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Fix wrong bottom texture clamping.

This commit is contained in:
Filippo Scognamiglio 2018-10-27 22:16:11 +02:00
parent c091a90cea
commit 82efa28703
2 changed files with 6 additions and 1 deletions

View File

@ -220,6 +220,10 @@ ShaderEffect {
return result;
}
float min2(vec2 v) {
return min(v.x, v.y);
}
float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
@ -279,6 +283,7 @@ ShaderEffect {
color += randomPass(coords * virtual_resolution) * glowingLine;" : "") +
"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
"txt_color *= min2(step(vec2(0.0), staticCoords) - step(vec2(1.0), staticCoords));" +
(rbgShift !== 0 ? "
float rgb_noise = abs(texture2D(noiseSource, vec2(fract(time/(1024.0 * 128.0)), fract(time/(1024.0*512.0)))).a - 0.5);

@ -1 +1 @@
Subproject commit 03fc663f7da22ff0f134a8dbf51588c56a1bbfb3
Subproject commit ddd71acdd4d5f6a8f764daec679eadcc100e4d9a