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cool-retro-term/qml/cool-old-term/TerminalText.qml

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/*******************************************************************************
* Copyright (c) 2013 Jørgen Lind
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*******************************************************************************/
import QtQuick 2.0
import org.yat 1.0
ObjectDestructItem {
id: textItem
property font font
property real fontWidth
property real fontHeight
y: objectHandle.line * fontHeight;
x: objectHandle.index * fontWidth;
width: textElement.paintedWidth
height: textElement.paintedHeight
visible: objectHandle.visible
Rectangle {
anchors.fill: parent
color: "black" //objectHandle.backgroundColor
MonoText {
id: textElement
anchors.fill: parent
text: objectHandle.text
color: "white" //objectHandle.foregroundColor
font.family: textItem.font.family
font.pixelSize: textItem.font.pixelSize
font.pointSize: textItem.font.pointSize
font.bold: objectHandle.bold
font.underline: objectHandle.underline
latin: objectHandle.latin
SequentialAnimation {
running: objectHandle.blinking
loops: Animation.Infinite
onRunningChanged: {
if (running === false)
textElement.opacity = 1
}
NumberAnimation {
target: textElement
property: "opacity"
to: 0
duration: 250
}
NumberAnimation {
target: textElement
property: "opacity"
to: 1
duration: 250
}
}
}
}
}