mirror of
https://github.com/Swordfish90/cool-retro-term.git
synced 2025-01-31 02:01:19 +00:00
Added a really cool motion blur to the screen!
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commit
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@ -28,6 +28,7 @@ RowLayout {
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property double _value: 0.0
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property double min_value: 0.0
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property double max_value: 1.0
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property double stepSize: 0.01
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id: setting_component
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anchors.left: parent.left
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@ -43,7 +44,7 @@ RowLayout {
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}
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Slider{
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id: slider
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stepSize: 0.01
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stepSize: parent.stepSize
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minimumValue: min_value
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maximumValue: max_value
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onValueChanged: setting_component._value = slider.value;
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@ -55,6 +56,6 @@ RowLayout {
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}
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Text{
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id: textfield
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text: Math.round(((_value - min_value) / (max_value - min_value)) * 100) + "%"
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text: Math.round(((value - min_value) / (max_value - min_value)) * 100) + "%"
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}
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}
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@ -138,6 +138,11 @@ ApplicationWindow {
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checked: shadersettings.scanlines
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onCheckedChanged: shadersettings.scanlines = checked;
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}
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SettingComponent{
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name: "Motion Blur"
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onValueChanged: shadersettings.motion_blur = value
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_value: shadersettings.motion_blur
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}
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SettingComponent{
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name: "Noise"
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onValueChanged: shadersettings.noise_strength = value
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@ -32,8 +32,9 @@ Item{
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property real noise_strength: 0.1
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property real screen_distortion: 0.15
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property real glowing_line_strength: 0.4
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property real motion_blur: 0.65
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property bool scanlines: true
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property bool scanlines: false
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property string frame_source: frames_list.get(frames_index).source
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property int frames_index: 2
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@ -112,6 +113,8 @@ Item{
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glowing_line_strength = settings.glowing_line_strength ? settings.glowing_line_strength : glowing_line_strength;
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scanlines = settings.scanlines ? settings.scanlines : scanlines;
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motion_blur = settings.motion_blur ? settings.motion_blur : motion_blur
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frames_index = settings.frames_index ? settings.frames_index : frames_index;
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font_index = settings.font_index ? settings.font_index : font_index;
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@ -130,7 +133,8 @@ Item{
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scanlines: scanlines,
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frames_index: frames_index,
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font_index: font_index,
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font_scaling: font_scaling
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font_scaling: font_scaling,
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motion_blur: motion_blur
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}
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console.log(JSON.stringify(settings));
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@ -2,11 +2,20 @@ import QtQuick 2.0
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import org.kde.konsole 0.1
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KTerminal {
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Item{
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id: terminalContainer
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property real blur: shadersettings.motion_blur
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property real motionBlurCoefficient: (_minBlurCoefficient)*blur + (_maxBlurCoefficient)*(1.0-blur)
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property real _minBlurCoefficient: 0.015
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property real _maxBlurCoefficient: 0.10
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KTerminal {
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id: kterminal
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font.pointSize: shadersettings.fontSize
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font.family: shadersettings.font.name
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width: parent.width
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height: parent.height
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colorScheme: "WhiteOnBlack"
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colorScheme: "MyWhiteOnBlack"
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session: KSession {
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id: ksession
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@ -20,8 +29,44 @@ KTerminal {
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Component.onCompleted: {
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font.pointSize = shadersettings.fontSize;
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font.family = shadersettings.font.name;
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console.log(shadersettings.font.name);
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forceActiveFocus();
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}
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}
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Component.onDestruction: console.log("Destroy")
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Loader{
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anchors.fill: parent
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active: parent.blur !== 0
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sourceComponent: Item{
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ShaderEffectSource{
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id: source
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sourceItem: kterminal
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hideSource: true
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}
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ShaderEffectSource{
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id: blurredSource
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sourceItem: blurredterminal
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recursive: true
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live: true
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}
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ShaderEffect {
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id: blurredterminal
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anchors.fill: parent
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property variant source: source
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property variant blurredSource: blurredSource
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z: 2
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fragmentShader:
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"uniform lowp float qt_Opacity;" +
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"uniform lowp sampler2D source;" +
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"uniform lowp sampler2D blurredSource;" +
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"varying highp vec2 qt_TexCoord0;" +
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"void main() {" +
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" float sourceColor = texture2D(source, qt_TexCoord0).r * 512.0;" +
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" float blurredSourceColor = texture2D(blurredSource, qt_TexCoord0).r * 512.0;" +
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" gl_FragColor = vec4(vec3(floor(mix(blurredSourceColor, sourceColor, " + motionBlurCoefficient + "))) / 512.0, 1.0);" +
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"}"
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}
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}
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}
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}
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@ -98,10 +98,18 @@ ApplicationWindow{
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Loader{
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id: terminal
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width: parent.width
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height: parent.height
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}
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MouseArea{
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acceptedButtons: Qt.NoButton
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anchors.fill: parent
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onWheel:
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wheel.angleDelta.y > 0 ? terminal.item.scrollUp() : terminal.item.scrollDown()
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}
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RadialGradient{
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id: ambientreflection
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z: 2.0
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