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	Improve look of glow line.
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		@@ -40,7 +40,7 @@ ShaderEffect {
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                                          (height) / (noiseTexture.height * appSettings.windowScaling * appSettings.fontScaling))
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    property real screenCurvature: appSettings.screenCurvature
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    property real glowingLine: appSettings.glowingLine
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    property real glowingLine: appSettings.glowingLine * 0.2
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    property real chromaColor: appSettings.chromaColor;
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@@ -200,7 +200,7 @@ ShaderEffect {
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        (glowingLine !== 0 ? "
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            float randomPass(vec2 coords){
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                return fract(smoothstep(-0.2, 0.0, coords.y - 3.0 * fract(time * 0.0001))) * glowingLine;
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                return fract(smoothstep(-120.0, 0.0, coords.y - (virtual_resolution.y + 120.0) * fract(time * 0.00015)));
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            }" : "") +
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        "highp float getScanlineIntensity(vec2 coords) {
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@@ -272,7 +272,7 @@ ShaderEffect {
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                color += noiseVal * noise * (1.0 - distance * 1.3);" : "") +
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            (glowingLine !== 0 ? "
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                color += randomPass(coords) * glowingLine;" : "") +
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                color += randomPass(coords * virtual_resolution) * glowingLine;" : "") +
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            "vec3 txt_color = texture2D(source, txt_coords).rgb;" +
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