mirror of
https://github.com/Swordfish90/cool-retro-term.git
synced 2025-01-18 12:15:27 +00:00
Merge pull request #499 from Swordfish90/old-burnin
Reintroduce optional old burnin and improve highdpi support.
This commit is contained in:
commit
79773ba95c
@ -33,6 +33,9 @@ QtObject{
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readonly property real minimumFontScaling: 0.25
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readonly property real maximumFontScaling: 2.50
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readonly property real minBurnInFadeTime: 160
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readonly property real maxBurnInFadeTime: 1600
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// GENERAL SETTINGS ///////////////////////////////////////////////////////
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property int x: 100
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@ -52,7 +55,9 @@ QtObject{
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property bool verbose: false
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property real bloomQuality: 0.5
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property real burnInQuality: 0.5
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property bool useFastBurnIn: Qt.platform.os === "osx" ? false : true
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onWindowScalingChanged: handleFontChanged();
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@ -202,7 +207,8 @@ QtObject{
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bloomQuality: bloomQuality,
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burnInQuality: burnInQuality,
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useCustomCommand: useCustomCommand,
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customCommand: customCommand
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customCommand: customCommand,
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useFastBurnIn: useFastBurnIn
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}
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return stringify(settings);
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}
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@ -288,6 +294,8 @@ QtObject{
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useCustomCommand = settings.useCustomCommand !== undefined ? settings.useCustomCommand : useCustomCommand
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customCommand = settings.customCommand !== undefined ? settings.customCommand : customCommand
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useFastBurnIn = settings.useFastBurnIn !== undefined ? settings.useFastBurnIn : useFastBurnIn;
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}
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function loadProfileString(profileString){
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@ -13,10 +13,12 @@ Loader {
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property real delay: (1.0 / appSettings.fps) * 1000
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property real burnIn: appSettings.burnIn
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property real burnInFadeTime: 1 / Utils.lint(_minBurnInFadeTime, _maxBurnInFadeTime, burnIn)
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property real _minBurnInFadeTime: 160
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property real _maxBurnInFadeTime: 1600
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property real _minBurnInFadeTime: appSettings.minBurnInFadeTime
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property real _maxBurnInFadeTime: appSettings.maxBurnInFadeTime
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active: appSettings.burnIn !== 0
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active: appSettings.useFastBurnIn && appSettings.burnIn !== 0
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anchors.fill: parent
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function completelyUpdate() {
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prevLastUpdate = lastUpdate;
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@ -33,16 +35,6 @@ Loader {
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sourceComponent: Item {
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property alias source: burnInEffectSource
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property int burnInScaling: scaleTexture * appSettings.burnInQuality
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width: appSettings.lowResolutionFont
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? kterminal.totalWidth * Math.max(1, burnInScaling)
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: kterminal.totalWidth * scaleTexture * appSettings.burnInQuality
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height: appSettings.lowResolutionFont
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? kterminal.totalHeight * Math.max(1, burnInScaling)
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: kterminal.totalHeight * scaleTexture * appSettings.burnInQuality
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ShaderEffectSource {
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id: burnInEffectSource
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@ -88,7 +80,6 @@ Loader {
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property real prevLastUpdate: burnInEffect.prevLastUpdate
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anchors.fill: parent
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blending: false
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fragmentShader:
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@ -33,6 +33,7 @@ Item{
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property ShaderEffectSource mainSource: kterminalSource
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property BurnInEffect burnInEffect: burnInEffect
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property SlowBurnIn slowBurnInEffect: slowBurnInEffect
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property real fontWidth: 1.0
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property real screenScaling: 1.0
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property real scaleTexture: 1.0
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@ -70,12 +71,23 @@ Item{
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QMLTermWidget {
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id: kterminal
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property int textureResolutionScale: appSettings.lowResolutionFont ? devicePixelRatio : 1
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property int margin: appSettings.margin / screenScaling
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property int totalWidth: Math.floor(parent.width / (screenScaling * fontWidth))
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property int totalHeight: Math.floor(parent.height / screenScaling)
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width: totalWidth - 2 * margin
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height: totalHeight - 2 * margin
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property int rawWidth: totalWidth - 2 * margin
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property int rawHeight: totalHeight - 2 * margin
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textureSize: Qt.size(width / textureResolutionScale, height / textureResolutionScale)
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width: ensureMultiple(rawWidth, devicePixelRatio)
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height: ensureMultiple(rawHeight, devicePixelRatio)
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/** Ensure size is a multiple of factor. This is needed for pixel perfect scaling on highdpi screens. */
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function ensureMultiple(size, factor) {
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return Math.round(size / factor) * factor;
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}
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colorScheme: "cool-retro-term"
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@ -227,7 +239,26 @@ Item{
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sourceRect: Qt.rect(-kterminal.margin, -kterminal.margin, kterminal.totalWidth, kterminal.totalHeight)
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}
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BurnInEffect {
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id: burnInEffect
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Item {
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id: burnInContainer
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property int burnInScaling: scaleTexture * appSettings.burnInQuality
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width: Math.round(appSettings.lowResolutionFont
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? kterminal.totalWidth * Math.max(1, burnInScaling)
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: kterminal.totalWidth * scaleTexture * appSettings.burnInQuality)
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height: Math.round(appSettings.lowResolutionFont
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? kterminal.totalHeight * Math.max(1, burnInScaling)
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: kterminal.totalHeight * scaleTexture * appSettings.burnInQuality)
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BurnInEffect {
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id: burnInEffect
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}
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SlowBurnIn {
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id: slowBurnInEffect
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}
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}
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}
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@ -133,6 +133,12 @@ Tab{
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}
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}
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SizedLabel{text: Math.round(burnInSlider.value * 100) + "%"}
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CheckBox{
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Layout.columnSpan: 2
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text: qsTr("Burnin optimization (Might display timing artifacts)")
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checked: appSettings.useFastBurnIn
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onCheckedChanged: appSettings.useFastBurnIn = checked
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}
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}
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}
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}
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@ -24,6 +24,7 @@ import QtGraphicalEffects 1.0
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import "utils.js" as Utils
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Item {
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property SlowBurnIn slowBurnInEffect
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property ShaderEffectSource source
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property BurnInEffect burnInEffect
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property ShaderEffectSource bloomSource
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@ -56,9 +57,16 @@ Item {
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property real horizontalSync: appSettings.horizontalSync
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property real horizontalSyncStrength: Utils.lint(0.05, 0.35, horizontalSync)
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property real glowingLine: appSettings.glowingLine * 0.2
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property real burnIn: appSettings.burnIn
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// Fast burnin properties
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property real burnIn: appSettings.useFastBurnIn ? appSettings.burnIn : 0
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property real burnInLastUpdate: burnInEffect.lastUpdate
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property real burnInTime: burnInEffect.burnInFadeTime
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// Slow burnin properties
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property real slowBurnIn: appSettings.useFastBurnIn ? 0 : appSettings.burnIn
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property ShaderEffectSource slowBurnInSource: slowBurnInEffect.source
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property real jitter: appSettings.jitter
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property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
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property real shadowLength: 0.25 * screenCurvature * Utils.lint(0.50, 1.5, ambientLight)
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@ -162,6 +170,8 @@ Item {
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uniform sampler2D burnInSource;
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uniform highp float burnInLastUpdate;
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uniform highp float burnInTime;" : "") +
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(slowBurnIn !== 0 ? "
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uniform sampler2D slowBurnInSource;" : "") +
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(staticNoise !== 0 ? "
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uniform highp float staticNoise;" : "") +
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(((staticNoise !== 0 || jitter !== 0)
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@ -292,6 +302,11 @@ Item {
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txt_color = max(txt_color, convertWithChroma(burnInColor));"
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: "") +
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(slowBurnIn !== 0 ? "
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vec4 txt_blur = texture2D(slowBurnInSource, staticCoords);
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txt_color = max(txt_color, convertWithChroma(txt_blur.rgb * txt_blur.a));
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" : "") +
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"txt_color += fontColor.rgb * vec3(color);" +
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"vec3 finalColor = txt_color;" +
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122
app/qml/SlowBurnIn.qml
Normal file
122
app/qml/SlowBurnIn.qml
Normal file
@ -0,0 +1,122 @@
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import QtQuick 2.0
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import "utils.js" as Utils
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Loader {
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property ShaderEffectSource source: item ? item.source : null
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active: !appSettings.useFastBurnIn && appSettings.burnIn !== 0
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anchors.fill: parent
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sourceComponent: Item {
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property alias source: burnInSourceEffect
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property int burnInScaling: scaleTexture * appSettings.burnInQuality
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ShaderEffectSource {
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property bool updateBurnIn: false
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property real burnIn: appSettings.burnIn
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property real fps: appSettings.fps !== 0 ? appSettings.fps : 60
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property real burnInFadeTime: Utils.lint(minBurnInFadeTime, maxBurnInFadeTime, burnIn)
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property real burnInCoefficient: 1000 / (fps * burnInFadeTime)
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property real minBurnInFadeTime: appSettings.minBurnInFadeTime
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property real maxBurnInFadeTime: appSettings.maxBurnInFadeTime
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id: burnInSourceEffect
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anchors.fill: parent
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sourceItem: burnInEffect
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recursive: true
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live: false
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hideSource: true
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wrapMode: kterminalSource.wrapMode
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visible: false
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function restartBlurSource(){
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livetimer.restart();
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}
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// This updates the burnin synched with the timer.
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Connections {
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target: burnInSourceEffect.updateBurnIn ? timeManager : null
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ignoreUnknownSignals: false
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onTimeChanged: {
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burnInSourceEffect.scheduleUpdate();
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}
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}
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Timer{
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id: livetimer
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// The interval assumes 60 fps. This is the time needed burnout a white pixel.
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// We multiply 1.1 to have a little bit of margin over the theoretical value.
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// This solution is not extremely clean, but it's probably the best to avoid measuring fps.
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interval: burnInSourceEffect.burnInFadeTime * 1.1
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running: true
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onTriggered: burnInSourceEffect.updateBurnIn = false;
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}
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Connections{
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target: kterminal
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onImagePainted:{
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burnInSourceEffect.scheduleUpdate();
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burnInSourceEffect.updateBurnIn = true;
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livetimer.restart();
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}
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}
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// Restart blurred source settings change.
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Connections{
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target: appSettings
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onBurnInChanged: burnInSourceEffect.restartBlurSource();
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onTerminalFontChanged: burnInSourceEffect.restartBlurSource();
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onRasterizationChanged: burnInSourceEffect.restartBlurSource();
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onBurnInQualityChanged: burnInSourceEffect.restartBlurSource();
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}
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Connections {
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target: kterminalScrollbar
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onOpacityChanged: burnInSourceEffect.restartBlurSource();
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}
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ShaderEffect {
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id: burnInEffect
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property variant txt_source: kterminalSource
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property variant blurredSource: burnInSourceEffect
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property real burnInCoefficient: burnInSourceEffect.burnInCoefficient
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anchors.fill: parent
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blending: false
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fragmentShader:
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"#ifdef GL_ES
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precision mediump float;
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#endif\n" +
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"uniform lowp float qt_Opacity;" +
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"uniform lowp sampler2D txt_source;" +
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"varying highp vec2 qt_TexCoord0;
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uniform lowp sampler2D blurredSource;
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uniform highp float burnInCoefficient;" +
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"float max3(vec3 v) {
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return max (max (v.x, v.y), v.z);
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}" +
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"void main() {" +
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"vec2 coords = qt_TexCoord0;" +
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"vec3 origColor = texture2D(txt_source, coords).rgb;" +
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"vec3 blur_color = texture2D(blurredSource, coords).rgb - vec3(burnInCoefficient);" +
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"vec3 color = min(origColor + blur_color, max(origColor, blur_color));" +
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"gl_FragColor = vec4(color, max3(color - origColor));" +
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"}"
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onStatusChanged: if (log) console.log(log) //Print warning messages
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}
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}
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}
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}
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@ -12,6 +12,7 @@ ShaderTerminal {
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source: terminal.mainSource
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burnInEffect: terminal.burnInEffect
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slowBurnInEffect: terminal.slowBurnInEffect
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virtual_resolution: terminal.virtualResolution
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TimeManager{
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@ -43,5 +43,6 @@
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<file>BurnInEffect.qml</file>
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<file>fonts/modern-terminus/TerminusTTF-4.46.0.ttf</file>
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<file>NewTerminalFrame.qml</file>
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<file>SlowBurnIn.qml</file>
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</qresource>
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</RCC>
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