;" : "") +
 | 
				
			||||||
        (horizontal_sincronization !== 0.0 ?"
 | 
					        (!fallBack && horizontal_sincronization !== 0.0 ?"
 | 
				
			||||||
            varying lowp float horizontal_distortion;
 | 
					            varying lowp float horizontal_distortion;
 | 
				
			||||||
            uniform lowp float horizontal_sincronization;" : "") +
 | 
					            uniform lowp float horizontal_sincronization;" : "") +
 | 
				
			||||||
        "
 | 
					        "
 | 
				
			||||||
@@ -107,11 +112,11 @@ ShaderEffect {
 | 
				
			|||||||
            qt_TexCoord0.x = (qt_MultiTexCoord0.x - disp_left) / (1.0 - disp_left - disp_right);
 | 
					            qt_TexCoord0.x = (qt_MultiTexCoord0.x - disp_left) / (1.0 - disp_left - disp_right);
 | 
				
			||||||
            qt_TexCoord0.y = (qt_MultiTexCoord0.y - disp_top) / (1.0 - disp_top - disp_bottom);
 | 
					            qt_TexCoord0.y = (qt_MultiTexCoord0.y - disp_top) / (1.0 - disp_top - disp_bottom);
 | 
				
			||||||
            vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
 | 
					            vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
 | 
				
			||||||
            (brightness_flickering !== 0.0 ? "
 | 
					            (!fallBack && brightness_flickering !== 0.0 ? "
 | 
				
			||||||
                brightness = 1.0 + (texture2D(randomFunctionSource, coords).g - 0.5) * brightness_flickering;"
 | 
					                brightness = 1.0 + (texture2D(randomFunctionSource, coords).g - 0.5) * brightness_flickering;"
 | 
				
			||||||
            :   "") +
 | 
					            :   "") +
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            (horizontal_sincronization !== 0.0 ? "
 | 
					            (!fallBack && horizontal_sincronization !== 0.0 ? "
 | 
				
			||||||
                float randval = 1.5 * texture2D(randomFunctionSource,(vec2(1.0) -coords) * 0.5).g;
 | 
					                float randval = 1.5 * texture2D(randomFunctionSource,(vec2(1.0) -coords) * 0.5).g;
 | 
				
			||||||
                float negsinc = 1.0 - 0.6 * horizontal_sincronization;" + "
 | 
					                float negsinc = 1.0 - 0.6 * horizontal_sincronization;" + "
 | 
				
			||||||
                horizontal_distortion = step(negsinc, randval) * (randval - negsinc) * 0.3*horizontal_sincronization;"
 | 
					                horizontal_distortion = step(negsinc, randval) * (randval - negsinc) * 0.3*horizontal_sincronization;"
 | 
				
			||||||
@@ -148,9 +153,16 @@ ShaderEffect {
 | 
				
			|||||||
            uniform lowp float jitter;" : "") +
 | 
					            uniform lowp float jitter;" : "") +
 | 
				
			||||||
        (rgb_shift !== 0 ? "
 | 
					        (rgb_shift !== 0 ? "
 | 
				
			||||||
            uniform lowp float rgb_shift;" : "") +
 | 
					            uniform lowp float rgb_shift;" : "") +
 | 
				
			||||||
        (brightness_flickering !== 0 ? "
 | 
					
 | 
				
			||||||
 | 
					        (fallBack && (brightness_flickering || horizontal_sincronization) ? "
 | 
				
			||||||
 | 
					            uniform lowp sampler2D randomFunctionSource;" : "") +
 | 
				
			||||||
 | 
					        (fallBack && horizontal_sincronization !== 0 ? "
 | 
				
			||||||
 | 
					            uniform lowp float horizontal_sincronization;" : "") +
 | 
				
			||||||
 | 
					        (fallBack && brightness_flickering !== 0.0 ?"
 | 
				
			||||||
 | 
					            uniform lowp float brightness_flickering;" : "") +
 | 
				
			||||||
 | 
					        (!fallBack && brightness_flickering !== 0 ? "
 | 
				
			||||||
            varying lowp float brightness;" : "") +
 | 
					            varying lowp float brightness;" : "") +
 | 
				
			||||||
        (horizontal_sincronization !== 0 ? "
 | 
					        (!fallBack && horizontal_sincronization !== 0 ? "
 | 
				
			||||||
            varying lowp float horizontal_distortion;" : "") +
 | 
					            varying lowp float horizontal_distortion;" : "") +
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        (glowing_line_strength !== 0 ? "
 | 
					        (glowing_line_strength !== 0 ? "
 | 
				
			||||||
@@ -166,6 +178,20 @@ ShaderEffect {
 | 
				
			|||||||
            "vec2 cc = vec2(0.5) - qt_TexCoord0;" +
 | 
					            "vec2 cc = vec2(0.5) - qt_TexCoord0;" +
 | 
				
			||||||
            "float distance = length(cc);" +
 | 
					            "float distance = length(cc);" +
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            //FallBack if there are problem
 | 
				
			||||||
 | 
					            (fallBack && (brightness_flickering || horizontal_sincronization) ? "
 | 
				
			||||||
 | 
					                vec2 randCoords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" : "") +
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            (fallBack && brightness_flickering !== 0.0 ? "
 | 
				
			||||||
 | 
					                float brightness = 1.0 + (texture2D(randomFunctionSource, randCoords).g - 0.5) * brightness_flickering;"
 | 
				
			||||||
 | 
					            :   "") +
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            (fallBack && horizontal_sincronization !== 0.0 ? "
 | 
				
			||||||
 | 
					                float randval = 1.5 * texture2D(randomFunctionSource,(vec2(1.0) - randCoords) * 0.5).g;
 | 
				
			||||||
 | 
					                float negsinc = 1.0 - 0.6 * horizontal_sincronization;" + "
 | 
				
			||||||
 | 
					                float horizontal_distortion = step(negsinc, randval) * (randval - negsinc) * 0.3*horizontal_sincronization;"
 | 
				
			||||||
 | 
					            : "") +
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            (noise_strength ? "
 | 
					            (noise_strength ? "
 | 
				
			||||||
                float noise = noise_strength;" : "") +
 | 
					                float noise = noise_strength;" : "") +
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -238,5 +264,14 @@ ShaderEffect {
 | 
				
			|||||||
            "gl_FragColor = vec4(finalColor * screen_brightness, qt_Opacity);" +
 | 
					            "gl_FragColor = vec4(finalColor * screen_brightness, qt_Opacity);" +
 | 
				
			||||||
        "}"
 | 
					        "}"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
     onStatusChanged: if (log) console.log(log) //Print warning messages
 | 
					     onStatusChanged: {
 | 
				
			||||||
 | 
					         // Print warning messages
 | 
				
			||||||
 | 
					         if (log)
 | 
				
			||||||
 | 
					             console.log(log);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					         // Activate fallback mode
 | 
				
			||||||
 | 
					         if (status == ShaderEffect.Error) {
 | 
				
			||||||
 | 
					            fallBack = true;
 | 
				
			||||||
 | 
					         }
 | 
				
			||||||
 | 
					     }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -31,8 +31,7 @@
 | 
				
			|||||||
#include <stdlib.h>
 | 
					#include <stdlib.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Qt
 | 
					// Qt
 | 
				
			||||||
#include <QGuiApplication>
 | 
					#include <QQuickWindow>
 | 
				
			||||||
#include <QtGui/QWindow>
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <QtCore/QByteRef>
 | 
					#include <QtCore/QByteRef>
 | 
				
			||||||
#include <QtCore/QDir>
 | 
					#include <QtCore/QDir>
 | 
				
			||||||
@@ -143,7 +142,12 @@ WId Session::windowId() const
 | 
				
			|||||||
//            window = window->parentWidget();
 | 
					//            window = window->parentWidget();
 | 
				
			||||||
//        }
 | 
					//        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        return QGuiApplication::focusWindow()->winId();
 | 
					        //return QGuiApplication::focusWindow()->winId();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        //There is an issue here! Probably this always returns zero.
 | 
				
			||||||
 | 
					        //but I try to preseve the behavior there was before.
 | 
				
			||||||
 | 
					        QQuickWindow * window = _views.first()->window();
 | 
				
			||||||
 | 
					        return (window ? window->winId() : 0);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -35,8 +35,6 @@ KSession::KSession(QObject *parent) :
 | 
				
			|||||||
    QObject(parent), m_session(createSession("KSession"))
 | 
					    QObject(parent), m_session(createSession("KSession"))
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    connect(m_session, SIGNAL(finished()), this, SLOT(sessionFinished()));
 | 
					    connect(m_session, SIGNAL(finished()), this, SLOT(sessionFinished()));
 | 
				
			||||||
 | 
					 | 
				
			||||||
    m_session->run();
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
KSession::~KSession()
 | 
					KSession::~KSession()
 | 
				
			||||||
@@ -159,33 +157,27 @@ void KSession::setEnvironment(const QStringList &environment)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
void KSession::setShellProgram(const QString &progname)
 | 
					void KSession::setShellProgram(const QString &progname)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    if (!m_session)
 | 
					 | 
				
			||||||
        return;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    m_session->setProgram(progname);
 | 
					    m_session->setProgram(progname);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void KSession::setWorkingDirectory(const QString &dir)
 | 
					void KSession::setInitialWorkingDirectory(const QString &dir)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    if (!m_session)
 | 
					    _initialWorkingDirectory = dir;
 | 
				
			||||||
        return;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    m_session->setInitialWorkingDirectory(dir);
 | 
					    m_session->setInitialWorkingDirectory(dir);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					QString KSession::getInitialWorkingDirectory()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    return _initialWorkingDirectory;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void KSession::setArgs(QStringList &args)
 | 
					void KSession::setArgs(QStringList &args)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    if (!m_session)
 | 
					 | 
				
			||||||
        return;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    m_session->setArguments(args);
 | 
					    m_session->setArguments(args);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void KSession::setTextCodec(QTextCodec *codec)
 | 
					void KSession::setTextCodec(QTextCodec *codec)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    if (!m_session)
 | 
					 | 
				
			||||||
        return;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    m_session->setCodec(codec);
 | 
					    m_session->setCodec(codec);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -34,6 +34,7 @@ class KSession : public QObject
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
    Q_OBJECT
 | 
					    Q_OBJECT
 | 
				
			||||||
    Q_PROPERTY(QString  kbScheme  READ  getKeyBindings WRITE setKeyBindings NOTIFY changedKeyBindings)
 | 
					    Q_PROPERTY(QString  kbScheme  READ  getKeyBindings WRITE setKeyBindings NOTIFY changedKeyBindings)
 | 
				
			||||||
 | 
					    Q_PROPERTY(QString  initialWorkingDirectory READ getInitialWorkingDirectory WRITE setInitialWorkingDirectory)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
    KSession(QObject *parent = 0);
 | 
					    KSession(QObject *parent = 0);
 | 
				
			||||||
@@ -43,9 +44,6 @@ public:
 | 
				
			|||||||
    //bool setup();
 | 
					    //bool setup();
 | 
				
			||||||
    void addView(KTerminalDisplay *displa);
 | 
					    void addView(KTerminalDisplay *displa);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    //start shell program if it was not started in constructor
 | 
					 | 
				
			||||||
    void startShellProgram();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    int getRandomSeed();
 | 
					    int getRandomSeed();
 | 
				
			||||||
    QString getKeyBindings();
 | 
					    QString getKeyBindings();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -54,11 +52,9 @@ public:
 | 
				
			|||||||
    //environment
 | 
					    //environment
 | 
				
			||||||
    void setEnvironment(const QStringList & environment);
 | 
					    void setEnvironment(const QStringList & environment);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    //  Shell program, default is /bin/bash
 | 
					    //Initial working directory
 | 
				
			||||||
    void setShellProgram(const QString & progname);
 | 
					    void setInitialWorkingDirectory(const QString & dir);
 | 
				
			||||||
 | 
					    QString getInitialWorkingDirectory();
 | 
				
			||||||
    //working directory
 | 
					 | 
				
			||||||
    void setWorkingDirectory(const QString & dir);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Shell program args, default is none
 | 
					    // Shell program args, default is none
 | 
				
			||||||
    void setArgs(QStringList & args);
 | 
					    void setArgs(QStringList & args);
 | 
				
			||||||
@@ -106,6 +102,11 @@ public slots:
 | 
				
			|||||||
    void setKeyBindings(const QString & kb);
 | 
					    void setKeyBindings(const QString & kb);
 | 
				
			||||||
    void setTitle(QString name);
 | 
					    void setTitle(QString name);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void startShellProgram();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //  Shell program, default is /bin/bash
 | 
				
			||||||
 | 
					    void setShellProgram(const QString & progname);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    int getShellPID();
 | 
					    int getShellPID();
 | 
				
			||||||
    void changeDir(const QString & dir);
 | 
					    void changeDir(const QString & dir);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -125,6 +126,7 @@ private slots:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
private:
 | 
					private:
 | 
				
			||||||
    //Konsole::KTerminalDisplay *m_terminalDisplay;
 | 
					    //Konsole::KTerminalDisplay *m_terminalDisplay;
 | 
				
			||||||
 | 
					    QString _initialWorkingDirectory;
 | 
				
			||||||
    Session *m_session;
 | 
					    Session *m_session;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user