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	Merge pull request #215 from theridane/master
Fix: added missing default precision directives in fragment shaders
This commit is contained in:
		| @@ -312,6 +312,7 @@ Item{ | |||||||
|             blending: false |             blending: false | ||||||
|  |  | ||||||
|             fragmentShader: |             fragmentShader: | ||||||
|  |                 "precision highp float;" + | ||||||
|                 "uniform lowp float qt_Opacity;" + |                 "uniform lowp float qt_Opacity;" + | ||||||
|                 "uniform lowp sampler2D txt_source;" + |                 "uniform lowp sampler2D txt_source;" + | ||||||
|  |  | ||||||
|   | |||||||
| @@ -151,6 +151,8 @@ ShaderEffect { | |||||||
|         }" |         }" | ||||||
|  |  | ||||||
|     fragmentShader: " |     fragmentShader: " | ||||||
|  |         precision highp float; | ||||||
|  |  | ||||||
|         uniform sampler2D source; |         uniform sampler2D source; | ||||||
|         uniform highp float qt_Opacity; |         uniform highp float qt_Opacity; | ||||||
|         uniform highp float time; |         uniform highp float time; | ||||||
|   | |||||||
| @@ -120,6 +120,8 @@ Item{ | |||||||
|         blending: true |         blending: true | ||||||
|  |  | ||||||
|         fragmentShader: " |         fragmentShader: " | ||||||
|  |             precision highp float; | ||||||
|  |  | ||||||
|             uniform highp sampler2D normals; |             uniform highp sampler2D normals; | ||||||
|             uniform highp sampler2D source; |             uniform highp sampler2D source; | ||||||
|             uniform lowp float screenCurvature; |             uniform lowp float screenCurvature; | ||||||
| @@ -181,6 +183,8 @@ Item{ | |||||||
|             blending: true |             blending: true | ||||||
|  |  | ||||||
|             fragmentShader: " |             fragmentShader: " | ||||||
|  |                 precision highp float; | ||||||
|  |  | ||||||
|                 uniform sampler2D lightMask; |                 uniform sampler2D lightMask; | ||||||
|                 uniform sampler2D reflectionSource; |                 uniform sampler2D reflectionSource; | ||||||
|                 uniform lowp float diffuseComponent; |                 uniform lowp float diffuseComponent; | ||||||
|   | |||||||
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