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	Refactored settings window...
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		| @@ -22,4 +22,5 @@ OTHER_FILES += \ | ||||
|     $$PWD/qml/cool-old-term/ShaderSettings.qml \ | ||||
|     $$PWD/qml/images/frame.png \ | ||||
|     qml/cool-old-term/SettingsWindow.qml \ | ||||
|     qml/cool-old-term/MyColorDialog.qml | ||||
|     qml/cool-old-term/MyColorDialog.qml \ | ||||
|     qml/cool-old-term/SettingComponent.qml | ||||
|   | ||||
							
								
								
									
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								qml/cool-old-term/SettingComponent.qml
									
									
									
									
									
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								qml/cool-old-term/SettingComponent.qml
									
									
									
									
									
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							| @@ -0,0 +1,50 @@ | ||||
| import QtQuick 2.0 | ||||
| import QtQuick.Controls 1.1 | ||||
| import QtQuick.Layouts 1.1 | ||||
|  | ||||
| RowLayout { | ||||
|     property string name | ||||
|     property double value | ||||
|     property double prev_value: 0.0 | ||||
|     property double min_value: 0.0 | ||||
|     property double max_value: 1.0 | ||||
|  | ||||
|     id: setting_component | ||||
|     anchors.left: parent.left | ||||
|     anchors.right: parent.right | ||||
|     spacing: 10 | ||||
|  | ||||
|     CheckBox{ | ||||
|         id: check | ||||
|         implicitWidth: 150 | ||||
|  | ||||
|         text: name | ||||
|         onCheckedChanged:{ | ||||
|             if(checked) value = prev_value; | ||||
|             else { | ||||
|                 prev_value = value; | ||||
|                 value = 0; | ||||
|             } | ||||
|         } | ||||
|         Component.onCompleted: checked = (value !== 0); | ||||
|     } | ||||
|     Slider{ | ||||
|         id: slider | ||||
|         stepSize: 0.01 | ||||
|         minimumValue: min_value | ||||
|         maximumValue: max_value | ||||
|         onValueChanged: setting_component.value = value; | ||||
|         Layout.fillWidth: true | ||||
|  | ||||
|         Component.onCompleted: slider.value = setting_component.value | ||||
|     } | ||||
|     TextField{ | ||||
|         id: textfield | ||||
|  | ||||
|         text: value.toFixed(2) | ||||
|         implicitWidth: 50 | ||||
|         enabled: false | ||||
|  | ||||
|         Component.onCompleted: text = value.toFixed(2) | ||||
|     } | ||||
| } | ||||
| @@ -57,103 +57,26 @@ ApplicationWindow { | ||||
|                     } | ||||
|                 } | ||||
|  | ||||
|                 GridLayout{ | ||||
|                     columns: 4 | ||||
|                     CheckBox{ | ||||
|                         id: noisecheck | ||||
|                         onCheckedChanged: | ||||
|                             if(checked) shadersettings.noise_strength = noiseslider.value; | ||||
|                             else shadersettings.noise_strength = 0; | ||||
|                         Component.onCompleted: checked = shadersettings.noise_strength !== 0; | ||||
|                     } | ||||
|                     Text{ | ||||
|                         text: qsTr("Noise") | ||||
|                     } | ||||
|                     Slider{ | ||||
|                         id: noiseslider | ||||
|                         stepSize: 0.01 | ||||
|                         minimumValue: 0.0 | ||||
|                         maximumValue: 1.0 | ||||
|                         onValueChanged: shadersettings.noise_strength = value; | ||||
|                         Component.onCompleted: value = shadersettings.noise_strength; | ||||
|                     } | ||||
|                     TextArea{ | ||||
|                         text: noiseslider.value.toFixed(2); | ||||
|                         enabled: false | ||||
|                     } | ||||
|                 ColumnLayout{ | ||||
|                     anchors.left: parent.left | ||||
|                     anchors.right: parent.right | ||||
|  | ||||
|  | ||||
|                     CheckBox{ | ||||
|                         id: glowcheck | ||||
|                         onCheckedChanged: | ||||
|                             if(checked) shadersettings.glowing_line_strength = glowslider.value; | ||||
|                             else shadersettings.glowing_line_strength = 0; | ||||
|                         Component.onCompleted: checked = shadersettings.glowing_line_strength !== 0; | ||||
|                     SettingComponent{ | ||||
|                         name: "Noise" | ||||
|                         onValueChanged: shadersettings.noise_strength = value | ||||
|                         Component.onCompleted: value = shadersettings.noise_strength | ||||
|                     } | ||||
|                     Text{ | ||||
|                         text: qsTr("Glow") | ||||
|                     } | ||||
|                     Slider{ | ||||
|                         id: glowslider | ||||
|                         stepSize: 0.01 | ||||
|                         minimumValue: 0.0 | ||||
|                         maximumValue: 1.0 | ||||
|                     SettingComponent{ | ||||
|                         name: "Glow" | ||||
|                         onValueChanged: shadersettings.glowing_line_strength = value; | ||||
|                         Component.onCompleted: value = shadersettings.glowing_line_strength; | ||||
|                         Component.onCompleted: value = shadersettings.glowing_line_strength | ||||
|                     } | ||||
|                     TextArea{ | ||||
|                         text: glowslider.value.toFixed(2); | ||||
|                         enabled: false | ||||
|                     } | ||||
|  | ||||
|  | ||||
|                     CheckBox{ | ||||
|                         id: ambientcheck | ||||
|                         onCheckedChanged: | ||||
|                             if(checked) shadersettings.ambient_light = ambientslider.value; | ||||
|                             else shadersettings.ambient_light = 0; | ||||
|                         Component.onCompleted: checked = shadersettings.ambient_light !== 0; | ||||
|                     } | ||||
|                     Text{ | ||||
|                         text: qsTr("Ambient light") | ||||
|                     } | ||||
|                     Slider{ | ||||
|                         id: ambientslider | ||||
|                         stepSize: 0.01 | ||||
|                         minimumValue: 0.1 | ||||
|                         maximumValue: 0.5 | ||||
|                     SettingComponent{ | ||||
|                         name: "Ambient light" | ||||
|                         onValueChanged: shadersettings.ambient_light = value; | ||||
|                         Component.onCompleted: value = shadersettings.ambient_light; | ||||
|                         Component.onCompleted: value = shadersettings.ambient_light | ||||
|                     } | ||||
|                     TextArea{ | ||||
|                         text: ambientslider.value.toFixed(2); | ||||
|                         enabled: false | ||||
|                 } | ||||
|  | ||||
|                     //                CheckBox{ | ||||
|                     //                    id: distortioncheck | ||||
|                     //                    onCheckedChanged: | ||||
|                     //                        if(checked) shadersettings.screen_distortion = distortionslider.value; | ||||
|                     //                        else shadersettings.screen_distortion = 0; | ||||
|                     //                    Component.onCompleted: checked = shadersettings.screen_distortion !== 0; | ||||
|                     //                } | ||||
|                     //                Text{ | ||||
|                     //                    text: qsTr("Distortion") | ||||
|                     //                } | ||||
|                     //                Slider{ | ||||
|                     //                    id: distortionslider | ||||
|                     //                    stepSize: 0.01 | ||||
|                     //                    minimumValue: 0.0 | ||||
|                     //                    maximumValue: 1.0 | ||||
|                     //                    onValueChanged: shadersettings.screen_distortion = value; | ||||
|                     //                    Component.onCompleted: value = shadersettings.screen_distortion; | ||||
|                     //                } | ||||
|                     //                TextArea{ | ||||
|                     //                    text: distortionslider.value.toFixed(2); | ||||
|                     //                    enabled: false | ||||
|                     //                } | ||||
|                 } | ||||
|  | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|   | ||||
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