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https://github.com/Swordfish90/cool-retro-term.git
synced 2025-01-18 12:15:27 +00:00
added settings
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@ -19,4 +19,6 @@ OTHER_FILES += \
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$$PWD/qml/cool-old-term/TerminalScreen.qml \
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$$PWD/qml/cool-old-term/TerminalText.qml \
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$$PWD/qml/cool-old-term/HighlightArea.qml \
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qml/cool-old-term/ShaderSettings.qml
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$$PWD/qml/cool-old-term/ShaderSettings.qml \
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$$PWD/qml/images/frame.png \
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qml/cool-old-term/SettingsWindow.qml
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134
qml/cool-old-term/SettingsWindow.qml
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134
qml/cool-old-term/SettingsWindow.qml
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@ -0,0 +1,134 @@
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import QtQuick 2.1
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import QtQuick.Controls 1.0
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import QtQuick.Window 2.1
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import QtQuick.Layouts 1.0
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ApplicationWindow {
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title: qsTr("Settings")
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width: 640
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height: 480
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visible: true
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modality: Qt.ApplicationModal
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TabView{
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anchors.fill: parent
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Tab{
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title: qsTr("Settings")
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anchors.fill: parent
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ColumnLayout{
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anchors.fill: parent
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GridLayout{
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width: parent.width
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columns: 2
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Text{text: "Font color"}
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Text{text: " ";
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Rectangle{anchors.fill: parent; color: shadersettings.font_color}
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MouseArea{anchors.fill: parent}
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}
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Text{text: "Backgroud color"}
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Text{text: " "; Rectangle{anchors.fill: parent; color: shadersettings.background_color}}
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}
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GridLayout{
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columns: 4
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CheckBox{
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id: noisecheck
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onCheckedChanged:
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if(checked) shadersettings.noise_strength = noiseslider.value;
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else shadersettings.noise_strength = 0;
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Component.onCompleted: checked = shadersettings.noise_strength !== 0;
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}
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Text{
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text: qsTr("Noise")
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}
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Slider{
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id: noiseslider
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stepSize: 0.01
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minimumValue: 0.0
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maximumValue: 1.0
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onValueChanged: shadersettings.noise_strength = value;
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Component.onCompleted: value = shadersettings.noise_strength;
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}
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TextArea{
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text: noiseslider.value.toFixed(2);
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enabled: false
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}
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CheckBox{
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id: glowcheck
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onCheckedChanged:
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if(checked) shadersettings.glowing_line_strength = glowslider.value;
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else shadersettings.glowing_line_strength = 0;
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Component.onCompleted: checked = shadersettings.glowing_line_strength !== 0;
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}
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Text{
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text: qsTr("Glow")
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}
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Slider{
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id: glowslider
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stepSize: 0.01
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minimumValue: 0.0
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maximumValue: 1.0
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onValueChanged: shadersettings.glowing_line_strength = value;
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Component.onCompleted: value = shadersettings.glowing_line_strength;
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}
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TextArea{
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text: glowslider.value.toFixed(2);
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enabled: false
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}
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CheckBox{
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id: ambientcheck
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onCheckedChanged:
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if(checked) shadersettings.ambient_light = ambientslider.value;
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else shadersettings.ambient_light = 0;
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Component.onCompleted: checked = shadersettings.ambient_light !== 0;
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}
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Text{
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text: qsTr("Ambient light")
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}
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Slider{
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id: ambientslider
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stepSize: 0.01
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minimumValue: 0.1
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maximumValue: 0.5
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onValueChanged: shadersettings.ambient_light = value;
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Component.onCompleted: value = shadersettings.ambient_light;
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}
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TextArea{
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text: ambientslider.value.toFixed(2);
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enabled: false
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}
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// CheckBox{
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// id: distortioncheck
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// onCheckedChanged:
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// if(checked) shadersettings.screen_distortion = distortionslider.value;
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// else shadersettings.screen_distortion = 0;
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// Component.onCompleted: checked = shadersettings.screen_distortion !== 0;
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// }
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// Text{
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// text: qsTr("Distortion")
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// }
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// Slider{
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// id: distortionslider
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// stepSize: 0.01
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// minimumValue: 0.0
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// maximumValue: 1.0
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// onValueChanged: shadersettings.screen_distortion = value;
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// Component.onCompleted: value = shadersettings.screen_distortion;
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// }
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// TextArea{
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// text: distortionslider.value.toFixed(2);
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// enabled: false
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// }
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}
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}
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}
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}
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}
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@ -38,10 +38,21 @@ ApplicationWindow{
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menuBar: MenuBar {
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Menu {
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title: "File"
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MenuItem { text: "Open..." }
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MenuItem { text: "Close" }
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title: qsTr("File")
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MenuItem { text: "Close"; onTriggered: mainwindow.close()}
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}
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Menu {
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title: qsTr("Edit")
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MenuItem {
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text: qsTr("Settings")
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onTriggered: {
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var component = Qt.createComponent("SettingsWindow.qml");
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component.createObject(mainwindow);
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component.show();
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}
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}
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}
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}
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@ -71,6 +82,8 @@ ApplicationWindow{
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property real noise_strength: shadersettings.noise_strength
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property real screen_distorsion: shadersettings.screen_distortion
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property real glowing_line_strength: shadersettings.glowing_line_strength
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property real brightness: 1.0
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property real deltay: 1.0 / terminal.height
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property real deltax: 1.0 / terminal.width
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//property real faulty_screen_prob: shadersettings.faulty_screen_prob
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@ -92,9 +105,11 @@ ApplicationWindow{
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uniform highp vec4 font_color;
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uniform highp vec4 background_color;
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uniform highp float noise_strength;
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uniform highp float screen_distorsion;
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uniform highp float glowing_line_strength;
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uniform highp float deltax;
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uniform highp float deltay;
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@ -162,7 +177,7 @@ ApplicationWindow{
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Image{
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id: frame
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source: "/home/swordfish/Pictures/frame.png"
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source: "../images/frame.png"
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anchors.centerIn: parent
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width: parent.width * 1.05
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height: parent.height * 1.05
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