mirror of
				https://github.com/Swordfish90/cool-retro-term.git
				synced 2025-10-30 22:54:21 +00:00 
			
		
		
		
	Finally we can set opacity! Yuuuuu.
This commit is contained in:
		| @@ -28,6 +28,7 @@ Item{ | ||||
|  | ||||
|     property bool fullscreen: false | ||||
|  | ||||
|     property real windowOpacity: 1.0 | ||||
|     property real ambient_light: 0.2 | ||||
|     property real contrast: 0.85 | ||||
|     property real brightness: 0.5 | ||||
| @@ -160,7 +161,8 @@ Item{ | ||||
|             ambient_light: ambient_light, | ||||
|             fontScalingIndexes: fontScalingIndexes, | ||||
|             fontIndexes: fontIndexes, | ||||
|             frameReflections: _frameReflections | ||||
|             frameReflections: _frameReflections, | ||||
|             windowOpacity: windowOpacity | ||||
|         } | ||||
|         return JSON.stringify(settings); | ||||
|     } | ||||
| @@ -225,6 +227,7 @@ Item{ | ||||
|         fontScalingIndexes = settings.fontScalingIndexes !== undefined ? settings.fontScalingIndexes : fontScalingIndexes | ||||
|  | ||||
|         _frameReflections = settings.frameReflections !== undefined ? settings.frameReflections : _frameReflections; | ||||
|         windowOpacity = settings.windowOpacity !== undefined ? settings.windowOpacity : windowOpacity; | ||||
|     } | ||||
|  | ||||
|     function loadProfileString(profileString){ | ||||
|   | ||||
| @@ -197,7 +197,7 @@ Item{ | ||||
|         id: blurredSource | ||||
|         sourceItem: blurredterminal | ||||
|         recursive: true | ||||
|         live: true | ||||
|         live: false | ||||
|  | ||||
|         smooth: false | ||||
|         antialiasing: false | ||||
| @@ -205,13 +205,11 @@ Item{ | ||||
|         Timer{ | ||||
|             id: livetimer | ||||
|             running: true | ||||
|             onTriggered: parent.live = false; | ||||
|             onRunningChanged: running ? | ||||
|                                   timeManager.onTimeChanged.connect(blurredSource.scheduleUpdate) : | ||||
|                                   timeManager.onTimeChanged.disconnect(blurredSource.scheduleUpdate) | ||||
|  | ||||
|             function updateImageHandler(){ | ||||
|                 livetimer.restart(); | ||||
|                 blurredSource.live = true; | ||||
|             } | ||||
|             Component.onCompleted: kterminal.updatedImage.connect(updateImageHandler); | ||||
|             Component.onCompleted: kterminal.updatedImage.connect(restart); | ||||
|         } | ||||
|     } | ||||
|     ShaderEffectSource{ | ||||
| @@ -219,6 +217,7 @@ Item{ | ||||
|         sourceItem: blurredterminal | ||||
|         sourceRect: frame.sourceRect | ||||
|         format: ShaderEffectSource.Alpha | ||||
|         hideSource: true | ||||
|     } | ||||
|     ShaderEffect { | ||||
|         id: blurredterminal | ||||
|   | ||||
| @@ -89,6 +89,11 @@ Tab{ | ||||
|                     onValueChanged: shadersettings.ambient_light = value; | ||||
|                     value: shadersettings.ambient_light | ||||
|                 } | ||||
|                 Text{ text: qsTr("Opacity") } | ||||
|                 SimpleSlider{ | ||||
|                     onValueChanged: shadersettings.windowOpacity = value | ||||
|                     value: shadersettings.windowOpacity | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         GroupBox{ | ||||
|   | ||||
| @@ -28,7 +28,7 @@ Window { | ||||
|     id: settings_window | ||||
|     title: qsTr("Settings") | ||||
|     width: 640 | ||||
|     height: 420 | ||||
|     height: 450 | ||||
|  | ||||
|     property int tabmargins: 15 | ||||
|  | ||||
|   | ||||
| @@ -36,6 +36,8 @@ ApplicationWindow{ | ||||
|     property bool fullscreen: shadersettings.fullscreen | ||||
|     onFullscreenChanged: visibility = (fullscreen ? Window.FullScreen : Window.Windowed) | ||||
|  | ||||
|     flags: Qt.WA_TranslucentBackground | ||||
|     color: "#00000000" | ||||
|     title: qsTr("cool-old-term") | ||||
|  | ||||
|     Action { | ||||
| @@ -128,6 +130,7 @@ ApplicationWindow{ | ||||
|         scale: 1.0 / shadersettings.window_scaling | ||||
|         smooth: false | ||||
|         antialiasing: false | ||||
|         opacity: shadersettings.windowOpacity * 0.3 + 0.7 | ||||
|  | ||||
|         Loader{ | ||||
|             id: frame | ||||
|   | ||||
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