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https://github.com/Swordfish90/cool-retro-term.git
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Refactoring of build system and use of native executable instead of qmlscene.
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85
app/qml/SettingsEffectsTab.qml
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85
app/qml/SettingsEffectsTab.qml
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/*******************************************************************************
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* Copyright (c) 2013 "Filippo Scognamiglio"
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* https://github.com/Swordifish90/cool-old-term
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*
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* This file is part of cool-old-term.
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*
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* cool-old-term is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*******************************************************************************/
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import QtQuick 2.2
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import QtQuick.Controls 1.1
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import QtQuick.Layouts 1.1
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Tab{
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GroupBox{
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title: qsTr("Effects")
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anchors.fill: parent
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ColumnLayout{
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anchors.fill: parent
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CheckableSlider{
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name: qsTr("Bloom")
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onNewValue: shadersettings.bloom_strength = newValue
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value: shadersettings.bloom_strength
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}
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CheckableSlider{
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name: qsTr("Motion Blur")
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onNewValue: shadersettings.motion_blur = newValue
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value: shadersettings.motion_blur
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}
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CheckableSlider{
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name: qsTr("Noise")
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onNewValue: shadersettings.noise_strength = newValue
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value: shadersettings.noise_strength
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}
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CheckableSlider{
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name: qsTr("Jitter")
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onNewValue: shadersettings.jitter = newValue
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value: shadersettings.jitter
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}
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CheckableSlider{
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name: qsTr("Glow")
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onNewValue: shadersettings.glowing_line_strength = newValue;
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value: shadersettings.glowing_line_strength
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}
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CheckableSlider{
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name: qsTr("Screen distortion")
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onNewValue: shadersettings.screen_distortion = newValue;
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value: shadersettings.screen_distortion;
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}
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CheckableSlider{
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name: qsTr("Ambient light")
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onNewValue: shadersettings.ambient_light = newValue;
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value: shadersettings.ambient_light
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enabled: shadersettings.frames_index !== 0
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}
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CheckableSlider{
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name: qsTr("Brightness flickering")
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onNewValue: shadersettings.brightness_flickering = newValue;
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value: shadersettings.brightness_flickering;
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}
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CheckableSlider{
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name: qsTr("Horizontal flickering")
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onNewValue: shadersettings.horizontal_sincronization = newValue;
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value: shadersettings.horizontal_sincronization;
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}
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CheckableSlider{
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name: qsTr("RGB shift")
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onNewValue: shadersettings.rgb_shift = newValue;
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value: shadersettings.rgb_shift;
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enabled: shadersettings.chroma_color !== 0
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}
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}
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}
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}
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