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				https://github.com/Swordfish90/cool-retro-term.git
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	Real fix to bloom borders issues. Using Connections to update main source instead of live: true.
This commit is contained in:
		| @@ -171,6 +171,17 @@ Item{ | |||||||
|         hideSource: true |         hideSource: true | ||||||
|         smooth: mScanlines == shadersettings.no_rasterization |         smooth: mScanlines == shadersettings.no_rasterization | ||||||
|         wrapMode: ShaderEffectSource.ClampToEdge |         wrapMode: ShaderEffectSource.ClampToEdge | ||||||
|  |         live: false | ||||||
|  |  | ||||||
|  |         signal sourceUpdate | ||||||
|  |  | ||||||
|  |         Connections{ | ||||||
|  |             target: kterminal | ||||||
|  |             onUpdatedImage:{ | ||||||
|  |                 kterminalSource.scheduleUpdate(); | ||||||
|  |                 kterminalSource.sourceUpdate(); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|     } |     } | ||||||
|     Loader{ |     Loader{ | ||||||
|         id: blurredSourceLoader |         id: blurredSourceLoader | ||||||
| @@ -199,7 +210,6 @@ Item{ | |||||||
|                         timeBinding.target = null |                         timeBinding.target = null | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|  |  | ||||||
|             Connections{ |             Connections{ | ||||||
|                 id: timeBinding |                 id: timeBinding | ||||||
|                 target: timeManager |                 target: timeManager | ||||||
| @@ -207,10 +217,9 @@ Item{ | |||||||
|                     _blurredSourceEffect.scheduleUpdate(); |                     _blurredSourceEffect.scheduleUpdate(); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|  |  | ||||||
|             Connections{ |             Connections{ | ||||||
|                 target: kterminal |                 target: kterminalSource | ||||||
|                 onUpdatedImage:{ |                 onSourceUpdate:{ | ||||||
|                     livetimer.restart(); |                     livetimer.restart(); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
| @@ -280,9 +289,6 @@ Item{ | |||||||
|             sourceItem: bloomEffectLoader.item |             sourceItem: bloomEffectLoader.item | ||||||
|             hideSource: true |             hideSource: true | ||||||
|             smooth: false |             smooth: false | ||||||
|             wrapMode: ShaderEffectSource.ClampToEdge |  | ||||||
|             //sourceRect is needed because FastBlur expands slightly outside the rectangle |  | ||||||
|             sourceRect: Qt.rect(-1, -1, sourceItem.width + 2, sourceItem.height + 2) |  | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -222,7 +222,9 @@ ShaderEffect { | |||||||
|             (bloom_strength !== 0 ? |             (bloom_strength !== 0 ? | ||||||
|                 "vec4 bloomFullColor = texture2D(bloomSource, coords); |                 "vec4 bloomFullColor = texture2D(bloomSource, coords); | ||||||
|                  vec3 bloomColor = bloomFullColor.rgb; |                  vec3 bloomColor = bloomFullColor.rgb; | ||||||
|                  float bloomAlpha = bloomFullColor.a;" + |                  vec2 minBound = step(vec2(0.0), coords); | ||||||
|  |                  vec2 maxBound = step(coords, vec2(1.0)); | ||||||
|  |                  float bloomAlpha = bloomFullColor.a * minBound.x * minBound.y * maxBound.x * maxBound.y;" + | ||||||
|                 (chroma_color !== 0 ? |                 (chroma_color !== 0 ? | ||||||
|                     "bloomColor = font_color.rgb * mix(vec3(rgb2grey(bloomColor)), bloomColor, chroma_color);" |                     "bloomColor = font_color.rgb * mix(vec3(rgb2grey(bloomColor)), bloomColor, chroma_color);" | ||||||
|                 : |                 : | ||||||
|   | |||||||
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