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Fix wrong bottom texture clamping.
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c091a90cea
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@ -220,6 +220,10 @@ ShaderEffect {
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return result;
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return result;
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}
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}
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float min2(vec2 v) {
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return min(v.x, v.y);
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}
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float rgb2grey(vec3 v){
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float rgb2grey(vec3 v){
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return dot(v, vec3(0.21, 0.72, 0.04));
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return dot(v, vec3(0.21, 0.72, 0.04));
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}" +
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}" +
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@ -279,6 +283,7 @@ ShaderEffect {
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color += randomPass(coords * virtual_resolution) * glowingLine;" : "") +
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color += randomPass(coords * virtual_resolution) * glowingLine;" : "") +
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"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
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"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
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"txt_color *= min2(step(vec2(0.0), staticCoords) - step(vec2(1.0), staticCoords));" +
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(rbgShift !== 0 ? "
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(rbgShift !== 0 ? "
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float rgb_noise = abs(texture2D(noiseSource, vec2(fract(time/(1024.0 * 128.0)), fract(time/(1024.0*512.0)))).a - 0.5);
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float rgb_noise = abs(texture2D(noiseSource, vec2(fract(time/(1024.0 * 128.0)), fract(time/(1024.0*512.0)))).a - 0.5);
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@ -1 +1 @@
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Subproject commit 03fc663f7da22ff0f134a8dbf51588c56a1bbfb3
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Subproject commit ddd71acdd4d5f6a8f764daec679eadcc100e4d9a
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