GridMove/Grids/100Possibilities.grid
2013-02-22 09:58:19 +00:00

2885 lines
103 KiB
Plaintext

[Groups]
NumberOfGroups = 198
[]
;==================================================================
; MONITOR 1
;==================================================================
[]
;------------------------------------------------------------------
; singles (16)
;------------------------------------------------------------------
; 1;1
[1]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1
; 1;2
[2]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 1;3
[3]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 1;4
[4]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 2;1
[5]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1
; 2;2
[6]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 2;3
[7]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
;2;4
[8]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 3;1
[9]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1
; 3;2
[10]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 3;3
[11]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 3;4
[12]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 4;1
[13]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1
; 4;2
[14]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
;4;3
[15]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 4;4
[16]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
[]
;------------------------------------------------------------------
; doubles horizontal (12)
;------------------------------------------------------------------
; 1;1:2
[17]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 1;2:3
[18]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 1;3:4
[19]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 2;1:2
[20]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 2;2:3
[21]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 2;3:4
[22]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 3;1:2
[23]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 3;2:3
[24]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 3;3:4
[25]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 4;1:2
[26]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 4;2:3
[27]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 4;3:4
[28]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
[]
;------------------------------------------------------------------
; doubles vertical (12)
;------------------------------------------------------------------
; 1:2;1
[29]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1
; 1:2;2
[30]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 1:2;3
[31]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 1:2;4
[32]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 2:3;1
[33]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1
; 2:3;2
[34]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 2:3;3
[35]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 2:3;4
[36]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 3:4;1
[37]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1
; 3:4;2
[38]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 3:4;3
[39]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 3:4;4
[40]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
[]
;------------------------------------------------------------------
; triples horizontal (8)
;------------------------------------------------------------------
; 1;1:3
[41]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 1;2:4
[42]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 2;1:3
[43]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 2;2:4
[44]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 3;1:3
[45]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 3;2:4
[46]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 4;1:3
[47]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 4;2:4
[48]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
[]
;------------------------------------------------------------------
; triples vertical (8)
;------------------------------------------------------------------
; 1:3;1
[49]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1
; 1:3;2
[50]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 1:3;3
[51]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 1:3;4
[52]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 2:3;1
[53]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1
; 2:3;2
[54]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 2:3;3
[55]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 2:3;4
[56]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
[]
;------------------------------------------------------------------
; quadruples square (9)
;------------------------------------------------------------------
; 1:2;1:2
[57]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 1:2;2:3
[58]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 1:2;3:4
[59]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 2:3;1:2
[60]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 2:3;2:3
[61]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 2:3;3:4
[62]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 3:4;1:2
[63]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 3:4;2:3
[64]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 3:4;3:4
[65]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
[]
;------------------------------------------------------------------
; sixtuples horizontal (6)
;------------------------------------------------------------------
; 1:2;1:3
[66]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 1:2;2:4
[67]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 2:2;1:3
[68]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 2:3;2:4
[69]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 3:4;1:3
[70]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 3:4;2:4
[71]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
[]
;------------------------------------------------------------------
; sixtuples vertical (6)
;------------------------------------------------------------------
; 1:3;1:2
[72]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 1:3;2:3
[73]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 1:3;3:4
[74]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 2:4;1:2
[75]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 2:4;2:3
[76]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 2:4;3:4
[77]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
[]
;------------------------------------------------------------------
; ninetuples (4)
;------------------------------------------------------------------
; 1:3;1:3
[78]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 1:3;2:4
[79]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 2:4;1:3
[80]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 2:4;2:4
[81]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
[]
;------------------------------------------------------------------
; quadruples horizontal (4)
;------------------------------------------------------------------
; 1;1:4
[82]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 2
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 2;1:4
[83]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 10
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 14
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 3;1:4
[84]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 18
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 22
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 4;1:4
[85]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 30
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
[]
;------------------------------------------------------------------
; quadruples vertical (4)
;------------------------------------------------------------------
; 1:4;1
[86]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 2
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 6
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 1
; 1:4;2
[87]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 10
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 14
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 1:4;3
[88]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 18
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 22
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 1:4;4
[89]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 26
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 30
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 3
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
[]
;------------------------------------------------------------------
; eightuples horizontal (3)
;------------------------------------------------------------------
; 1:2;1:4
[90]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 7
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 9
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 2:3;1:4
[91]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 3:4;1:4
[92]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 23
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 25
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 2
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
[]
;------------------------------------------------------------------
; eightuples vertical (3)
;------------------------------------------------------------------
; 1:4;1:2
[93]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 7
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 9
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 2
; 1:4;2:3
[94]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 15
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 17
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 1:4;3:4
[95]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 23
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 25
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 2
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
[]
;------------------------------------------------------------------
; twelvetuples horizontal (2)
;------------------------------------------------------------------
; 1:3;1:4
[96]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 6
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 15
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 3
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
; 2:4;1:4
[97]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 17
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 26
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 0
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 32
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 1
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
[]
;------------------------------------------------------------------
; twelvetuples vertical (2)
;------------------------------------------------------------------
; 1:4;1:3
[98]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 6
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 15
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 0
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 3
; 1:4;2:4
[99]
TriggerTop = [Monitor1Top] + [Monitor1Height] / 32 * 0
TriggerBottom = [Monitor1Top] + [Monitor1Height] / 32 * 32
TriggerLeft = [Monitor1Left] + [Monitor1Width] / 32 * 17
TriggerRight = [Monitor1Left] + [Monitor1Width] / 32 * 26
GridTop = [Monitor1Top] + [Monitor1Height] / 4 * 0
GridBottom = [Monitor1Top] + [Monitor1Height] / 4 * 4
GridLeft = [Monitor1Left] + [Monitor1Width] / 4 * 1
GridRight = [Monitor1Left] + [Monitor1Width] / 4 * 4
[]
;==================================================================
; MONITOR 2
;==================================================================
[]
;------------------------------------------------------------------
; singles (16)
;------------------------------------------------------------------
; 1;1
[100]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1
; 1;2
[101]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 1;3
[102]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 1;4
[103]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 2;1
[104]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1
; 2;2
[105]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 2;3
[106]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
;2;4
[107]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 3;1
[108]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1
; 3;2
[109]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 3;3
[110]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 3;4
[111]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 4;1
[112]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1
; 4;2
[113]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
;4;3
[114]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 4;4
[115]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
[]
;------------------------------------------------------------------
; doubles horizontal (12)
;------------------------------------------------------------------
; 1;1:2
[116]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 1;2:3
[117]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 1;3:4
[118]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 2;1:2
[119]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 2;2:3
[120]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 2;3:4
[121]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 3;1:2
[122]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 3;2:3
[123]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 3;3:4
[124]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 4;1:2
[125]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 4;2:3
[126]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 4;3:4
[127]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
[]
;------------------------------------------------------------------
; doubles vertical (12)
;------------------------------------------------------------------
; 1:2;1
[128]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1
; 1:2;2
[129]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 1:2;3
[130]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 1:2;4
[131]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 2:3;1
[132]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1
; 2:3;2
[133]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 2:3;3
[134]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 2:3;4
[135]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 3:4;1
[136]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1
; 3:4;2
[137]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 3:4;3
[138]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 3:4;4
[139]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
[]
;------------------------------------------------------------------
; triples horizontal (8)
;------------------------------------------------------------------
; 1;1:3
[140]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 1;2:4
[141]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 2;1:3
[142]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 2;2:4
[143]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 3;1:3
[144]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 3;2:4
[145]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 4;1:3
[146]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 4;2:4
[147]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
[]
;------------------------------------------------------------------
; triples vertical (8)
;------------------------------------------------------------------
; 1:3;1
[148]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1
; 1:3;2
[149]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 1:3;3
[150]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 1:3;4
[151]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 2:3;1
[152]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1
; 2:3;2
[153]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 2:3;3
[154]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 2:3;4
[155]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
[]
;------------------------------------------------------------------
; quadruples square (9)
;------------------------------------------------------------------
; 1:2;1:2
[156]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 1:2;2:3
[157]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 1:2;3:4
[158]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 2:3;1:2
[159]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 2:3;2:3
[160]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 2:3;3:4
[161]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 3:4;1:2
[162]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 3:4;2:3
[163]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 3:4;3:4
[164]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
[]
;------------------------------------------------------------------
; sixtuples horizontal (6)
;------------------------------------------------------------------
; 1:2;1:3
[165]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 1:2;2:4
[166]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 2:2;1:3
[167]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 2:3;2:4
[168]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 3:4;1:3
[169]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 3:4;2:4
[170]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
[]
;------------------------------------------------------------------
; sixtuples vertical (6)
;------------------------------------------------------------------
; 1:3;1:2
[171]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 1:3;2:3
[172]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 1:3;3:4
[173]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 2:4;1:2
[174]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 2:4;2:3
[175]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 2:4;3:4
[176]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
[]
;------------------------------------------------------------------
; ninetuples (4)
;------------------------------------------------------------------
; 1:3;1:3
[177]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 1:3;2:4
[178]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 2:4;1:3
[179]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 2:4;2:4
[180]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
[]
;------------------------------------------------------------------
; quadruples horizontal (4)
;------------------------------------------------------------------
; 1;1:4
[181]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 2
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 2;1:4
[182]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 10
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 14
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 3;1:4
[183]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 18
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 22
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 4;1:4
[184]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 30
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
[]
;------------------------------------------------------------------
; quadruples vertical (4)
;------------------------------------------------------------------
; 1:4;1
[185]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 2
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 6
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 1
; 1:4;2
[186]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 10
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 14
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 1:4;3
[187]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 18
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 22
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 1:4;4
[188]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 26
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 30
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 3
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
[]
;------------------------------------------------------------------
; eightuples horizontal (3)
;------------------------------------------------------------------
; 1:2;1:4
[189]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 7
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 9
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 2:3;1:4
[190]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 3:4;1:4
[191]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 23
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 25
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 2
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
[]
;------------------------------------------------------------------
; eightuples vertical (3)
;------------------------------------------------------------------
; 1:4;1:2
[192]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 7
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 9
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 2
; 1:4;2:3
[193]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 15
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 17
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 1:4;3:4
[194]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 23
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 25
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 2
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
[]
;------------------------------------------------------------------
; twelvetuples horizontal (2)
;------------------------------------------------------------------
; 1:3;1:4
[195]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 6
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 15
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 3
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
; 2:4;1:4
[196]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 17
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 26
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 0
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 32
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 1
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4
[]
;------------------------------------------------------------------
; twelvetuples vertical (2)
;------------------------------------------------------------------
; 1:4;1:3
[197]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 6
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 15
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 0
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 3
; 1:4;2:4
[198]
TriggerTop = [Monitor2Top] + [Monitor2Height] / 32 * 0
TriggerBottom = [Monitor2Top] + [Monitor2Height] / 32 * 32
TriggerLeft = [Monitor2Left] + [Monitor2Width] / 32 * 17
TriggerRight = [Monitor2Left] + [Monitor2Width] / 32 * 26
GridTop = [Monitor2Top] + [Monitor2Height] / 4 * 0
GridBottom = [Monitor2Top] + [Monitor2Height] / 4 * 4
GridLeft = [Monitor2Left] + [Monitor2Width] / 4 * 1
GridRight = [Monitor2Left] + [Monitor2Width] / 4 * 4