mirror of
https://github.com/Swordfish90/cool-retro-term.git
synced 2025-01-18 20:20:45 +00:00
Allow screen margin customization.
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parent
0431103a1d
commit
0d3c0a2233
@ -88,6 +88,9 @@ QtObject{
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property real rbgShift: 0.0
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property real _margin: 0.5
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property real margin: Utils.lint(1.0, 20.0, _margin)
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readonly property int no_rasterization: 0
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readonly property int scanline_rasterization: 1
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readonly property int pixel_rasterization: 2
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@ -225,7 +228,8 @@ QtObject{
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ambientLight: ambientLight,
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windowOpacity: windowOpacity,
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fontName: fontNames[rasterization],
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fontWidth: fontWidth
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fontWidth: fontWidth,
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margin: _margin
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}
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return settings;
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}
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@ -317,6 +321,8 @@ QtObject{
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fontNames[rasterization] = settings.fontName !== undefined ? settings.fontName : fontNames[rasterization];
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fontWidth = settings.fontWidth !== undefined ? settings.fontWidth : fontWidth;
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_margin = settings.margin !== undefined ? settings.margin : _margin;
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handleFontChanged();
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}
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@ -386,7 +392,8 @@ QtObject{
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"saturationColor": 0.2483,
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"screenCurvature": 0.3,
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"staticNoise": 0.1198,
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"windowOpacity": 1
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"windowOpacity": 1,
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"margin": 0.5
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}'
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builtin: true
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}
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@ -413,7 +420,8 @@ QtObject{
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"saturationColor": 0.0,
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"screenCurvature": 0.3,
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"staticNoise": 0.1198,
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"windowOpacity": 1
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"windowOpacity": 1,
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"margin": 0.5
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}'
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builtin: true
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}
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@ -440,7 +448,8 @@ QtObject{
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"saturationColor": 0.5,
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"screenCurvature": 0.3,
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"staticNoise": 0.15,
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"windowOpacity": 1
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"windowOpacity": 1,
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"margin": 0.5
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}'
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builtin: true
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}
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@ -467,7 +476,8 @@ QtObject{
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"saturationColor": 0,
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"screenCurvature": 0,
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"staticNoise": 0.15,
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"windowOpacity": 1
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"windowOpacity": 1,
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"margin": 0.5
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}'
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builtin: true
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}
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@ -494,7 +504,8 @@ QtObject{
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"saturationColor": 0,
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"screenCurvature": 0.5,
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"staticNoise": 0.099,
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"windowOpacity": 1
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"windowOpacity": 1,
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"margin": 0.5
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}'
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builtin: true
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}
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@ -521,7 +532,8 @@ QtObject{
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"saturationColor": 0,
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"screenCurvature": 0.5,
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"staticNoise": 0.2969,
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"windowOpacity": 1
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"windowOpacity": 1,
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"margin": 0.5
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}'
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builtin: true
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}
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@ -548,7 +560,8 @@ QtObject{
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"saturationColor": 0,
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"screenCurvature": 0.4,
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"staticNoise": 0.0503,
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"windowOpacity": 1
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"windowOpacity": 1,
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"margin": 0.5
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}'
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builtin: true
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}
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@ -575,7 +588,8 @@ QtObject{
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"saturationColor": 0,
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"screenCurvature": 0.2,
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"staticNoise": 0,
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"windowOpacity": 1
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"windowOpacity": 1,
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"margin": 0.5
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}'
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builtin: true
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}
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@ -602,7 +616,8 @@ QtObject{
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"saturationColor": 0.4983,
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"screenCurvature": 0,
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"staticNoise": 0.0955,
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"windowOpacity": 0.7
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"windowOpacity": 0.7,
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"margin": 0.1
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}'
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builtin: true
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}
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@ -36,12 +36,12 @@ Loader {
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property int burnInScaling: scaleTexture * appSettings.burnInQuality
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width: appSettings.lowResolutionFont
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? kterminal.width * Math.max(1, burnInScaling)
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: kterminal.width * scaleTexture * appSettings.burnInQuality
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? kterminal.totalWidth * Math.max(1, burnInScaling)
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: kterminal.totalWidth * scaleTexture * appSettings.burnInQuality
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height: appSettings.lowResolutionFont
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? kterminal.height * Math.max(1, burnInScaling)
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: kterminal.height * scaleTexture * appSettings.burnInQuality
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? kterminal.totalHeight * Math.max(1, burnInScaling)
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: kterminal.totalHeight * scaleTexture * appSettings.burnInQuality
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ShaderEffectSource {
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id: burnInEffectSource
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@ -52,7 +52,7 @@ Loader {
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live: false
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recursive: true
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hideSource: true
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wrapMode: kterminalSource.wrapMode
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wrapMode: ShaderEffectSource.ClampToEdge
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format: ShaderEffectSource.RGBA
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@ -3,7 +3,7 @@ import QtQuick 2.0
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import "utils.js" as Utils
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ShaderEffect {
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property color _staticFrameColor: "#dedede"
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property color _staticFrameColor: "#ffffff"
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property color _backgroundColor: appSettings.backgroundColor
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property color _fontColor: appSettings.fontColor
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property color _lightColor: Utils.mix(_fontColor, _backgroundColor, 0.2)
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@ -42,6 +42,10 @@ ShaderEffect {
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return min(v.x, v.y);
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}
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float prod2(vec2 v) {
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return v.x * v.y;
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}
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float sum2(vec2 v) {
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return v.x + v.y;
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}
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@ -54,6 +58,7 @@ ShaderEffect {
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float alpha = 0.0;
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float outShadowLength = shadowLength;
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float inShadowLength = shadowLength * 0.5;
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float outShadow = max2(1.0 - smoothstep(vec2(-outShadowLength), vec2(0.0), coords) + smoothstep(vec2(1.0), vec2(1.0 + outShadowLength), coords));
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outShadow = clamp(0.0, 1.0, sqrt(outShadow));
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@ -61,6 +66,10 @@ ShaderEffect {
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alpha = sum2(1.0 - smoothstep(vec2(0.0), aadelta, coords) + smoothstep(vec2(1.0) - aadelta, vec2(1.0), coords));
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alpha = clamp(alpha, 0.0, 1.0) * mix(1.0, 0.9, outShadow);
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float inShadow = 1.0 - prod2(smoothstep(0.0, inShadowLength, coords) - smoothstep(1.0 - inShadowLength, 1.0, coords));
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inShadow = 0.5 * inShadow * inShadow;
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alpha = max(alpha, inShadow);
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gl_FragColor = vec4(color * alpha, alpha);
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}
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"
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@ -28,7 +28,7 @@ import "utils.js" as Utils
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Item{
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id: terminalContainer
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property size virtualResolution: Qt.size(kterminal.width, kterminal.height)
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property size virtualResolution: Qt.size(kterminal.totalWidth, kterminal.totalHeight)
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property alias mainTerminal: kterminal
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property ShaderEffectSource mainSource: kterminalSource
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@ -69,6 +69,11 @@ Item{
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QMLTermWidget {
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id: kterminal
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property real margin: appSettings.margin / screenScaling
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property real totalWidth: 2 * margin + width
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property real totalHeight: 2 * margin + height
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width: Math.floor(parent.width / (screenScaling * fontWidth))
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height: Math.floor(parent.height / screenScaling)
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@ -167,6 +172,8 @@ Item{
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property alias contextmenu: menuLoader.item
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MouseArea{
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property real margin: appSettings.margin
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acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
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anchors.fill: parent
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cursorShape: kterminal.terminalUsesMouse ? Qt.ArrowCursor : Qt.IBeamCursor
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@ -200,14 +207,14 @@ Item{
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}
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function correctDistortion(x, y){
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x = x / width;
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y = y / height;
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x = (x - margin) / width;
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y = (y - margin) / height;
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var cc = Qt.size(0.5 - x, 0.5 - y);
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var distortion = (cc.height * cc.height + cc.width * cc.width) * appSettings.screenCurvature * appSettings.screenCurvatureSize;
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return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.width,
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(y - cc.height * (1+distortion) * distortion) * kterminal.height)
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return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.totalWidth,
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(y - cc.height * (1+distortion) * distortion) * kterminal.totalHeight)
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}
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}
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ShaderEffectSource{
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@ -216,7 +223,8 @@ Item{
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hideSource: true
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wrapMode: ShaderEffectSource.Repeat
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visible: false
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textureSize: Qt.size(kterminal.width * scaleTexture, kterminal.height * scaleTexture);
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textureSize: Qt.size(kterminal.totalWidth * scaleTexture, kterminal.totalHeight * scaleTexture)
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sourceRect: Qt.rect(-kterminal.margin, -kterminal.margin, kterminal.totalWidth, kterminal.totalHeight)
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}
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BurnInEffect {
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@ -109,6 +109,11 @@ Tab{
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onValueChanged: appSettings.windowOpacity = value
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value: appSettings.windowOpacity
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}
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Label{ text: qsTr("Margin") }
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SimpleSlider{
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onValueChanged: appSettings._margin = value
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value: appSettings._margin
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}
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}
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}
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}
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