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https://github.com/Swordfish90/cool-retro-term.git
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Improve look of glow line.
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546c4f36f0
commit
40eb51e5eb
@ -40,7 +40,7 @@ ShaderEffect {
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(height) / (noiseTexture.height * appSettings.windowScaling * appSettings.fontScaling))
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(height) / (noiseTexture.height * appSettings.windowScaling * appSettings.fontScaling))
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property real screenCurvature: appSettings.screenCurvature
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property real screenCurvature: appSettings.screenCurvature
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property real glowingLine: appSettings.glowingLine
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property real glowingLine: appSettings.glowingLine * 0.2
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property real chromaColor: appSettings.chromaColor;
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property real chromaColor: appSettings.chromaColor;
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@ -200,7 +200,7 @@ ShaderEffect {
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(glowingLine !== 0 ? "
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(glowingLine !== 0 ? "
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float randomPass(vec2 coords){
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float randomPass(vec2 coords){
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return fract(smoothstep(-0.2, 0.0, coords.y - 3.0 * fract(time * 0.0001))) * glowingLine;
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return fract(smoothstep(-120.0, 0.0, coords.y - (virtual_resolution.y + 120.0) * fract(time * 0.00015)));
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}" : "") +
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}" : "") +
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"highp float getScanlineIntensity(vec2 coords) {
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"highp float getScanlineIntensity(vec2 coords) {
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@ -272,7 +272,7 @@ ShaderEffect {
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color += noiseVal * noise * (1.0 - distance * 1.3);" : "") +
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color += noiseVal * noise * (1.0 - distance * 1.3);" : "") +
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(glowingLine !== 0 ? "
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(glowingLine !== 0 ? "
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color += randomPass(coords) * glowingLine;" : "") +
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color += randomPass(coords * virtual_resolution) * glowingLine;" : "") +
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"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
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"vec3 txt_color = texture2D(source, txt_coords).rgb;" +
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