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				https://github.com/Swordfish90/cool-retro-term.git
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	Make jitter stronger on the x axis.
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		@@ -38,7 +38,9 @@ ShaderEffect {
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    property real burnInLastUpdate: burnInEffect.lastUpdate
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					    property real burnInLastUpdate: burnInEffect.lastUpdate
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    property real burnInTime: burnInEffect.burnInFadeTime
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					    property real burnInTime: burnInEffect.burnInFadeTime
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    property real jitter: appSettings.jitter * 0.007
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					    property real jitter: appSettings.jitter
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					    property size jitterDisplacement: Qt.size(0.007 * jitter, 0.002 * jitter)
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    property real staticNoise: appSettings.staticNoise
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					    property real staticNoise: appSettings.staticNoise
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    property size scaleNoiseSize: Qt.size((width) / (noiseTexture.width * appSettings.windowScaling * appSettings.fontScaling),
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					    property size scaleNoiseSize: Qt.size((width) / (noiseTexture.width * appSettings.windowScaling * appSettings.fontScaling),
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                                          (height) / (noiseTexture.height * appSettings.windowScaling * appSettings.fontScaling))
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					                                          (height) / (noiseTexture.height * appSettings.windowScaling * appSettings.fontScaling))
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@@ -192,7 +194,7 @@ ShaderEffect {
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        (chromaColor !== 0 ? "
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					        (chromaColor !== 0 ? "
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            uniform lowp float chromaColor;" : "") +
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					            uniform lowp float chromaColor;" : "") +
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        (jitter !== 0 ? "
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					        (jitter !== 0 ? "
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            uniform lowp float jitter;" : "") +
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					            uniform lowp vec2 jitterDisplacement;" : "") +
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        (rbgShift !== 0 ? "
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					        (rbgShift !== 0 ? "
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            uniform lowp float rbgShift;" : "") +
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					            uniform lowp float rbgShift;" : "") +
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@@ -267,7 +269,7 @@ ShaderEffect {
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            (jitter !== 0 ? "
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					            (jitter !== 0 ? "
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                vec2 offset = vec2(noiseTexel.b, noiseTexel.a) - vec2(0.5);
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					                vec2 offset = vec2(noiseTexel.b, noiseTexel.a) - vec2(0.5);
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                vec2 txt_coords = coords + offset * jitter;"
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					                vec2 txt_coords = coords + offset * jitterDisplacement;"
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            :  "vec2 txt_coords = coords;") +
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					            :  "vec2 txt_coords = coords;") +
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            "float color = 0.0;" +
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					            "float color = 0.0;" +
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