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	Fix issues between colors and motion blur.
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		| @@ -255,16 +255,18 @@ Item{ | ||||
|                 : "") + | ||||
|                 "coords = coords + delta;" + | ||||
|                 "vec4 vcolor = texture2D(source, coords) * 256.0; | ||||
|                  float color = vcolor.r * 0.21 + vcolor.g * 0.72 + vcolor.b + 0.04;" + | ||||
|                  float color = vcolor.r * 0.21 + vcolor.g * 0.72 + vcolor.b * 0.04;" + | ||||
|                 (mBlur !== 0 ? | ||||
|                     "vec4 blurredVcolor = texture2D(blurredSource, coords) * 256.0;" + | ||||
|                     "float blurredSourceColor = texture2D(blurredSource, coords).a * 256.0;" + | ||||
|                     "blurredSourceColor = blurredSourceColor - blurredSourceColor * " + (1.0 - motionBlurCoefficient) * fpsAttenuation+ ";" + | ||||
|                     "vcolor = step(1.0, color) * vcolor + step(color, 1.0) * blurredVcolor;" + | ||||
|                     "color = step(1.0, color) * color + step(color, 1.0) * blurredSourceColor;" | ||||
|                 : "") + | ||||
|  | ||||
|  | ||||
|                 "gl_FragColor = texture2D(source, coords);" + | ||||
|                 "gl_FragColor.a = color / 256.0;" +  | ||||
|                 "gl_FragColor = floor(vcolor) / 256.0;" + | ||||
|                 "gl_FragColor.a = floor(color) / 256.0;" + | ||||
|             "}" | ||||
|  | ||||
|         onStatusChanged: if (log) console.log(log) //Print warning messages | ||||
|   | ||||
| @@ -191,7 +191,8 @@ ShaderEffect { | ||||
|                 "vec4 realBackColor = texture2D(source, txt_coords);" + | ||||
|                 (saturation_color !== 0 ? | ||||
|                     "vec4 satured_font_color = mix(font_color, vec4(1) , "+ str(saturation_color) + ");" + | ||||
|                     "vec4 mixedColor = mix(font_color, realBackColor * satured_font_color, "+ str(chroma_color) +");": | ||||
|                     "vec4 mixedColor = mix(font_color, realBackColor * satured_font_color, "+ str(chroma_color) +");" | ||||
|                 : | ||||
|                     "vec4 mixedColor = mix(font_color, realBackColor * font_color, "+ str(chroma_color) +");" | ||||
|                 ) +  | ||||
|                  | ||||
|   | ||||
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