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https://github.com/Swordfish90/cool-retro-term.git
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Refactored settings window...
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commit
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@ -22,4 +22,5 @@ OTHER_FILES += \
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$$PWD/qml/cool-old-term/ShaderSettings.qml \
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$$PWD/qml/images/frame.png \
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qml/cool-old-term/SettingsWindow.qml \
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qml/cool-old-term/MyColorDialog.qml
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qml/cool-old-term/MyColorDialog.qml \
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qml/cool-old-term/SettingComponent.qml
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50
qml/cool-old-term/SettingComponent.qml
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50
qml/cool-old-term/SettingComponent.qml
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@ -0,0 +1,50 @@
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import QtQuick 2.0
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import QtQuick.Controls 1.1
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import QtQuick.Layouts 1.1
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RowLayout {
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property string name
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property double value
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property double prev_value: 0.0
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property double min_value: 0.0
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property double max_value: 1.0
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id: setting_component
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anchors.left: parent.left
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anchors.right: parent.right
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spacing: 10
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CheckBox{
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id: check
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implicitWidth: 150
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text: name
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onCheckedChanged:{
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if(checked) value = prev_value;
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else {
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prev_value = value;
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value = 0;
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}
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}
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Component.onCompleted: checked = (value !== 0);
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}
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Slider{
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id: slider
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stepSize: 0.01
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minimumValue: min_value
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maximumValue: max_value
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onValueChanged: setting_component.value = value;
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Layout.fillWidth: true
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Component.onCompleted: slider.value = setting_component.value
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}
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TextField{
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id: textfield
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text: value.toFixed(2)
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implicitWidth: 50
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enabled: false
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Component.onCompleted: text = value.toFixed(2)
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}
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}
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@ -57,103 +57,26 @@ ApplicationWindow {
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}
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}
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GridLayout{
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columns: 4
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CheckBox{
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id: noisecheck
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onCheckedChanged:
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if(checked) shadersettings.noise_strength = noiseslider.value;
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else shadersettings.noise_strength = 0;
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Component.onCompleted: checked = shadersettings.noise_strength !== 0;
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}
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Text{
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text: qsTr("Noise")
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}
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Slider{
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id: noiseslider
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stepSize: 0.01
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minimumValue: 0.0
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maximumValue: 1.0
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onValueChanged: shadersettings.noise_strength = value;
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Component.onCompleted: value = shadersettings.noise_strength;
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}
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TextArea{
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text: noiseslider.value.toFixed(2);
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enabled: false
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}
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ColumnLayout{
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anchors.left: parent.left
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anchors.right: parent.right
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CheckBox{
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id: glowcheck
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onCheckedChanged:
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if(checked) shadersettings.glowing_line_strength = glowslider.value;
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else shadersettings.glowing_line_strength = 0;
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Component.onCompleted: checked = shadersettings.glowing_line_strength !== 0;
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SettingComponent{
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name: "Noise"
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onValueChanged: shadersettings.noise_strength = value
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Component.onCompleted: value = shadersettings.noise_strength
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}
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Text{
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text: qsTr("Glow")
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}
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Slider{
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id: glowslider
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stepSize: 0.01
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minimumValue: 0.0
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maximumValue: 1.0
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SettingComponent{
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name: "Glow"
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onValueChanged: shadersettings.glowing_line_strength = value;
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Component.onCompleted: value = shadersettings.glowing_line_strength;
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Component.onCompleted: value = shadersettings.glowing_line_strength
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}
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TextArea{
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text: glowslider.value.toFixed(2);
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enabled: false
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}
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CheckBox{
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id: ambientcheck
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onCheckedChanged:
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if(checked) shadersettings.ambient_light = ambientslider.value;
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else shadersettings.ambient_light = 0;
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Component.onCompleted: checked = shadersettings.ambient_light !== 0;
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}
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Text{
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text: qsTr("Ambient light")
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}
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Slider{
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id: ambientslider
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stepSize: 0.01
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minimumValue: 0.1
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maximumValue: 0.5
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SettingComponent{
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name: "Ambient light"
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onValueChanged: shadersettings.ambient_light = value;
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Component.onCompleted: value = shadersettings.ambient_light;
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Component.onCompleted: value = shadersettings.ambient_light
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}
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TextArea{
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text: ambientslider.value.toFixed(2);
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enabled: false
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}
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// CheckBox{
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// id: distortioncheck
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// onCheckedChanged:
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// if(checked) shadersettings.screen_distortion = distortionslider.value;
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// else shadersettings.screen_distortion = 0;
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// Component.onCompleted: checked = shadersettings.screen_distortion !== 0;
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// }
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// Text{
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// text: qsTr("Distortion")
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// }
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// Slider{
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// id: distortionslider
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// stepSize: 0.01
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// minimumValue: 0.0
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// maximumValue: 1.0
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// onValueChanged: shadersettings.screen_distortion = value;
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// Component.onCompleted: value = shadersettings.screen_distortion;
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// }
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// TextArea{
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// text: distortionslider.value.toFixed(2);
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// enabled: false
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// }
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}
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}
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}
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}
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