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mirror of https://github.com/Swordfish90/cool-retro-term.git synced 2025-03-20 09:39:07 +00:00

Merge pull request #118 from Swordfish90/simplifyimprove

Many simplifications and optimizations of the underlying structure. cool-retro-term is now faster, it has better rasterizations and pixel perfect mouse events.
This commit is contained in:
Filippo Scognamiglio 2014-09-14 15:35:54 +02:00
commit 774e4f5306
12 changed files with 230 additions and 299 deletions

View File

@ -99,7 +99,7 @@ Item{
// FONTS //////////////////////////////////////////////////////////////////
signal terminalFontChanged(string fontSource, int pixelSize, int lineSpacing, size virtualCharSize)
signal terminalFontChanged(string fontSource, int pixelSize, int lineSpacing, real screenScaling)
Loader{
id: fontManager
@ -117,17 +117,17 @@ Item{
}
signal fontScalingChanged
property var fontScalingList: fontManager.item.fontScalingList
property var fontScalingIndexes: [5,1,1]
property var fontScalingList: [0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5]
property int fontScalingIndex: 5
function setScalingIndex(newScaling){
fontScalingIndexes[rasterization] = newScaling;
fontScalingIndex = newScaling;
fontScalingChanged();
handleFontChanged();
}
function getScalingIndex(){
return fontScalingIndexes[rasterization];
return fontScalingIndex;
}
property var fontIndexes: [0,0,0]
@ -136,14 +136,14 @@ Item{
function handleFontChanged(){
if(!fontManager.item) return;
fontManager.item.selectedFontIndex = fontIndexes[rasterization];
fontManager.item.selectedScalingIndex = fontScalingIndexes[rasterization];
fontManager.item.scaling = fontScalingList[fontScalingIndex];
var fontSource = fontManager.item.source;
var pixelSize = fontManager.item.pixelSize;
var lineSpacing = fontManager.item.lineSpacing;
var virtualCharSize = fontManager.item.virtualCharSize;
var screenScaling = fontManager.item.screenScaling;
terminalFontChanged(fontSource, pixelSize, lineSpacing, virtualCharSize);
terminalFontChanged(fontSource, pixelSize, lineSpacing, screenScaling);
}
// FRAMES /////////////////////////////////////////////////////////////////
@ -164,7 +164,7 @@ Item{
fps: fps,
window_scaling: window_scaling,
show_terminal_size: show_terminal_size,
fontScalingIndexes: fontScalingIndexes,
fontScalingIndex: fontScalingIndex,
fontIndexes: fontIndexes,
frameReflections: _frameReflections,
showMenubar: showMenubar
@ -231,7 +231,7 @@ Item{
window_scaling = settings.window_scaling !== undefined ? settings.window_scaling : window_scaling
fontIndexes = settings.fontIndexes !== undefined ? settings.fontIndexes : fontIndexes
fontScalingIndexes = settings.fontScalingIndexes !== undefined ? settings.fontScalingIndexes : fontScalingIndexes
fontScalingIndex = settings.fontScalingIndex !== undefined ? settings.fontScalingIndex : fontScalingIndex
_frameReflections = settings.frameReflections !== undefined ? settings.frameReflections : _frameReflections;

View File

@ -22,50 +22,50 @@ import QtQuick 2.2
Item{
property int selectedFontIndex
property int selectedScalingIndex
property real scaling
property alias fontlist: fontlist
property var _font: fontlist.get(selectedFontIndex)
property var _scaling: fontScalingList[selectedScalingIndex]
property var source: _font.source
property var fontScalingList: [0.75, 1.0, 1.25, 1.50, 1.75, 2.0, 2.25, 2.5]
property int pixelSize: _font.pixelSize * _scaling
property int lineSpacing: (_font.pixelSize / _font.virtualCharHeight) * _font.lineSpacing
property size virtualCharSize: Qt.size(_font.virtualCharWidth,
_font.virtualCharHeight)
property int pixelSize: _font.pixelSize
property int lineSpacing: _font.lineSpacing
property real screenScaling: scaling * _font.baseScaling
ListModel{
id: fontlist
ListElement{
text: "Commodore PET 2Y (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET_2y.ttf"
lineSpacing: 2
pixelSize: 16
baseScaling: 3.0
}
ListElement{
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 2
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
pixelSize: 8
baseScaling: 4.0
}
ListElement{
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 2
virtualCharWidth: 7
virtualCharHeight: 8
pixelSize: 32
pixelSize: 8
baseScaling: 4.0
}
ListElement{
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
lineSpacing: 3
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
pixelSize: 8
baseScaling: 4.0
}
ListElement{
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_User_Mono_v1.0-STYLE.ttf"
lineSpacing: 3
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
pixelSize: 8
baseScaling: 4.0
}
}
}

View File

@ -22,16 +22,13 @@ import QtQuick 2.2
Item{
property int selectedFontIndex
property int selectedScalingIndex
property real scaling
property alias fontlist: fontlist
property var _font: fontlist.get(selectedFontIndex)
property var _scaling: fontScalingList[selectedScalingIndex]
property var source: _font.source
property var fontScalingList: [0.75, 1.0, 1.25, 1.50, 1.75, 2.0, 2.25, 2.50]
property int pixelSize: _font.pixelSize * _scaling
property int lineSpacing: (_font.pixelSize / _font.virtualCharHeight) * _font.lineSpacing
property size virtualCharSize: Qt.size(_font.virtualCharWidth,
_font.virtualCharHeight)
property int pixelSize: _font.pixelSize
property int lineSpacing: _font.lineSpacing
property real screenScaling: scaling * _font.baseScaling
ListModel{
id: fontlist
@ -39,41 +36,36 @@ Item{
text: "Commodore PET 2Y (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET_2y.ttf"
lineSpacing: 2
virtualCharWidth: 4
virtualCharHeight: 8
pixelSize: 32
pixelSize: 16
baseScaling: 3.0
}
ListElement{
text: "Commodore PET (1977)"
source: "fonts/1977-commodore-pet/COMMODORE_PET.ttf"
lineSpacing: 2
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
pixelSize: 8
baseScaling: 4.0
}
ListElement{
text: "Apple ][ (1977)"
source: "fonts/1977-apple2/PrintChar21.ttf"
lineSpacing: 2
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
pixelSize: 8
baseScaling: 4.0
}
ListElement{
text: "Atari 400-800 (1979)"
source: "fonts/1979-atari-400-800/ATARI400800_original.TTF"
lineSpacing: 3
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
pixelSize: 8
baseScaling: 4.0
}
ListElement{
text: "Commodore 64 (1982)"
source: "fonts/1982-commodore64/C64_User_Mono_v1.0-STYLE.ttf"
lineSpacing: 3
virtualCharWidth: 8
virtualCharHeight: 8
pixelSize: 32
pixelSize: 8
baseScaling: 4.0
}
}
}

View File

@ -22,14 +22,13 @@ import QtQuick 2.2
Item{
property int selectedFontIndex
property int selectedScalingIndex
property real scaling
property alias fontlist: fontlist
property var source: fontlist.get(selectedFontIndex).source
property var _font: fontlist.get(selectedFontIndex)
property var _scaling: fontScalingList[selectedScalingIndex]
property var fontScalingList: [0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5]
property int pixelSize: _font.pixelSize * _scaling
property int pixelSize: _font.pixelSize * scaling
property int lineSpacing: pixelSize * _font.lineSpacing
property real screenScaling: 1.0
//In this configuration lineSpacing is proportional to pixelSize.

View File

@ -26,7 +26,19 @@ import org.crt.konsole 0.1
Item{
id: terminalContainer
property variant theSource: finalSource
//Frame displacement properties. This makes the terminal the same size of the texture.
property real dtop: frame.item.displacementTop
property real dleft:frame.item.displacementLeft
property real dright: frame.item.displacementRight
property real dbottom: frame.item.displacementBottom
anchors.leftMargin: dleft
anchors.rightMargin: dright
anchors.topMargin: dtop
anchors.bottomMargin: dbottom
property variant theSource: mBlur !== 0 ? blurredSourceLoader.item : kterminalSource
property variant bloomSource: bloomSourceLoader.item
property variant rasterizationSource: rasterizationEffectSource
property variant staticNoiseSource: staticNoiseSource
@ -45,11 +57,6 @@ Item{
property real _minBlurCoefficient: 0.70
property real _maxBlurCoefficient: 0.90
property size virtualPxSize: Qt.size(1,1)
property size virtual_resolution: Qt.size(width / virtualPxSize.width, height / virtualPxSize.height)
property real deltay: 0.5 / virtual_resolution.height
property real deltax: 0.5 / virtual_resolution.width
property real mBloom: shadersettings.bloom_strength
property int mScanlines: shadersettings.rasterization
onMScanlinesChanged: restartBlurredSource()
@ -60,9 +67,8 @@ Item{
onMBlurChanged: restartBlurredSource()
function restartBlurredSource(){
if(!blurredSource) return;
blurredSource.live = true;
livetimer.restart()
if(!blurredSourceLoader.item) return;
blurredSourceLoader.item.restartBlurSource();
}
function pasteClipboard(){
kterminal.pasteClipboard();
@ -73,7 +79,8 @@ Item{
KTerminal {
id: kterminal
anchors.fill: parent
width: parent.width
height: parent.height
colorScheme: "cool-retro-term"
@ -89,30 +96,15 @@ Item{
FontLoader{ id: fontLoader }
Text{id: fontMetrics; text: "B"; visible: false}
function getPaintedSize(pixelSize){
fontMetrics.font.family = fontLoader.name;
fontMetrics.font.pixelSize = pixelSize;
return Qt.size(fontMetrics.paintedWidth, fontMetrics.paintedHeight);
}
function isValid(size){
return size.width >= 0 && size.height >= 0;
}
function handleFontChange(fontSource, pixelSize, lineSpacing, virtualCharSize){
function handleFontChange(fontSource, pixelSize, lineSpacing, screenScaling){
fontLoader.source = fontSource;
font.pixelSize = pixelSize * shadersettings.window_scaling;
font.pixelSize = pixelSize;
font.family = fontLoader.name;
var paintedSize = getPaintedSize(pixelSize);
var charSize = isValid(virtualCharSize)
? virtualCharSize
: Qt.size(paintedSize.width / 2, paintedSize.height / 2);
width = Qt.binding(function() {return Math.floor(terminalContainer.width / screenScaling);});
height = Qt.binding(function() {return Math.floor(terminalContainer.height / screenScaling);});
var virtualPxSize = Qt.size((paintedSize.width / charSize.width) * shadersettings.window_scaling,
(paintedSize.height / charSize.height) * shadersettings.window_scaling)
terminalContainer.virtualPxSize = virtualPxSize;
setLineSpacing(lineSpacing * shadersettings.window_scaling);
setLineSpacing(lineSpacing);
restartBlurredSource();
}
Component.onCompleted: {
@ -157,116 +149,121 @@ Item{
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.mouseReleaseEvent(coord, mouse.button, mouse.modifiers);
}
onPositionChanged: {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.mouseMoveEvent(coord, mouse.button, mouse.buttons, mouse.modifiers);
}
//Frame displacement properties
property real dtop: frame.item.displacementTop
property real dleft:frame.item.displacementLeft
property real dright: frame.item.displacementRight
property real dbottom: frame.item.displacementBottom
onPositionChanged: {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.mouseMoveEvent(coord, mouse.button, mouse.buttons, mouse.modifiers);
}
function correctDistortion(x, y){
x = x / width;
y = y / height;
x = (-dleft + x * (width + dleft + dright)) / width
y = (-dtop + y * (height + dtop + dbottom)) / height
var cc = Qt.size(0.5 - x, 0.5 - y);
var distortion = (cc.height * cc.height + cc.width * cc.width) * shadersettings.screen_distortion;
return Qt.point((x - cc.width * (1+distortion) * distortion) * width,
(y - cc.height * (1+distortion) * distortion) * height)
return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.width,
(y - cc.height * (1+distortion) * distortion) * kterminal.height)
}
}
ShaderEffectSource{
id: source
id: kterminalSource
sourceItem: kterminal
hideSource: true
smooth: false
}
ShaderEffectSource{
id: blurredSource
sourceItem: blurredterminal
recursive: true
smooth: mScanlines == shadersettings.no_rasterization
wrapMode: ShaderEffectSource.ClampToEdge
live: false
hideSource: true
signal sourceUpdate
smooth: false
antialiasing: false
Timer{
id: livetimer
running: true
onRunningChanged: running ?
timeManager.onTimeChanged.connect(blurredSource.scheduleUpdate) :
timeManager.onTimeChanged.disconnect(blurredSource.scheduleUpdate)
Component.onCompleted: kterminal.updatedImage.connect(restart);
Connections{
target: kterminal
onUpdatedImage:{
kterminalSource.scheduleUpdate();
kterminalSource.sourceUpdate();
}
}
}
ShaderEffectSource{
id: finalSource
sourceItem: blurredterminal
sourceRect: frame.sourceRect
hideSource: true
Loader{
id: blurredSourceLoader
active: mBlur !== 0
sourceComponent: ShaderEffectSource{
id: _blurredSourceEffect
sourceItem: blurredTerminalLoader.item
recursive: true
live: false
hideSource: true
wrapMode: kterminalSource.wrapMode
smooth: mScanlines == shadersettings.no_rasterization
function restartBlurSource(){
livetimer.restart();
}
Timer{
id: livetimer
running: true
onRunningChanged: {
running ?
timeBinding.target = timeManager :
timeBinding.target = null
}
}
Connections{
id: timeBinding
target: timeManager
onTimeChanged: {
_blurredSourceEffect.scheduleUpdate();
}
}
Connections{
target: kterminalSource
onSourceUpdate:{
livetimer.restart();
}
}
}
}
ShaderEffect {
id: blurredterminal
anchors.fill: parent
property variant source: source
property variant blurredSource: (mBlur !== 0) ? blurredSource : undefined
property real blurCoefficient: (1.0 - motionBlurCoefficient) * fpsAttenuation
property size virtual_resolution: parent.virtual_resolution
property size delta: Qt.size((mScanlines == shadersettings.pixel_rasterization ? deltax : 0),
mScanlines != shadersettings.no_rasterization ? deltay : 0)
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D source;" +
"uniform highp vec2 delta;" +
Loader{
id: blurredTerminalLoader
anchors.fill: kterminal
active: mBlur !== 0
"varying highp vec2 qt_TexCoord0;
sourceComponent: ShaderEffect {
property variant txt_source: kterminalSource
property variant blurredSource: blurredSourceLoader.item
property real blurCoefficient: (1.0 - motionBlurCoefficient) * fpsAttenuation
uniform highp vec2 virtual_resolution;" +
blending: false
(mBlur !== 0 ?
"uniform lowp sampler2D blurredSource;
uniform lowp float blurCoefficient;"
: "") +
fragmentShader:
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
"varying highp vec2 qt_TexCoord0;
"void main() {" +
"vec2 coords = qt_TexCoord0;" +
(mScanlines != shadersettings.no_rasterization ? "
coords.y = floor(virtual_resolution.y * coords.y) / virtual_resolution.y;" +
(mScanlines == shadersettings.pixel_rasterization ? "
coords.x = floor(virtual_resolution.x * coords.x) / virtual_resolution.x;" : "")
: "") +
"coords = coords + delta;" +
uniform lowp sampler2D blurredSource;
uniform highp float blurCoefficient;" +
"vec4 color = texture2D(source, coords) * 256.0;
color.a = rgb2grey(color.rgb);" +
"float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
(mBlur !== 0 ?
"vec4 blur_color = texture2D(blurredSource, coords) * 256.0;" +
"blur_color.a = blur_color.a - blur_color.a * blurCoefficient;" +
"color = step(1.0, color.a) * color + step(color.a, 1.0) * blur_color;"
: "") +
"void main() {" +
"vec2 coords = qt_TexCoord0;" +
"vec3 color = texture2D(txt_source, coords).rgb * 256.0;" +
"vec3 blur_color = texture2D(blurredSource, coords).rgb * 256.0;" +
"blur_color = blur_color - blur_color * blurCoefficient;" +
"color = step(vec3(1.0), color) * color + step(color, vec3(1.0)) * blur_color;" +
"gl_FragColor = floor(color) / 256.0;" +
"}"
"gl_FragColor = vec4(floor(color) / 256.0, 1.0);" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
///////////////////////////////////////////////////////////////////////////
// EFFECTS //////////////////////////////////////////////////////////////
@ -291,7 +288,6 @@ Item{
sourceComponent: ShaderEffectSource{
sourceItem: bloomEffectLoader.item
hideSource: true
sourceRect: frame.sourceRect
smooth: false
}
}
@ -301,7 +297,8 @@ Item{
ShaderEffect {
id: staticNoiseEffect
anchors.fill: parent
property size virtual_resolution: terminalContainer.virtual_resolution
property real element_size: shadersettings.rasterization == shadersettings.no_rasterization ? 2 : 1
property size virtual_resolution: Qt.size(kterminal.width / element_size, kterminal.height / element_size)
blending: false
@ -332,9 +329,9 @@ Item{
return mix(s, n, inter.y);
}" +
"void main() {" +
"gl_FragColor.a = smoothNoise(qt_TexCoord0 * virtual_resolution);" +
"}"
"void main() {" +
"gl_FragColor.a = smoothNoise(qt_TexCoord0 * virtual_resolution);" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
@ -345,33 +342,37 @@ Item{
wrapMode: ShaderEffectSource.Repeat
smooth: true
hideSource: true
//format: ShaderEffectSource.Alpha
}
// RASTERIZATION //////////////////////////////////////////////////////////
ShaderEffect{
id: rasterizationContainer
width: frame.sourceRect.width
height: frame.sourceRect.height
property size offset: Qt.size(width - rasterizationEffect.width, height - rasterizationEffect.height)
property size txtRes: Qt.size(width, height)
ShaderEffect {
id: rasterizationEffect
width: parent.width
height: parent.height
property size virtual_resolution: Qt.size(kterminal.width, kterminal.height)
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;
uniform highp vec2 offset;
uniform highp vec2 txtRes;" +
"uniform lowp float qt_Opacity;" +
"varying highp vec2 qt_TexCoord0;" +
"varying highp vec2 qt_TexCoord0;
uniform highp vec2 virtual_resolution;
highp float getScanlineIntensity(vec2 coords) {
highp float result = 1.0;" +
(mScanlines != shadersettings.no_rasterization ?
"result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
(mScanlines == shadersettings.pixel_rasterization ?
"result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
return result;
}" +
"void main() {" +
"float color = 1.0;
color *= smoothstep(0.0, offset.x / txtRes.x, qt_TexCoord0.x);
color *= smoothstep(0.0, offset.y / txtRes.y, qt_TexCoord0.y);
color *= smoothstep(0.0, offset.x / txtRes.x, 1.0 - qt_TexCoord0.x);
color *= smoothstep(0.0, offset.y / txtRes.y, 1.0 - qt_TexCoord0.y);" +
"highp float color = getScanlineIntensity(qt_TexCoord0);" +
"float distance = length(vec2(0.5) - qt_TexCoord0);" +
"color = mix(color, 0.0, 1.2 * distance * distance);" +
@ -379,48 +380,13 @@ Item{
"gl_FragColor.a = color;" +
"}"
ShaderEffect {
id: rasterizationEffect
width: terminalContainer.width
height: terminalContainer.height
anchors.centerIn: parent
property size virtual_resolution: terminalContainer.virtual_resolution
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;" +
"varying highp vec2 qt_TexCoord0;
uniform highp vec2 virtual_resolution;
float getScanlineIntensity(vec2 coords) {
float result = 1.0;" +
(mScanlines != shadersettings.no_rasterization ?
"result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
(mScanlines == shadersettings.pixel_rasterization ?
"result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
return result;
}" +
"void main() {" +
"float color = getScanlineIntensity(qt_TexCoord0);" +
"float distance = length(vec2(0.5) - qt_TexCoord0);" +
"color = mix(color, 0.0, 1.2 * distance * distance);" +
"gl_FragColor.a = color;" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
onStatusChanged: if (log) console.log(log) //Print warning messages
}
ShaderEffectSource{
id: rasterizationEffectSource
sourceItem: rasterizationContainer
sourceItem: rasterizationEffect
hideSource: true
smooth: true
//format: ShaderEffectSource.Alpha
wrapMode: ShaderEffectSource.Repeat
}
}

View File

@ -21,6 +21,7 @@
import QtQuick 2.2
import QtGraphicalEffects 1.0
ShaderEffect {
property color font_color: shadersettings.font_color
property color background_color: shadersettings.background_color
@ -28,11 +29,8 @@ ShaderEffect {
property variant bloomSource: terminal.bloomSource
property variant rasterizationSource: terminal.rasterizationSource
property variant noiseSource: terminal.staticNoiseSource
property size txt_Size: Qt.size(frame.sourceRect.width, frame.sourceRect.height)
property real bloom_strength: shadersettings.bloom_strength * 2.5
property int rasterization: shadersettings.rasterization
property real jitter: shadersettings.jitter * 0.007
property real noise_strength: shadersettings.noise_strength
@ -40,7 +38,6 @@ ShaderEffect {
property real glowing_line_strength: shadersettings.glowing_line_strength
property real chroma_color: shadersettings.chroma_color;
property real saturation_color: shadersettings.saturation_color;
property real rgb_shift: shadersettings.rgb_shift * 0.2
@ -49,10 +46,10 @@ ShaderEffect {
property bool frameReflections: shadersettings.frameReflections
property real disp_top: frame.item.displacementTop * shadersettings.window_scaling
property real disp_bottom: frame.item.displacementBottom * shadersettings.window_scaling
property real disp_left: frame.item.displacementLeft * shadersettings.window_scaling
property real disp_right: frame.item.displacementRight * shadersettings.window_scaling
property real disp_top: frame.item.displacementTop / height
property real disp_bottom: frame.item.displacementBottom / height
property real disp_left: frame.item.displacementLeft / width
property real disp_right: frame.item.displacementRight / width
property real screen_brightness: shadersettings.brightness * 1.5 + 0.5
@ -88,7 +85,11 @@ ShaderEffect {
uniform highp mat4 qt_Matrix;
uniform highp float time;
uniform sampler2D randomFunctionSource;
uniform highp vec2 txt_Size;
uniform highp float disp_left;
uniform highp float disp_right;
uniform highp float disp_top;
uniform highp float disp_bottom;
attribute highp vec4 qt_Vertex;
attribute highp vec2 qt_MultiTexCoord0;
@ -103,8 +104,8 @@ ShaderEffect {
uniform lowp float horizontal_sincronization;" : "") +
"
void main() {
qt_TexCoord0.x = -"+str(disp_left)+"/txt_Size.x + qt_MultiTexCoord0.x / ((txt_Size.x -("+str(disp_left+disp_right)+")) / txt_Size.x);" + "
qt_TexCoord0.y = -"+str(disp_top)+"/txt_Size.y + qt_MultiTexCoord0.y / ((txt_Size.y -("+str(disp_top+disp_bottom)+")) / txt_Size.y);" + "
qt_TexCoord0.x = (qt_MultiTexCoord0.x - disp_left) / (1.0 - disp_left - disp_right);
qt_TexCoord0.y = (qt_MultiTexCoord0.y - disp_top) / (1.0 - disp_top - disp_bottom);
vec2 coords = vec2(fract(time/(1024.0*2.0)), fract(time/(1024.0*1024.0)));" +
(brightness_flickering !== 0.0 ? "
brightness = 1.0 + (texture2D(randomFunctionSource, coords).g - 0.5) * brightness_flickering;"
@ -123,7 +124,6 @@ ShaderEffect {
uniform sampler2D source;
uniform highp float qt_Opacity;
uniform highp float time;
uniform highp vec2 txt_Size;
varying highp vec2 qt_TexCoord0;
uniform highp vec4 font_color;
@ -136,7 +136,7 @@ ShaderEffect {
uniform lowp float bloom_strength;" : "") +
(noise_strength !== 0 ? "
uniform highp float noise_strength;" : "") +
(noise_strength !== 0 || jitter !== 0 ? "
(noise_strength !== 0 || jitter !== 0 || rgb_shift ? "
uniform lowp sampler2D noiseSource;" : "") +
(screen_distorsion !== 0 ? "
uniform highp float screen_distorsion;" : "") +
@ -175,10 +175,6 @@ ShaderEffect {
:"
vec2 coords = qt_TexCoord0;") +
(frameReflections ? "
vec2 inside = step(0.0, coords) - step(1.0, coords);
coords = abs(mod(floor(coords), 2.0) - fract(coords)) * clamp(inside.x + inside.y, 0.0, 1.0);" : "") +
(horizontal_sincronization !== 0 ? "
float h_distortion = 0.5 * sin(time*0.001 + coords.y*10.0*fract(time/10.0));
h_distortion += 0.5 * cos(time*0.04 + 0.03 + coords.y*50.0*fract(time/10.0 + 0.4));
@ -202,36 +198,38 @@ ShaderEffect {
(glowing_line_strength !== 0 ? "
color += randomPass(coords) * glowing_line_strength;" : "") +
"vec3 txt_color = texture2D(source, txt_coords).rgb;
float greyscale_color = rgb2grey(txt_color) + color;" +
(chroma_color !== 0 ?
(rgb_shift !== 0 ? "
float rgb_noise = abs(texture2D(noiseSource, vec2(fract(time/(1024.0 * 256.0)), fract(time/(1024.0*1024.0)))).a - 0.5);
vec4 realBackColor = texture2D(source, txt_coords);
vec2 rcolor = texture2D(source, txt_coords + vec2(0.1, 0.0) * rgb_shift * rgb_noise).ra;
vec2 bcolor = texture2D(source, txt_coords - vec2(0.1, 0.0) * rgb_shift * rgb_noise).ba;
realBackColor.r = rcolor.x;
realBackColor.b = bcolor.x;
realBackColor.a = 0.33 * (realBackColor.a + rcolor.y + bcolor.y);"
:
"vec4 realBackColor = texture2D(source, txt_coords);") +
float rcolor = texture2D(source, txt_coords + vec2(0.1, 0.0) * rgb_shift * rgb_noise).r;
float bcolor = texture2D(source, txt_coords - vec2(0.1, 0.0) * rgb_shift * rgb_noise).b;
txt_color.r = rcolor;
txt_color.b = bcolor;
greyscale_color = 0.33 * (rcolor + bcolor);" : "") +
"vec4 mixedColor = mix(font_color, realBackColor * font_color, chroma_color);" +
"vec4 finalBackColor = mix(background_color, mixedColor, realBackColor.a);" +
"vec3 finalColor = mix(finalBackColor, font_color, color).rgb;"
"vec3 mixedColor = mix(font_color.rgb, txt_color * font_color.rgb, chroma_color);
vec3 finalBackColor = mix(background_color.rgb, mixedColor, greyscale_color);
vec3 finalColor = mix(finalBackColor, font_color.rgb, color).rgb;"
:
"color += texture2D(source, txt_coords).a;" +
"vec3 finalColor = mix(background_color, font_color, color).rgb;"
) +
"vec3 finalColor = mix(background_color.rgb, font_color.rgb, greyscale_color);") +
"finalColor *= texture2D(rasterizationSource, coords).a;" +
(bloom_strength !== 0 ?
"vec3 bloomColor = texture2D(bloomSource, coords).rgb;" +
"vec4 bloomFullColor = texture2D(bloomSource, coords);
vec3 bloomColor = bloomFullColor.rgb;
vec2 minBound = step(vec2(0.0), coords);
vec2 maxBound = step(coords, vec2(1.0));
float bloomAlpha = bloomFullColor.a * minBound.x * minBound.y * maxBound.x * maxBound.y;" +
(chroma_color !== 0 ?
"bloomColor = font_color.rgb * mix(vec3(rgb2grey(bloomColor)), bloomColor, chroma_color);"
:
"bloomColor = font_color.rgb * rgb2grey(bloomColor);") +
"finalColor += bloomColor * bloom_strength;"
"finalColor += bloomColor * bloom_strength * bloomAlpha;"
: "") +
(brightness_flickering !== 0 ? "

View File

@ -7,22 +7,19 @@ TerminalFrame{
anchors.fill: parent
addedWidth: 200
addedHeight: 370
borderLeft: 148
borderRight: 148
borderTop: 232
borderBottom: 232
borderLeft: 170
borderRight: 170
borderTop: 250
borderBottom: 250
imageSource: "../images/black-frame.png"
normalsSource: "../images/black-frame-normals.png"
rectX: 20
rectY: 20
distortionCoefficient: 1.9
displacementLeft: 70.0
displacementTop: 55.0
displacementRight: 50.0
displacementBottom: 38.0
displacementLeft: 80.0
displacementTop: 65.0
displacementRight: 80.0
displacementBottom: 65.0
shaderString: "FrameShader.qml"
}

View File

@ -12,9 +12,6 @@ TerminalFrame{
borderTop: 0
borderBottom: 0
rectX: 15
rectY: 15
displacementLeft: 0
displacementTop: 0
displacementRight: 0

View File

@ -14,15 +14,12 @@ TerminalFrame{
imageSource: "../images/screen-frame.png"
normalsSource: "../images/screen-frame-normals.png"
rectX: 15
rectY: 15
distortionCoefficient: 1.5
displacementLeft: 45
displacementTop: 40
displacementRight: 38.0
displacementBottom: 28.0
displacementLeft: 55
displacementTop: 50
displacementRight: 55
displacementBottom: 50
shaderString: "FrameShader.qml"
}

View File

@ -15,10 +15,6 @@ Item{
property string normalsSource
property string shaderString
//Value used to create the rect used to add the border to the texture
property real rectX
property real rectY
//Values used to displace the texture in the screen. Used to make reflections correct.
property real displacementLeft
property real displacementTop
@ -27,11 +23,6 @@ Item{
property real distortionCoefficient
property rect sourceRect: Qt.rect(-rectX * shadersettings.window_scaling,
-rectY * shadersettings.window_scaling,
terminal.width + 2*rectX * shadersettings.window_scaling,
terminal.height + 2*rectY * shadersettings.window_scaling)
BorderImage{
id: frameimage
anchors.centerIn: parent

View File

@ -83,7 +83,7 @@ ApplicationWindow{
text: qsTr("Zoom In")
shortcut: "Ctrl++"
onTriggered: {
var oldScaling = shadersettings.fontScalingIndexes[shadersettings.rasterization];
var oldScaling = shadersettings.fontScalingIndex;
var maxScalingIndex = shadersettings.fontScalingList.length - 1;
shadersettings.setScalingIndex(Math.min(oldScaling + 1, maxScalingIndex));
}
@ -93,7 +93,7 @@ ApplicationWindow{
text: qsTr("Zoom Out")
shortcut: "Ctrl+-"
onTriggered: {
var oldScaling = shadersettings.fontScalingIndexes[shadersettings.rasterization];
var oldScaling = shadersettings.fontScalingIndex;
shadersettings.setScalingIndex(Math.max(oldScaling - 1, 0));
}
}
@ -148,23 +148,17 @@ ApplicationWindow{
width: parent.width * shadersettings.window_scaling
height: parent.height * shadersettings.window_scaling
scale: 1.0 / shadersettings.window_scaling
smooth: false
antialiasing: false
opacity: shadersettings.windowOpacity * 0.3 + 0.7
Loader{
id: frame
anchors.fill: parent
property rect sourceRect: item.sourceRect
z: 2.1
source: shadersettings.frame_source
}
PreprocessedTerminal{
id: terminal
anchors.fill: parent
anchors.margins: 30
}
ShaderTerminal{
id: shadercontainer

View File

@ -1996,7 +1996,7 @@ void KTerminalDisplay::calcGeometry()
_contentHeight = height() - 2 * DEFAULT_TOP_MARGIN + /* mysterious */ 1;
// ensure that display is always at least one column wide
_columns = qMax(1, qRound(_contentWidth / _fontWidth));
_columns = qMax(1, qFloor(_contentWidth / _fontWidth));
_usedColumns = qMin(_usedColumns,_columns);
// ensure that display is always at least one line high
@ -2265,7 +2265,7 @@ void KTerminalDisplay::drawCursor(QPainter* painter,
bool& invertCharacterColor)
{
QRectF cursorRect = rect;
cursorRect.setHeight(_fontHeight - _lineSpacing - 1);
cursorRect.setHeight(_fontHeight - _lineSpacing);
if (!_cursorBlinking)
{
@ -2280,8 +2280,8 @@ void KTerminalDisplay::drawCursor(QPainter* painter,
// it is draw entirely inside 'rect'
int penWidth = qMax(1,painter->pen().width());
painter->drawRect(cursorRect.adjusted( penWidth/2,
penWidth/2,
painter->drawRect(cursorRect.adjusted( penWidth/2 + penWidth%2,
penWidth/2 + penWidth%2,
- penWidth/2 - penWidth%2,
- penWidth/2 - penWidth%2));
if ( hasFocus() )