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Slight improvements to brunin look.
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@ -296,7 +296,7 @@ ShaderEffect {
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(burnIn !== 0 ? "
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vec4 txt_blur = texture2D(blurredSource, txt_coords);
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txt_color = txt_color + txt_blur.rgb * txt_blur.a;"
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txt_color = max(txt_color, txt_blur.rgb * txt_blur.a);"
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: "") +
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"float greyscale_color = rgb2grey(txt_color) + color;" +
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